Portal 2

Portal 2

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Portal 2 Achievement Guide
By Quirky Kitsune
Here is a guide to all the achievements in Valve's acclaimed first-person puzzle platformer, Portal 2.
All achievements are grouped by game mode and whether or not they are acquired automatically throughout the course of the game.
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Single-Player Story Achievements (Automatic)
Wake Up Call
"Survive the manual override" To unlock this achievement you simply need to enter the old testing track after waiting for Wheatley to crash through the Docking Station wall.
You Monster
"Reunite with GLaDOS" This achievement will be obtained as soon as you wake up GLaDOS during the first chapter of the game.
Undiscouraged
"Complete the first Thermal Discouragement Beam test" As your first test of the second chapter, you will be treated to a simple puzzle involving Thermal Discouragement Beams. Complete this test and you'll be awarded with the achievement.
Bridge Over Troubling Water
"Complete the first Hard Light Bridge test" During the third chapter, Test Chamber 12 will introduce the new Hard Light Bridge. Similar to the Undiscouraged achievement, you will need to complete this introductory chamber to obtain the achievement.
SaBOTour
"Make a break for it" Half-way throughout Test Chamber 21 you will be interrupted by Wheatley, who will offer you an escape route. The achievement will be obtained as soon as you begin your escape.
Stalemate Associate
"Press the button!" Upon facing GLaDOS for the second time, you will be asked to place Wheatley in an Aperture Science Core Transfer Receptacle. After a disagreement between Wheatley and GLaDOS on whether the process should go ahead, you will be asked as a Stalemate Associate to press the Stalemate Associate Button. Doing so will reward you the achievement.
Vertically Unchallenged
"Master the Repulsion Gel" This achievement will be awarded after a series of Repulsion Gel based tests during Chapter 6.
Tater Tote
"Carry science forward" Near the end of Chapter 6 you will reunite with GLaDOS in her potato form. Simply pick her up to receive the achievement.
Stranger Than Friction
"Master the Propulsion Gel" Identical to how Vertically Unchallenged worked, you will need to complete a series of Propulsion Gel based tests during Chapter 7.
White Out
"Complete the first Conversion Gel test" Self-explanatory.
Dual Pit Experiment
"Do the same test twice" Complete Wheatley's very first test chamber near the beginning of Chapter 8 twice.
Tunnel Of Funnel
"Master the Excursion Funnel" Complete Chapter 8 Test Chamber 15.
The Part Where He Kills You
"This is that part" Given at the start of Chapter 9.
Lunacy
"That just happened" Complete the single-player campaign.
Single-Player Secret Achievements
Final Transmission
"Find the hidden signal in one of the Rat Man's dens" When at the switch near the exit of Test Chamber 6 in Chapter 2, hit the switch and wait for all the trash to fall. Retrieve the radio from wherever it landed and go back to the switch. On the left wall at the opposite end of the chamber from where you were (meaning the alcove with the two angled panels), there will be a portal-able surface; remember where this is. Portal back to the start of the chamber with the radio. Place a portal on the portalable-surface mentioned earlier and the other portal on the portalable surface the Aerial Faith Plates will throw you into, jump on the Aerial Faith Plates, and you will fly into one of Rattman's Dens—taking the radio in here will get you this achievement.
Drop Box
"Place a cube on a button without touching the cube" In Test Chamber 06 of Chapter 2 (after you already pressed the switch once to dispense the trash including the radio needed for the "Final Transmission" achievement), stand at the switch and place one portal on the right-hand sloped surface. Place the other portal on the panel above the button and press the switch twice. Alternatively (and this would be more story-related), press the switch in Wheatley's very first test chamber in Chapter 8.
Preservation Of Mass
"Break the rules in Test Chamber 07" To obtain this achievement you will need to bring the Companion Cube with you through Test Chamber 7's exit door. To do this you must solve the chamber as you normally would, but as you reach the exit you will need to place a portal on the other side of the door and place another portal on any other accessible ground. Pick up your cube from the Super Button and use your accessible Portal to reach the other side of the door. This will grant you the achievement.
Overclocker
"Complete Test Chamber 10 in 70 seconds" Self-explanatory. Keep practicing the puzzle until you are confident at the sequence of puzzle elements and how to maneuver quickly to each one.
