War Thunder

War Thunder

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Basic Fighter Maneuvers
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Playing War Thunder and lovin it? right?:D And wanna become better pilot this is the guide for you! I will learn you how to do Fighter Maneuvers easy! :D
   
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Barrel Roll
Barrel Roll
Aerobatics Barrell Roll
The high-G barrel roll is a defensive maneuver in which the defender goes into a barrel roll with the intent of lowering his net forward velocity and forcing his opponent to overshoot, if he is unable to react quickly enough to compensate.
Snap Rolls
Similar to the barrel roll but being much quicker, the snap roll is a roll that stalls (one wing) of the aircraft momentarily to instantly and temporarily lower your forward speed. This lower speed should hopefully cause your opponent to overshoot. Because it requires that the opponent not have enough time to react, this maneuver must be performed at close range, probably when already in guns range.

Unavailable for mouse-aimers or other virtual instructor modes
Scissors
If your turn rate or roll rate is superior to that of your opponent's you can start scissoring. This involves a bunch of turning while rolling left and right to keep the turns alternating in direction.

A plane that isn't able to keep up with your turns or unable to roll (and therefore change direction) as quickly will be unable to keep up and eventually give up his back.
Spiral Climbs
The spiral climb can be used if you have a climbing advantage over your opponent.

Best case scenario your opponent is simply unable to keep up but often it's a delaying tactic to allow for teammates to come help you.

It has the advantage over regular straight climbing by allowing you to move relatively little (allowing for teammates to come help you easier) and by constantly turning and making yourself a more difficult target than if you were simply climbing straight.
Spiral Dives
The spiral dive can be used in two ways, to out-turn your opponent or to force an overshoot.

A heavier wingloaded plane will be unable to follow a lighter wingloaded plane, in which case the spiral dive is simply being used as a tight turning circle and the dive adds energy into the mix. The pilot being chased can adjust the depth of the dive to maintain the chase at the speed his plane is best suited for. Should the heavier plane make the mistake of maintaining the chase throughout the spiral dive he will quickly find himself out-turned and with an opponent on his back.

By going into a dive both planes pick up speed. By cutting engine and deploying flaps, airbrakes and perhaps even landing gear you can trick an opponent into speeding past you as you quickly slow down. The dive adds energy to the unwitting chasing plane and the spiral turn hides this trick by distracting the opponent while giving him a difficult to hit constantly turning target.
18 kommentarer
shade634 13 sep, 2019 @ 8:08 
"will be unable to keep up and eventually give up his back"
Did you play it even? They rather fly into you or try to. :P
Silence 10 sep, 2017 @ 17:18 
Instructions Unclear, pilot nowhere to be found.
Zada 5 sep, 2017 @ 12:50 
scissors should be renamed to 1 man thach weave
AchefCh 4 sep, 2017 @ 23:08 
Instructions unclear, IL-10 shotdown 5 A6M
DarthSandpaper 4 sep, 2017 @ 12:24 
Instrictions unclear, Plane's butt stuck in microwave.
MrPuffins 3 sep, 2017 @ 15:09 
INstructions unclear, no vodka was given
Pathfinder Serza 3 sep, 2017 @ 8:34 
Instruction unclear. Won a 9v1.
Miller 31 aug, 2017 @ 0:30 
instruction unclear : wing stuck in toaster
Guy 30 aug, 2017 @ 3:44 
i only cancer roll in sabres
Grizzk 29 aug, 2017 @ 15:14 
Reclaimer...