Cities: Skylines
Оцінок: 68
Heavy boxtruck
   
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Assets: Vehicle
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2.573 MB
25 трав. 2015 о 2:05

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Heavy boxtruck

Опис
A heavier boxtruck with one extra axle. Variation of my normal boxtruck
Коментарів: 11
Mandari 3 жовт. 2015 о 11:22 
Any plan for AD update, lights etc...
Blackdragonbird 21 лип. 2015 о 15:02 
Any plan to update it? =)
Zombiedragon  [автор] 21 лип. 2015 о 13:00 
@Jeferson "blackdragonbird" Lima Yeah it is offscale, my newer trucks are better scaled but yeah I misjudged the scale on this one.
Blackdragonbird 21 лип. 2015 о 12:33 
Only me or this truck seems to be off scale? It's taller than the Scania and Mb Actros that I use for import/export trucks.
gravage 20 черв. 2015 о 17:17 
I love seeing this truck in the game. Thanx Much!
CyberCroft 28 трав. 2015 о 11:58 
Looks pretty good even when zoomed out. Hope to see an updated version. :) Thank you.
Sotrax 26 трав. 2015 о 9:16 
It's a nice one. But some points
The first axle is a little bit to narrow, compared to the width of the truck and the 2nd and 3rd axle is a little bit to width. Bring them on the same line and it looks more realistic
What Uberdubie is meaning, I think, is that the front is just a .. box. If you would round off the edges a bit everything would look a little more nice.
And why is this car blinking with all the side marker lights? haha
Uber-n00bie 25 трав. 2015 о 16:21 
This is a great complement to traffic in the game -- thank you!

@aubergine I generally agree with your comments, but isn't it a good thing for vehicles to be low-res? Most vanilla vehicle textures are very low res for performance reasons, and that's a good thing. I'm all for improving your work, but I think you're being a bit too critical here.
Spanky 25 трав. 2015 о 8:17 
Good job. Thanks!
leftbehind 25 трав. 2015 о 7:52 
The extra axle makes it much better. The cabin still looks a bit low res though - mainly the air grilsl on front, and the non-reflective windows. Also rather than a solid black line for the doors, is there any way to make them look more bevelled (just via texture refinement ideally)?