Garry's Mod

Garry's Mod

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Rebel View Model Hands
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Content Type: Addon
Addon Type: Model
檔案大小
發佈於
更新時間
1.350 MB
2015 年 5 月 25 日 下午 7:27
2019 年 3 月 30 日 下午 7:52
3 項更新註記 (檢視)

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Rebel View Model Hands

描述
This addon replaces the first-person view models for Garry's Mod's default Half Life 2 rebel player models to have sleeves and gloves that match their character model.


FOR CREATORS OF PLAYER MODELS
In this addon are various combinations of skins and bodygroups, so if you're creating a player model and want to use these arms, I've made a list below of skins and bodygroups that you can use.

White Hands - Fingerless Gloves - Colorable Citizen Sleeves
player_manager.AddValidHands( "[PLAYER_MODEL_NAME]", "models/weapons/c_arms_rebel.mdl", 0, "0000000" )

White Hands - Fingerless Gloves - White Refugee Sleeves
player_manager.AddValidHands( "[PLAYER_MODEL_NAME]", "models/weapons/c_arms_rebel.mdl", 2, "0000000" )

White Hands - Fingerless Gloves - Blue Refugeee Sleeves
player_manager.AddValidHands( "[PLAYER_MODEL_NAME]", "models/weapons/c_arms_rebel.mdl", 4, "0000000" )

White Hands - Fingerless Gloves - Green Refugee Sleeves
player_manager.AddValidHands( "[PLAYER_MODEL_NAME]", "models/weapons/c_arms_rebel.mdl", 6, "0000000" )

White Hands - Whole Gloves - Colorable Citizen Sleeves
player_manager.AddValidHands( "[PLAYER_MODEL_NAME]", "models/weapons/c_arms_rebel.mdl", 0, "0100000" )

White Hands - Whole Gloves - White Refugee Sleeves
player_manager.AddValidHands( "[PLAYER_MODEL_NAME]", "models/weapons/c_arms_rebel.mdl", 2, "0100000" )

White Hands - Whole Gloves - Blue Refugeee Sleeves
player_manager.AddValidHands( "[PLAYER_MODEL_NAME]", "models/weapons/c_arms_rebel.mdl", 4, "0100000" )

White Hands - Whole Gloves - Green Refugee Sleeves
player_manager.AddValidHands( "[PLAYER_MODEL_NAME]", "models/weapons/c_arms_rebel.mdl", 6, "0100000" )

White Hands - Bare Hands - Colorable Citizen Sleeves
player_manager.AddValidHands( "[PLAYER_MODEL_NAME]", "models/weapons/c_arms_rebel.mdl", 0, "0200000" )

White Hands - Bare Hands - White Refugee Sleeves
player_manager.AddValidHands( "[PLAYER_MODEL_NAME]", "models/weapons/c_arms_rebel.mdl", 2, "0200000" )

White Hands - Bare Hands - Blue Refugeee Sleeves
player_manager.AddValidHands( "[PLAYER_MODEL_NAME]", "models/weapons/c_arms_rebel.mdl", 4, "0200000" )

White Hands - Bare Hands - Green Refugee Sleeves
player_manager.AddValidHands( "[PLAYER_MODEL_NAME]", "models/weapons/c_arms_rebel.mdl", 6, "0200000" )

Black Hands - Fingerless Gloves - Colorable Citizen Sleeves
player_manager.AddValidHands( "[PLAYER_MODEL_NAME]", "models/weapons/c_arms_rebel.mdl", 1, "0000000" )

Black Hands - Fingerless Gloves - White Refugee Sleeves
player_manager.AddValidHands( "[PLAYER_MODEL_NAME]", "models/weapons/c_arms_rebel.mdl", 3, "0000000" )

Black Hands - Fingerless Gloves - Blue Refugeee Sleeves
player_manager.AddValidHands( "[PLAYER_MODEL_NAME]", "models/weapons/c_arms_rebel.mdl", 5, "0000000" )

Black Hands - Fingerless Gloves - Green Refugee Sleeves
player_manager.AddValidHands( "[PLAYER_MODEL_NAME]", "models/weapons/c_arms_rebel.mdl", 7, "0000000" )

