Cities: Skylines

Cities: Skylines

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Heavy boxtruck
   
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Assets: Vehicle
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2.573 MB
2015년 5월 25일 오전 2시 05분
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Heavy boxtruck

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A heavier boxtruck with one extra axle. Variation of my normal boxtruck
댓글 11
Mandari 2015년 10월 3일 오전 11시 22분 
Any plan for AD update, lights etc...
Blackdragonbird 2015년 7월 21일 오후 3시 02분 
Any plan to update it? =)
Zombiedragon  [작성자] 2015년 7월 21일 오후 1시 00분 
@Jeferson "blackdragonbird" Lima Yeah it is offscale, my newer trucks are better scaled but yeah I misjudged the scale on this one.
Blackdragonbird 2015년 7월 21일 오후 12시 33분 
Only me or this truck seems to be off scale? It's taller than the Scania and Mb Actros that I use for import/export trucks.
gravage 2015년 6월 20일 오후 5시 17분 
I love seeing this truck in the game. Thanx Much!
CyberCroft 2015년 5월 28일 오전 11시 58분 
Looks pretty good even when zoomed out. Hope to see an updated version. :) Thank you.
Sotrax 2015년 5월 26일 오전 9시 16분 
It's a nice one. But some points
The first axle is a little bit to narrow, compared to the width of the truck and the 2nd and 3rd axle is a little bit to width. Bring them on the same line and it looks more realistic
What Uberdubie is meaning, I think, is that the front is just a .. box. If you would round off the edges a bit everything would look a little more nice.
And why is this car blinking with all the side marker lights? haha
Uber-n00bie 2015년 5월 25일 오후 4시 21분 
This is a great complement to traffic in the game -- thank you!

@aubergine I generally agree with your comments, but isn't it a good thing for vehicles to be low-res? Most vanilla vehicle textures are very low res for performance reasons, and that's a good thing. I'm all for improving your work, but I think you're being a bit too critical here.
Spanky 2015년 5월 25일 오전 8시 17분 
Good job. Thanks!
leftbehind 2015년 5월 25일 오전 7시 52분 
The extra axle makes it much better. The cabin still looks a bit low res though - mainly the air grilsl on front, and the non-reflective windows. Also rather than a solid black line for the doors, is there any way to make them look more bevelled (just via texture refinement ideally)?