Cities: Skylines

Cities: Skylines

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Heavy boxtruck
   
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Assets: Vehicle
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2.573 MB
25. mai 2015 kl. 2.05
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Heavy boxtruck

Beskrivelse
A heavier boxtruck with one extra axle. Variation of my normal boxtruck
11 kommentarer
Mandari 3. okt. 2015 kl. 11.22 
Any plan for AD update, lights etc...
Blackdragonbird 21. juli 2015 kl. 15.02 
Any plan to update it? =)
Zombiedragon  [skaper] 21. juli 2015 kl. 13.00 
@Jeferson "blackdragonbird" Lima Yeah it is offscale, my newer trucks are better scaled but yeah I misjudged the scale on this one.
Blackdragonbird 21. juli 2015 kl. 12.33 
Only me or this truck seems to be off scale? It's taller than the Scania and Mb Actros that I use for import/export trucks.
gravage 20. juni 2015 kl. 17.17 
I love seeing this truck in the game. Thanx Much!
CyberCroft 28. mai 2015 kl. 11.58 
Looks pretty good even when zoomed out. Hope to see an updated version. :) Thank you.
Sotrax 26. mai 2015 kl. 9.16 
It's a nice one. But some points
The first axle is a little bit to narrow, compared to the width of the truck and the 2nd and 3rd axle is a little bit to width. Bring them on the same line and it looks more realistic
What Uberdubie is meaning, I think, is that the front is just a .. box. If you would round off the edges a bit everything would look a little more nice.
And why is this car blinking with all the side marker lights? haha
Uber-n00bie 25. mai 2015 kl. 16.21 
This is a great complement to traffic in the game -- thank you!

@aubergine I generally agree with your comments, but isn't it a good thing for vehicles to be low-res? Most vanilla vehicle textures are very low res for performance reasons, and that's a good thing. I'm all for improving your work, but I think you're being a bit too critical here.
Spanky 25. mai 2015 kl. 8.17 
Good job. Thanks!
leftbehind 25. mai 2015 kl. 7.52 
The extra axle makes it much better. The cabin still looks a bit low res though - mainly the air grilsl on front, and the non-reflective windows. Also rather than a solid black line for the doors, is there any way to make them look more bevelled (just via texture refinement ideally)?