Source Filmmaker

Source Filmmaker

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Green Hill Zone V3
   
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Universe: Original IP
Map
Tagi: SFM
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281.548 MB
3 czerwca 2015 o 13:12
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Green Hill Zone V3

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Update 6-6-2015: People seem to be having some different issues with the maps, particularly with the night map. For some reason I don't have enough space to update the maps. I don't understand how that works considering the size change is insignificant.

Apologies for the inconveniences. Here is a manual download link to the SFM lab. This one should work perfectly fine:

https://sfmlab.com/item/653/


Original Post:

The Third and Final Iteration of The Green Hill Zone maps I've created. It's been fun but it's time to move on, I hope you enjoy this final release!
[www.patreon.com]

SFM Version: Click Here

Gmod Versions:
Day Version
Sunset Version
Night Version


Follow me:
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tumblr [hyperchaotixanimation.tumblr.com]


Includes:
green_hill_v3_night_sfm.bsp
green_hill_v3_sfm.bsp
green_hill_v3_sunset_sfm.bsp
Popularne dyskusje Zobacz wszystkie (3)
7
26 stycznia 2020 o 20:23
Missing Texture Help
Raiin
3
4 grudnia 2016 o 19:56
How do I use the SFMlab one?
Fox
1
27 lipca 2022 o 13:12
wireframes in grass
Sir donks alot
Komentarzy: 54
~Hukka The Goblin~ 16 kwietnia o 8:16 
we need an update theres wire frames covering most of the map
Unoriginal_Fox 3 sierpnia 2023 o 5:47 
"definitive edition"
portable cattleman 4 maja 2023 o 0:06 
green hill is looking a lot more like wireframe hill right now
olddacc.exe 8 czerwca 2022 o 20:12 
the file won't show with the rest of my maps. what should i do?
ben438 2 października 2021 o 13:03 
i dont se the map
Sir donks alot 8 września 2021 o 23:47 
There's white lines all over the place
Sir donks alot 11 lipca 2021 o 19:47 
We need more sonic maps
SonicChaos 15 maja 2021 o 19:14 
nvm I figured it out
SonicChaos 15 maja 2021 o 18:36 
what ever happened to the floating platform model, I can't see to find it anywhere
ediskrad327 26 marca 2021 o 19:45 
If anyone else is having trouble with the lake being wireframe I fixed it. Just put these two files in the \materials\map_textures path of wherever you have this map (either usermod\\materials\map_textures or workshop\\materials\map_textures or whatever) and it should work next time you load the map.

Use this removing the spaces:

b i t . l y / 31l4Y0x