Pturretdactyl
"Use an Aerial Faith Plate to launch a turret" In Chapter 3, Test Chamber 15, place a turret on an Aerial Faith Plate. This may also be done in Chapter 2, Test Chamber 06 where a turret is sent out as garbage.
Good Listener
"Take GLaDOS' escape advice" As you escape, GLaDOS invites you to enter the final test chamber. She's even solved it for you. Do it.
No Hard Feelings
"Save a turret from redemption" In Chapter 5, you walk along two Turret Redemption Lines. On the second one is a mostly-intact turret, signposted by its laser. Pick it up.
Scanned Alone
"Stand in a defective turret detector" In Chapter 5, remove the master turret from the template scanner in the turret factory control room, and then step into the scanner.
Single-Player Secret Achievements (Continued)
Door Prize
"Examine all the vitrified test chamber doors" There are two sets of three vitrified doors in Chapter 6. The first set is on a catwalk opposite the entrance to Pump Station Alpha; exit the lift and turn to the seven-o'-clock position. The second set is in the room above the control room where you find potato GLaDOS (otherwise known as PotatOS). Walk into the room from the top catwalk. Jump on the furniture in the back-left corner and go through the doors to find the emaining doors.
Schrodinger's Catch
"Catch a blue-painted box before it touches the ground" On Chapter 6, Enrichment Sphere 3 save the game before dropping Repulsion Gel on the cube. Release the gel and try and catch the cube; if it hits the ground, load the earlier save. An alternate method of obtaining this achievement is to drop a little bit of Repulsion Gel on the cube, and then before it breaks out of the glass, drop water on it to stop the bouncing. Simply walk up to the cube and pick it up without touching the ground to get the achievement.
Ship Overboard
"Discover the missing experiment" In the same room as the remaining vitrified chamber doors for the "Door Prize" achievement, there is one door that is left open. Step outside to receive the achievement.
Portrait of a Lady
"Find a hidden portrait" Immediately after Enrichment Sphere 4 in Chapter 7 is a closed gate, a portalable panel, and an Emancipation Grill that leads directly into Enrichment Sphere 5. Portal over to a second portalable panel beyond the gate, and enter the office to find the portrait.
You Made Your Point
"Refuse to solve the first test in Chapter 8" Enter Wheatley's very first test chamber in Chapter 8 (with the "moat area"), but don't press the switch and don't step on the button. Note that this is the first time you enter the chamber, not when Wheatley sends you through a second time.
Smash TV
"Break 11 test chamber monitors" In these test chambers in Chapter 8, Wheatley's TV monitors are able to be smashed in the following ways: (This must be done in one run)
  • Test Chamber 1: Lift up a box using the funnel (make sure you are on the lower section) and, using its now gained height, fling it at Wheatley.
  • Test Chamber 2: Do basically the same thing from Test Chamber 1.
  • Test Chamber 3: The same as Test Chambers 1 and 2, but make sure you are in the first section of the chamber.
  • Test Chamber 4: Pick up the turret behind the button and aim it at Wheatley. It will not shoot until you let go, setting it upright.
  • Test Chamber 5: There are two monitors in this chamber. They both are smashed by lifting a box in a funnel and flinging it, but the exit portals are in two different locations. The first is on the wall in which the funnel is being projected on, around the center (This will take experimentation.) The second is on the very right of the angled surface that you go through on your way to the exit.
  • Test Chamber 6: Launch yourself on the Aerial Faith Plate.
  • Test Chamber 11: Burn him with the Discouragement beam and the Redirection cube. You will need to use the box to get the beam on a portal conductive surface, then use portals to get the beam to hit Wheatley.
  • Test Chamber 12: When you are in the place where you would normally use the cube to open the door, burn the monitor.
  • Test Chamber 15: Do the same thing as Test Chambers 1, 2, and 3.
  • Test Chamber 16: (Tip: this is extremely hard to get in one try. Save at every point noted.) Do the test normally, however at the part where you coat turrets in Repulsion Gel (save before this) You must only coat two of the turrets, leaving one alive. (save now as well) Then, using one of the portal surfaces on each side of the turret platform, jump on the platform while pressing the crouch button to avoid bouncing on gel. Grab the one remaining turret, and use it to shoot Wheatley and earn the achievement.
