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1) mark entrances in a way that is obvious, thus helping new players navigate through and avoid the maze feeling, f.e with colored stripes around the entrances, stronger distinctive lighting or obvious symbols;
2) improve the artificial lights by using light decals, creating interesting shadows and helping navigation
3) add an additional color to the palette for indications and to enrich the whole experience
4) create a distinctive atmosphere for each bombsite so players have it easier for callouts and enjoy a better experience, lights may help
5) Story telling is weak, you can have a stronger theme just by adding a few visual clues about what is going on.
I know it has been long since you published it (I haven't been here for a while), but whether you consider changes or not, the overall experience of this map is really nice, congratulations!