Cities: Skylines

Cities: Skylines

111 voti
Agricultural cargo truck
   
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2.941 MB
16 giu 2015, ore 13:41
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Agricultural cargo truck

Descrizione
Agricultural cargo truck made by me.

Based off older 90's european trucks. I found it more fitting seeing this on the highway than those tractors.

Cargo capacity: 16000
Speed: 80

1948 polygons all togheter (at closest view, truck and trailer togheter)
Has game generated lods so unless you got 20 standing next to eachother it shouldn't impact your peformance that much.
16 commenti
Tristan 13 apr 2020, ore 1:36 
where can i find more trucks like this one?
very very nice truck amazing work:steamhappy:
user 2 mar 2016, ore 16:13 
SNEAKnl 11 dic 2015, ore 2:02 
bump, ad updating on all your vehicles? if not just say so
pat 21 ott 2015, ore 9:09 
Can you update for After Dark?
MulleMeck33 5 lug 2015, ore 10:21 
Duuuude!!! Mah gawd. This looks really good! You've come a looong way from your first truck :P :D
Zombiedragon  [autore] 17 giu 2015, ore 3:15 
@Onionjack_ Ah alright misread a bit there, glad to hear you think it's okay :)
Jones 17 giu 2015, ore 3:11 
Yea I tried to explain the polycount is okay and shouldn't cause issues in my opinion :)
Zombiedragon  [autore] 17 giu 2015, ore 2:55 
@Onionjack I meant 1948 polygons (triangles) after triangulation 3ds max says its around 800 (quads) when not triangulated, you'll also have to consider that the trailer less tris than the truck since it lacks a cabin and mirrors. But I'll optimize it and upload that as a seperate version.
Jones 17 giu 2015, ore 2:27 
I checked the model with Mesh Info mod and it says the model has ~1200 tris (= ~600 polygons) which is not much but I think the Mesh Info doesn't count trailer mesh. So I believe you Zombiedragon mean tris and not polygons, 1948 polygons would be 3896 tris and that would be too much. :)
Zombiedragon  [autore] 17 giu 2015, ore 0:51 
@BLÀde I work in 3dsmax and managed to get it back to 1688 but I really can't get any lower without severely altering the model