Pit Boss
"Show that pit who's boss" At the start of Chapter 9, when Wheatley asks you to come back, go back. Then do as he says.
Co-Op Story Achievements (Automatic)
High Five
"Celebrate your cooperative calibration success" Simply complete the calibration course in co-op to get this achievement.
Team Building
"Complete all test chambers in the Team Building co-op course" Finish all 6 stages in course 1 of co-op mode.
Confidence Building
"Complete all test chambers in the Mass and Velocity co-op course" Finish all 8 stages in course 2 of co-op mode.
Bridge Building
"Complete all test chambers in the Hard-Light Surfaces co-op course" Finish all 8 stages in course 3 of co-op mode.
Obstacle Building
"Complete all test chambers in the Excursion Funnels co-op course" Finish all 9 stages in course 4 of co-op mode.
You Saved Science
"Complete all test chambers in all courses of co-op" Complete the co-op campaign.
Co-Op Secret Achievements
Narbacular Drop
"Place a portal under your co-op partner while they are gesturing" Self-explanatory.
Air Show
"Perform 2 aerial gestures before touching the ground in co-op" During a long jump, gesture twice before you hit the ground. Alternatively, create an infinite fall by placing a portal on the ceiling and one on the ground beneath it or do the gestures in an Excursion Funnel.
Rock Portal Scissors
"Win 3 co-op games of rock-paper-scissors in a row" After unlocking the Rock Paper Scissors Gesture, just keep on using the gesture with your partner over and over again until you get the achievement.
Empty Gesture
"Drop your co-op partner in goo while they are gesturing by removing the bridge under them" Self-explanatory. Do this in a level with both Hard Light Bridges and goo. Usage of the timer is recommended.
Friends List With Benefits
"While playing co-op, hug 3 different people on your friends list" Self-explanatory. You only need to be friends when you are performing the gesture, so you can add anyone, hug them, and then remove them, and the achievement will still count.
Gesticul-8
"Perform all 8 gestures of your own volition in co-op" Once you get all the gestures, simply perform them. Automatically triggered gestures (such as the high five at the conclusion of the calibration course) do not count towards this achievement.
Asking for Trouble
"Taunt GLaDOS in front of a camera in each of the five co-op courses" In each of the co-op courses, find a room with a camera and perform a gesture toward it. This does not need to be completed in one session.
Four Ring Circus
"Enter 4 different portals without touching the ground in co-op" Course 1, your friend needs to place portals next to each other on the floor, which is under a ceiling where you can place your portal. Shoot a portal next to your friends portals and the other one on the ceiling facing one of your friends portals. Fall through your portal and when you go through one of your friends portals, you'll be facing the ceiling again. Then you must shoot the portal on the ceiling to the place where you are about to go. Then wait for a while as you are falling through the portals and the achievement will appear.
Co-Op Secret Achievements (Continued)
Triple Crown
"Solve 3 co-op chambers in the Mass and Velocity course in under 60 seconds each" For this achievement you need to complete 3 of the 8 stages of the Course 2 in under 60 seconds. You do not need to do them in a row or in any specific order. Stages 1, 2 and 4 are very easy to complete within that time. Make a plan with your partner on who does what on the stages and practice the stages you and your partner find easy. Then make your attempt on the achievement.
Iron Grip
"Never lose a cube in Chamber 6 of the Mass and Velocity co-op course" Self-explanatory, never lose a cube in Chamber 6 of Course 2. In the area within this test that gives this achievement its difficulty, timing is everything. Make sure you and your partner know what you're doing before attempting this. If you lose one box, have the host type changelevel mp_coop_multifling_1 in the developer console to reload the map.
Portal Conservation Society
"Complete Chamber 3 in the Hard-Light Surfaces co-op course using only 5 total portal placements" This achievement takes place in Chamber 3 of Course 3, and is possible to obtain with only one set of portals. Place one portal at the receiving end of the Hard Light Bridge, then place the other portal on a nearby wall. Enter the portal on the wall and walk over to the bridge emitter. Move on the emitter so that you can see the white surface of the overhead panels, then fire a portal so that the Hard Light Bridge runs under the Vital Apparatus Vent. Press the button in the center of the wall by the Light Bridge and have your partner catch the ball that drops out of the vent. Place the ball on the receptacle and proceed into the next part of the chamber. Fire a portal at the receiving end of the Hard Light Bridge, then line up the second portal on the ceiling so that using the Aerial Faith Plate bounces you off the vertical light bridge and into the exit area.
