Cities: Skylines
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Carcassonne avenue access
   
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Assets: Park
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20 Ιουν 2015, 16:05
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Συνδρομή για λήψη
Carcassonne avenue access

ΣΕ 1 ΣΥΛΛΟΓΗ ΑΠΟ salutolive
Carcassonne pack
10 αντικείμενα
ΠΕΡΙΓΡΑΦΗ
An avenue entrance
- 6X1 -
road is not necessary to build it.
No garbage, water or electricity.

Custom asset and custom LOD.

Part of the Carcassonne collection
http://steamproxy.net/sharedfiles/filedetails/?id=465594216
Ingame screen are from [MC] SeizHeurDuMat. Thanks to him for testing :)
15 σχόλια
monguinassassin 25 Ιουλ 2017, 22:02 
Please edit this asset to include some underground texture and a longer avenue. I can't build a road both ways without a road anarchy mod.
monguinassassin 6 Ιαν 2017, 10:47 
For those of you that subscribed to this, in order to make it work, you need a road anarchy mod.
Yufiel 10 Οκτ 2015, 3:51 
http://steamproxy.net/sharedfiles/filedetails/?id=532671188

Still the best city wall.

One thing: since after-light update many wall parts needs a street again. Can you fix that?
[LL] Yohane 10 Ιουλ 2015, 13:57 
I agree with wastel. I have many death in the castle walls and corners etcetera. Could u either make it snap to a road or someting so the police and hearses can join?
wastel 28 Ιουν 2015, 2:13 
I have a real ugly problem after building a lettle castle with the pack. CRIME, every piece of the wall will create huge crime. even putting a policestatiion into the castles walls does not help - i guess because the walls are not attached to a street, so the police cars drive nearby bu cant reach and clear it. If you have any idea or solution i would be thankful
Leo Mystic Magic 25 Ιουν 2015, 12:38 
Ok, I thought so. That's ok then, I was playing around with it a little bit and it wasn't that hard to get thing to align correctly. Thanks for the fantastic work :)
salutolive  [Δημιουργός] 25 Ιουν 2015, 12:34 
Thanks for the link of UI priority changer Shroomblaze, I'm just discovering this mod and it looks really nice. I have to take a look on that. I haven't choose the roads snapping to allow a free design of the fortress and put the pieces exaclty where you want ( different angles or curves can be possible in this way and much harder with the road snapping ). Of course, it's easier with the snapping road if you are doing geometric design. it's a real choice.
Leo Mystic Magic 25 Ιουν 2015, 9:37 
Also I wanted to make another suggestion for these. Because there are different types of walls you made. Straight, Corner, Gate Etc.... They are all scattered in the parks menu in different locations. There is a mod now where you can make them all appear next to each other.

Its the UI Priority Changer Mod. It allows you to enter a number for an asset and then another number for your next asset and so on so you can make them appear how you would like to in the menu.

http://steamproxy.net/sharedfiles/filedetails/?id=466485089

So for example, you can enter 700 for you gate 1, then 701 for gate 2, then 702 for straight wall... etc... That way they will all be next to each other. Of course you could use any order of numbers. Even using -numbers like -300, -301

Hope you will update new versions with better priority for the menu bar so you don't have to constantly jump around trying to find the pieces you are looking to use. Thanks
Leo Mystic Magic 25 Ιουν 2015, 9:30 
Hey, I really like this castle wall stuff. I had a question though, is there any way possible you could make all of this stuff snap to roads? The way you have it right now makes it really tedious to put together having to align things just right. Where with snap to roads it would be much quicker to construct the walls I want and then just delete the roads afterwards once I have it placed down.

Here is a good example of what I mean. This guy made his walls snap to roads and it's so quick to put together. Or is there a reason you choose not to make it snap to roads?

Thanks for the fantastic work, hope you consider my suggestion. :)

http://steamproxy.net/workshop/filedetails/?id=420890147