Cities: Skylines

Cities: Skylines

111 betyg
Agricultural cargo truck
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Assets: Vehicle
Filstorlek
Lades upp
2.941 MB
16 jun, 2015 @ 13:41
1 ändringsnotis ( visa )

Abonnera för att ladda ner
Agricultural cargo truck

Beskrivning
Agricultural cargo truck made by me.

Based off older 90's european trucks. I found it more fitting seeing this on the highway than those tractors.

Cargo capacity: 16000
Speed: 80

1948 polygons all togheter (at closest view, truck and trailer togheter)
Has game generated lods so unless you got 20 standing next to eachother it shouldn't impact your peformance that much.
16 kommentarer
Tristan 13 apr, 2020 @ 1:36 
where can i find more trucks like this one?
very very nice truck amazing work:steamhappy:
user 2 mar, 2016 @ 16:13 
SNEAKnl 11 dec, 2015 @ 2:02 
bump, ad updating on all your vehicles? if not just say so
pat 21 okt, 2015 @ 9:09 
Can you update for After Dark?
MulleMeck33 5 jul, 2015 @ 10:21 
Duuuude!!! Mah gawd. This looks really good! You've come a looong way from your first truck :P :D
Zombiedragon  [skapare] 17 jun, 2015 @ 3:15 
@Onionjack_ Ah alright misread a bit there, glad to hear you think it's okay :)
Jones 17 jun, 2015 @ 3:11 
Yea I tried to explain the polycount is okay and shouldn't cause issues in my opinion :)
Zombiedragon  [skapare] 17 jun, 2015 @ 2:55 
@Onionjack I meant 1948 polygons (triangles) after triangulation 3ds max says its around 800 (quads) when not triangulated, you'll also have to consider that the trailer less tris than the truck since it lacks a cabin and mirrors. But I'll optimize it and upload that as a seperate version.
Jones 17 jun, 2015 @ 2:27 
I checked the model with Mesh Info mod and it says the model has ~1200 tris (= ~600 polygons) which is not much but I think the Mesh Info doesn't count trailer mesh. So I believe you Zombiedragon mean tris and not polygons, 1948 polygons would be 3896 tris and that would be too much. :)
Zombiedragon  [skapare] 17 jun, 2015 @ 0:51 
@BLÀde I work in 3dsmax and managed to get it back to 1688 but I really can't get any lower without severely altering the model