Black Hands - Whole Gloves - Colorable Citizen Sleeves
player_manager.AddValidHands( "[PLAYER_MODEL_NAME]", "models/weapons/c_arms_rebel.mdl", 1, "0100000" )

Black Hands - Whole Gloves - White Refugee Sleeves
player_manager.AddValidHands( "[PLAYER_MODEL_NAME]", "models/weapons/c_arms_rebel.mdl", 3, "0100000" )

Black Hands - Whole Gloves - Blue Refugeee Sleeves
player_manager.AddValidHands( "[PLAYER_MODEL_NAME]", "models/weapons/c_arms_rebel.mdl", 5, "0100000" )

Black Hands - Whole Gloves - Green Refugee Sleeves
player_manager.AddValidHands( "[PLAYER_MODEL_NAME]", "models/weapons/c_arms_rebel.mdl", 7, "0100000" )

Black Hands - Bare Hands - Colorable Citizen Sleeves
player_manager.AddValidHands( "[PLAYER_MODEL_NAME]", "models/weapons/c_arms_rebel.mdl", 1, "0200000" )

Black Hands - Bare Hands - White Refugee Sleeves
player_manager.AddValidHands( "[PLAYER_MODEL_NAME]", "models/weapons/c_arms_rebel.mdl", 3, "0200000" )

Black Hands - Bare Hands - Blue Refugeee Sleeves
player_manager.AddValidHands( "[PLAYER_MODEL_NAME]", "models/weapons/c_arms_rebel.mdl", 5, "0200000" )

Black Hands - Bare Hands - Green Refugee Sleeves
player_manager.AddValidHands( "[PLAYER_MODEL_NAME]", "models/weapons/c_arms_rebel.mdl", 7, "0200000" )

Zombie Hands - Fingerless Gloves - Colorable Bloodied Citizen Sleeves
player_manager.AddValidHands( "[PLAYER_MODEL_NAME]", "models/weapons/c_arms_rebel.mdl", 8, "0000000" )

Zombie Hands - Whole Gloves - Colorable Bloodied Citizen Sleeves
player_manager.AddValidHands( "[PLAYER_MODEL_NAME]", "models/weapons/c_arms_rebel.mdl", 8, "0100000" )

Zombie Hands - Bare Hands - Colorable Bloodied Citizen Sleeves
player_manager.AddValidHands( "[PLAYER_MODEL_NAME]", "models/weapons/c_arms_rebel.mdl", 8, "0200000" )
熱門討論 檢視全部(1)
3
11 月 7 日 下午 5:21
Rebel Male_09 Viewmodel Hands looks black instead of white.
Baggio de Manzana
223 則留言
Callsign_Ewok 10 月 28 日 下午 4:43 
I am having a strange bug where certain custom playermodels hands are getting overriden by either this addon or another citizen model related hand or otherwise addon? Could this mod be the cause for some of my player-models breaking their custom hands?
Misterlegodude  [作者] 9 月 4 日 下午 9:12 
While there are mods to fix that guy's hands, i just figured it was funnier to go with what the default Half Life 2 asset has, which is the black hands
TheToucanman 9 月 4 日 下午 5:47 
Baggio de Manzana 8 月 11 日 下午 3:30 
Rebel Male_09 Viewmodel Hands look black instead of white
Cleano. 8 月 6 日 下午 12:45 
always fails to download, what do i do?
TheToucanman 7 月 25 日 上午 12:22 
citizen hands would be nice
Callsign_Ewok 7 月 9 日 上午 5:54 
Ah. This seems useful actually Imma nab these, they look good too!
goober 5 月 27 日 下午 1:00 
aghh... it wasnt your mod, fuckin mcafee shat itself and did that, sorry sorry
Cliffyx 4 月 14 日 上午 1:44 
no one talking about that one rebel being half black half white?
:sentry:
Froglegs 4 月 9 日 下午 7:46 
This is something that should actually be a part of GMod by default. Good attention to detail and fixing inconsistencies. Thank you for the contribution!