Cities: Skylines

Cities: Skylines

111 평점
Agricultural cargo truck
   
어워드
즐겨찾기
즐겨찾기됨
즐겨찾기 해제
Assets: Vehicle
파일 크기
게시일
2.941 MB
2015년 6월 16일 오후 1시 41분
1개의 변경 사항 ( 보기 )

다운로드 위해 구독하기
Agricultural cargo truck

설명
Agricultural cargo truck made by me.

Based off older 90's european trucks. I found it more fitting seeing this on the highway than those tractors.

Cargo capacity: 16000
Speed: 80

1948 polygons all togheter (at closest view, truck and trailer togheter)
Has game generated lods so unless you got 20 standing next to eachother it shouldn't impact your peformance that much.
댓글 16
Tristan 2020년 4월 13일 오전 1시 36분 
where can i find more trucks like this one?
very very nice truck amazing work:steamhappy:
user 2016년 3월 2일 오후 4시 13분 
SNEAKnl 2015년 12월 11일 오전 2시 02분 
bump, ad updating on all your vehicles? if not just say so
pat 2015년 10월 21일 오전 9시 09분 
Can you update for After Dark?
MulleMeck33 2015년 7월 5일 오전 10시 21분 
Duuuude!!! Mah gawd. This looks really good! You've come a looong way from your first truck :P :D
Zombiedragon  [작성자] 2015년 6월 17일 오전 3시 15분 
@Onionjack_ Ah alright misread a bit there, glad to hear you think it's okay :)
Jones 2015년 6월 17일 오전 3시 11분 
Yea I tried to explain the polycount is okay and shouldn't cause issues in my opinion :)
Zombiedragon  [작성자] 2015년 6월 17일 오전 2시 55분 
@Onionjack I meant 1948 polygons (triangles) after triangulation 3ds max says its around 800 (quads) when not triangulated, you'll also have to consider that the trailer less tris than the truck since it lacks a cabin and mirrors. But I'll optimize it and upload that as a seperate version.
Jones 2015년 6월 17일 오전 2시 27분 
I checked the model with Mesh Info mod and it says the model has ~1200 tris (= ~600 polygons) which is not much but I think the Mesh Info doesn't count trailer mesh. So I believe you Zombiedragon mean tris and not polygons, 1948 polygons would be 3896 tris and that would be too much. :)
Zombiedragon  [작성자] 2015년 6월 17일 오전 12시 51분 
@BLÀde I work in 3dsmax and managed to get it back to 1688 but I really can't get any lower without severely altering the model