Antichamber

Antichamber

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Getting the most out of each colored matter gun
By The Sojourner
This guide won't tell you how to solve the puzzles — sorry about that. What this guide does instead is tells you how far you can go with each matter gun, as well as which pink cube easter eggs you can obtain with a given color.
   
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Intro and Map Key
Hello and welcome to my little Antichamber guide. Throughout the game, there is a key of how to interpret the map, lest you get lost. Put your mouse over any room to find out which one it is.
  • Big squares represent rooms that are yet to be completed. They may or may not have incomplete paths sticking out of them.
  • Little squares represent completed rooms, meaning all paths from them have been fully discovered. Nothing more to see.
  • Paths are of several varieties. They may simply connect rooms (yes, that does occasionally happen in Antichamber :P), or they may be:
    • Incomplete paths, which show that you can travel to a new room from an old one, but haven't yet done so.
    • Arrows show more distant connections to other rooms. Put your mouse over the arrowhead to find out which room it goes to.
    • Cul-de-sacs are simply dead ends. Some of these are special secrets showing the development of the game. You cannot directly go to the room(s) of a cul-de-sac on the map.
  • The X: You are not here — you only started here. As an aside, "you are not here" never shows up in the game — only the game's title image.
  • The circle: You are not here either — you only hit the escape key here.
  • Teeny gray squares and lines inside rooms and paths, respectively, show where you travelled.

Throughout this guide, the circle shows where to find the next gun (e.g. where to find the green gun while you have the blue one). For details about where exactly to find the pink cubes, check out this guide.
From the Start (no matter gun)
Right from the get-go, if you explore without picking anything up, here's what your map is expected to look like:



You can also find about half of the pink cubes (more than half if you're good at glitching without a gun):
  • Many Paths to Nowhere (easily missed — get it when you very first start the game; also bugged a bit, as the cube is invisible at a point where it should be visible)
  • Three Paths in Sight (a looooooong one)
  • Down the Rabbit Hole
  • Taking Baby Steps
  • Butterfly Effect (nearby Stairway to Heaven)
  • Window of Opportunity
Blue Matter Gun
Once you get the blue gun, you can fill in a lot of gaps. If you thoroughly explore and optimize the usage of your blue blocks, here's what your map will look like:



Obtainable pink cubes:
  • Managing Resources (left door when you first enter; takes a bit of skill to pull off with just a blue gun)
  • Cry Me a River
  • A Wall Without Stairs
    Green Matter Gun
    Strangely, there's not much more you can flesh out using this gun, despite its cube generating ability. In fact, all you really need to do is explore, find the green cube puzzles and solve them as you normally would:



    There are only a couple of pink cubes to find using this gun:
    • Déjà vu (you really only need blue gun to reach the cube, but to enter the area you need the green gun)
    • Managing Resources (right door when you first enter)
    Yellow Matter Gun
    And finally, the gun that will fill in many of the missing gaps, and even get you to the end of the game (lots of broken paths because the developer didn't expect the player to naturally get to all these places using just the yellow gun):



    There are only two areas worthy of the red gun: Being an Entrepeneur and the path leading away from the red gun. Once you've finished those areas, try checking your map against the complete one such as the one shown in this guide.

    The remaining pink cubes to find:
    • Four Different Exits
    • The Chase

    And that's all. Feel free to leave a comment below.

    Little update: fixed green and yellow gun maps.
    3 Comments
    Gecko 14 Mar, 2017 @ 3:43pm 
    Very nice, I've been looking for something like this.
    Capsandi 6 Dec, 2015 @ 3:56pm 
    Nice guide!
    Capsandi 6 Dec, 2015 @ 3:55pm 
    i got into Dega Vu with the blue matter one
    you could make a section for glitchable cubes including what gun you can get to it with