Cities: Skylines

Cities: Skylines

93 voti
NS ICM "Koploper"
   
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Assets: Vehicle
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3.499 MB
3 lug 2015, ore 6:07
2 nov 2018, ore 4:20
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NS ICM "Koploper"

In 2 collezioni di Acc3ss Violation
Dutch Railway collection
94 elementi
Passenger Trains
49 elementi
Descrizione
Dutch 4-part intercity train of type ICMm, nicknamed "Koploper".
Use Advanced Vehicle Options to get a back 'engine'. It looks silly without it.
Link: http://steamproxy.net/sharedfiles/filedetails/?id=442167376

- 360 (4x90) passengers

6 car (3+3) version: http://steamproxy.net/sharedfiles/filedetails/?id=763894571
Props: http://steamproxy.net/sharedfiles/filedetails/?id=1220041019
28 commenti
Maylow 9 giu 2023, ore 13:50 
I've tested them one by one and i can replicate the exceptions.

And for example, the following train assets just work fine when spawned, they do not generate an exception:
https://steamproxy.net/sharedfiles/filedetails/?id=465105119
https://steamproxy.net/sharedfiles/filedetails/?id=465102067
https://steamproxy.net/sharedfiles/filedetails/?id=471746386
https://steamproxy.net/sharedfiles/filedetails/?id=529118345
https://steamproxy.net/sharedfiles/filedetails/?id=471780069
https://steamproxy.net/sharedfiles/filedetails/?id=500984466
https://steamproxy.net/sharedfiles/filedetails/?id=581361285

I don't know what's going on, they worked fined up until last game patch.
Just wanted to mention the issue here and hoping that modders can find a solution.
The assets themselves are great!
Maylow 9 giu 2023, ore 13:50 
In all instances, the output_log.txt contains the following message:
281,744ms | Simulation error: Object reference not set to an instance of an object
at Vehicle.CalculateTotalLength (uint16,int&) <0x00281>
at Vehicle.CalculateTotalLength (uint16) <0x00036>
at TrainAI.PathFindReady (uint16,Vehicle&) <0x000c5>
at (wrapper dynamic-method) TrainAI.TrainAI.SimulationStep_Patch0 (TrainAI,uint16,Vehicle&,UnityEngine.Vector3) <0x0009d>
at (wrapper dynamic-method) VehicleManager.VehicleManager.SimulationStepImpl_Patch0 (VehicleManager,int) <0x004d9>
at SimulationManagerBase`2.SimulationStep (int) <0x0004c>
at VehicleManager.ISimulationManager.SimulationStep (int) <0x00024>
at SimulationManager.SimulationStep () <0x00693>
at SimulationManager.SimulationThread () <0x0018a>
[Core]
Maylow 9 giu 2023, ore 13:50 
Currently, this asset as well as other train assets give an 'Object reference not set to instance exception' when they spawn.
Thus far, I've noticed the following assets generate this exception:
https://steamproxy.net/sharedfiles/filedetails/?id=474346265
https://steamproxy.net/sharedfiles/filedetails/?id=763894571
https://steamproxy.net/sharedfiles/filedetails/?id=1289068049
https://steamproxy.net/sharedfiles/filedetails/?id=501974754
Official Zealiux 9 lug 2021, ore 19:36 
@acc3ss Violation Just want to give you a heads up that the shade of blue that you use on most of your models is off. The correct collour should be the same as on your NS intercity Standard / extra long trains because this is the correct shade of blue

this is for your NS NID series, your SLT series for your NS DD-AR for your 1700 intercity train and the rest (yes I got them all huge fan)
Demster 1 set 2016, ore 15:32 
I indeed made my own 3-part variant this way. Even though it would not completely fit a station, I would love to see at least the 3+3 part version driving through my city. But since I do not have the model of the engine part, I cannot easily convert it to trailer.

In order to make a 3+3 version, I've started skimming the various 'mod' mods to edit vehicles and dump textures etc, but I haven't been succesfull yet.
Acc3ss Violation  [autore] 1 set 2016, ore 3:43 
I considered a 3 part variant, but figured it's not much use since it's shorter with less capacity. 3+4 or 3+3 wouldn't fit in a station, although it crossed my mind a few times.

If you want a 3 part version you could do it yourself pretty easily. Open this one in the asset editor, change trailer count to 2 and save it under a different name.
Demster 31 ago 2016, ore 15:44 
I love all of your trains and especially this one (it's so iconically Dutch). If I may make a request: Could you maybe make a 3-part version and then a 3+4-part version?
Finwickle 22 set 2015, ore 8:54 
Headlights is a good start though. It will make the trains look awesome already at night, I think. And since this trains of yours is my favorite, it will zoom around happily in my cities thursday.
Acc3ss Violation  [autore] 22 set 2015, ore 8:42 
Turns out I was wrong. Interior lights are in fact part of After Dark. So another update will be required to get that working.