The Escapists

The Escapists

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Tips and Tricks for making quality maps
By ATMunn
Hello everybody! This guide will teach you proper usage of tiles in the editor, and hopefully make your future prisons look better and more proffesional. This will also have a few things that you can do to make your map harder, and things NOT to do if you want it to be escapeable. (Note: This is my first guide I've ever made, but I will try my best to make it good.)
This guide is currently abandoned. It's been a very long time since I've had interest in playing the game, and a longer time since I've wanted to continue with this guide. Someday I may come back to it, but right now I have no plans to, so don't count on it. I apologize to people who wanted more with this, but I just have no real interest in continueing.
   
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Walls and Towers
Walls and sniper towers are some of the biggest problems I see in a lot of maps, but also some of the simplest to do properly. This section will tell you how to do them properly.

Outer Walls

Outer walls start with the upper Outer Wall tiles. They look like this:






Use these (including the corners!) to make the upper part of your wall. Then use the lower brick tiles beneath them.



Also, please use the other tiles underneath the lower right and lower left tiles:







Here's a picture of a finished outer wall, if the above instructions were too confusing.


















Regular Walls

These are pretty simple, just remember to use all the intersection peices.
Also note that the placement of some of these in the tileset is a bit confusing, so here's an image to show where they all are:

















And here's a picture of a finished wall that uses all the wall tiles:










Pretty simple.

Sniper Towers

These are one of the things I see messed up the most. First of all, the sniper object says TOWER guard. Don't put them in some location, put them in towers.
Here's what a tower is supposed to look like:





Now there's a few ways of integrating them into outer walls, but here's how I belive it's supposed to be done:


Detectors and Doors
Contraband detectors and doors are another thing I see messed up often. it's pretty simple though, so let's get to it.

Contraband Detectors

These are pretty simple, all you need to know, is that this looks bad:






and this looks correct:






So basically, the thing I'm trying to get at here, is do not have your contraband detectors out in the open. Enclose them somehow.

Doors
W.I.P.
Vents
W.I.P.
17 Comments
ThatTonybo 22 Sep, 2016 @ 1:12pm 
Okay
ATMunn  [author] 20 Sep, 2016 @ 6:19pm 
Hm, that could be an option. I'll think about it.
ThatTonybo 20 Sep, 2016 @ 6:18pm 
I could work on it for you if you like? I do know quite a bit though :-) Just suggesting for you.
ATMunn  [author] 20 Sep, 2016 @ 7:06am 
Sorry for the people coming looking for more here, I made this a long time ago and have since lost interest in the game. I may come back and finish it someday, but don't count on it.
ThatTonybo 20 Sep, 2016 @ 1:22am 
... I came here for vent and roof help. Not a good help, but handy enough. Thanks anyway.
goinforaschwim 17 Oct, 2015 @ 5:33pm 
i made a map named the basic prison out of this guide. thx so much
goinforaschwim 17 Oct, 2015 @ 4:45pm 
dude can u also help with area for valadeteing it? i cant get it to work so i cant put up my awsome map
Loagn 23 Sep, 2015 @ 7:55am 
Wow you helped me a lot with desighning every map I make from now on! Thanks :steamhappy::steamhappy::steamhappy:
ATMunn  [author] 23 Sep, 2015 @ 6:27am 
You're welcome, TheHorrorMaster, MLG Derp Hound, and lucasmario! And soon I will be updating this further. I need to stop procrastinating...
That Guy 23 Sep, 2015 @ 12:03am 
Thanks, I tried doing a prison on my own and I failed horribly but this one got me 5 stars on steam workshop! Thanks man!