Can't Touch This
"Dance in front of a turret blocked by a hard light bridge in co-op" Course 3, Chamber 6 of co-op is one place to get this achievement. Use the dance gesture while being protected from turrets by a hard light bridge.
Talent Show
"Never lose a cube in Chamber 6 of the Mobility Gels co-op course" Self-explanatory, never lose a cube in Chamber 6 of Course 5. But make sure you and your partner know what you're doing. If you mess up, have the host (Atlas) reload the map by typing changelevel mp_coop_paint_red_racer in the developer console.
Party of Three
"Find the hidden companion cube in co-op test chamber" In the final area of the excursion funnel section of co-op mode, you will be outside the official testing track. In one of the many times you and your partner are floating through a funnel, if you look straight to your left, (on the same wall where your partner shoots Hard Light Bridges) you will see a portal conductive surface that you would not normally pay attention to. Shoot a portal there so that the funnel is coming out of it and you float through the funnel. If you look to your left you will see a companion cube behind doors that will open. You will then hit a spike wall and die, so don't try this while attempting Still Alive.
Still Alive
"Complete Course 4 with neither you nor your co-op partner dying" Get through the excursion funnels course in one run... with no deaths. Watch out for test chambers:
  • Test Chamber 3: Voice chat, the timer, and a clear understanding of the course/practice are highly recommended.
  • Test Chamber 6: Make sure you do not make a very common mistake. Do not go into the spikes at the end of the excursion funnel/practice.
  • Test Chamber 8: This is a trust test so do not fool around. It's easy if you try/practice.
  • Test Chamber 9: Do not shoot the wrong portal whether you are doing the Hard Light shields or the funnels... practice. Also, don't try to get Party of Three (see above).
Practice on all of these stages! That cannot be stressed enough! If you mess up, you can save a little bit of time by having the host type changelevel mp_coop_tbeam_redirect in the developer console to reload the first map instead of going back the hub.
Professor Portal
"After completing co-op, complete Calibration Course online with a friend who hasn’t played before" Find random partners online, and immediately leave the game if you do not see the opening film. when you find a beginner, exit the game, friend them, and invite them. This will take a long time depending on how lucky you are. Alternatively, this achievement can be very easy if you already have friends on Steam who have Portal 2, but haven't played co-op mode yet.
75 Comments
Mr. Epic 15 Jul, 2023 @ 9:18am 
finally an acully good guide that dosnt say " HoW tO WaLK"
dsaS 28 May, 2023 @ 3:23pm 
3P1c_c0Olk1d_V68 30 Nov, 2022 @ 7:05am 
TeamSpeakUser just use the dev console and type "changelevel" and then type the level code thingy or what ever
TeamSpeakUser 12 Nov, 2022 @ 2:52am 
SmashTV: Do I have to do this in the normal campaign mode or can it be done it the challenge mode? I played the whole story but do I need to re-start it and get into chapter 8 again? to get the achivement?
Eternal Green 23 Jul, 2022 @ 7:51am 
Can someone message me if they haven't played coop for the professor portal achievement
DF^2 19 Mar, 2022 @ 7:23am 
I need help for proferssor protal please!
Liam 7 Jul, 2021 @ 11:09am 
Lookin for people to hug and then unfriend, hmu
Base Invaders 1 Jan, 2021 @ 3:13pm 
If you miss a monitor when attempting smash TV, continue into chapter 9 the part where he kills you. go to the part where you funnel turrets in the second part. You must only funnel 2 turrets. take the remaining one. to take it through an emancipation grid (save before every time you do), point it to face away from the grid, go through the grid yourself, duck, grab the turret and swing it around. When you are at the third part with the conveyor belt that you need to put propulsion gel on, there is a monitor you can't reach on your own. point the turret at it. The other way is to fire a bomb at it.
https://steamproxy.net/sharedfiles/filedetails/?id=2345627731
JudoPortalChop 10 Nov, 2020 @ 6:18am 
This is very helpful.
Flokost 6 Sep, 2020 @ 11:26am 
Need man, who never played in coop