Cities: Skylines

Cities: Skylines

144 Bewertungen
NISSAN SKYLINE GT-R (BNR32)
   
Preis verleihen
Favorisieren
Favorisiert
Entfernen
Assets: Vehicle
Dateigröße
Veröffentlicht
Aktualisiert
1.163 MB
9. Aug. 2015 um 4:36
29. Feb. 2016 um 5:42
5 Änderungshinweise (anzeigen)

Abonnieren zum Herunterladen
NISSAN SKYLINE GT-R (BNR32)

Beschreibung
NISSAN SKYLINE GT-R (BNR32)

Of the eighth generation skyline is the most upper grade.
Exclusive develop it, and twin turbo crimson RB26DETT is carried with the BNR32 type.
Half-finished displacement volume is set to the displacement volume for those days of 2.6L,
It becomes the reason that this let you cope with the highest peak of the Japanese touring car race performed in Group A standard, regulation of "all-Japan touring car championship (JTC)" in those days.

In addition, export of products for Middle East and Oceania specifications existed to a predecessors in the family line R31 type, but this R32 type was a model for exclusive use of Japan.

Triangle : 3761
Texture : 512 x 256

*** Change Log ***
5/Dec : Add custom LOD
19/Jan : Remove BreakCaliper from Texture.
29/Feb : Add Normal map texture
Reduction of the file size.
8 Kommentare
CityOfTokyo  [Autor] 7. Sep. 2015 um 6:44 
@Tommi
It does a doughnut turn when going to already park in the place with the parking vehicle.
Tommi 7. Sep. 2015 um 5:55 
The car is great, but this car has a tendency to get stuck on a road, making circles in one place. Some other users on reddit had same problem.
kratti 9. Aug. 2015 um 23:15 
Holy fuck your mods are great. Making my favorite cars one after another :D
Neixlt 9. Aug. 2015 um 7:09 
This is great!
Could you also make a GTR R35 pls.
CityOfTokyo  [Autor] 9. Aug. 2015 um 7:06 
@Spike★ [目隠しダ]
@Archie Cuntingham
Did not know that strength was in Specular;, thank you indeed.
I uploaded a luster version at once.
I update the conventional asset sequentially.
Archie Cuntingham 9. Aug. 2015 um 6:01 
Specular maps are 256 color grayscale images, I think.
Black (0) is matte, white (255) is a mirrored surface, if you use something between those it appears more or less shiny.
CityOfTokyo  [Autor] 9. Aug. 2015 um 5:47 
@Archie Cuntingham
Specular does not use it other than a window, but can set only 0% or 100% in C:S.
Archie Cuntingham 9. Aug. 2015 um 5:15 
Very nice, could use some specular on the body tho? (now it's like matte paint)