Cities: Skylines

Cities: Skylines

68 arvostelua
Heavy boxtruck
   
Palkinto
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Assets: Vehicle
Tiedostokoko
Julkaistu
2.573 MB
25.5.2015 klo 2.05
1 muutos ( näytä )

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Heavy boxtruck

Kuvaus
A heavier boxtruck with one extra axle. Variation of my normal boxtruck
11 kommenttia
Mandari 3.10.2015 klo 11.22 
Any plan for AD update, lights etc...
Blackdragonbird 21.7.2015 klo 15.02 
Any plan to update it? =)
Zombiedragon  [tekijä] 21.7.2015 klo 13.00 
@Jeferson "blackdragonbird" Lima Yeah it is offscale, my newer trucks are better scaled but yeah I misjudged the scale on this one.
Blackdragonbird 21.7.2015 klo 12.33 
Only me or this truck seems to be off scale? It's taller than the Scania and Mb Actros that I use for import/export trucks.
gravage 20.6.2015 klo 17.17 
I love seeing this truck in the game. Thanx Much!
CyberCroft 28.5.2015 klo 11.58 
Looks pretty good even when zoomed out. Hope to see an updated version. :) Thank you.
Sotrax 26.5.2015 klo 9.16 
It's a nice one. But some points
The first axle is a little bit to narrow, compared to the width of the truck and the 2nd and 3rd axle is a little bit to width. Bring them on the same line and it looks more realistic
What Uberdubie is meaning, I think, is that the front is just a .. box. If you would round off the edges a bit everything would look a little more nice.
And why is this car blinking with all the side marker lights? haha
Uber-n00bie 25.5.2015 klo 16.21 
This is a great complement to traffic in the game -- thank you!

@aubergine I generally agree with your comments, but isn't it a good thing for vehicles to be low-res? Most vanilla vehicle textures are very low res for performance reasons, and that's a good thing. I'm all for improving your work, but I think you're being a bit too critical here.
Spanky 25.5.2015 klo 8.17 
Good job. Thanks!
leftbehind 25.5.2015 klo 7.52 
The extra axle makes it much better. The cabin still looks a bit low res though - mainly the air grilsl on front, and the non-reflective windows. Also rather than a solid black line for the doors, is there any way to make them look more bevelled (just via texture refinement ideally)?