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I hate it when it does that
I have stopped the development of this and future mods. More information can be found on the link below.
Goodbye [data.ewul.net].
Yes, I know about the drop frequency, individual, and global at the end of the list, I even mentioned I wouldn't mind one lower than 'Lowest'. :)
I figure if something is set to 1% and global is 'Lowest', the result is something between 0 and 1. I'd like to know what rate exactly, too.
Concerning Merm, I thought I was sure, that's why I noticed, and even swapped the settings to see whether there's a difference. But my memory can get fuzzy. Will keep an eye on it.
Btw, is the marble seed mod the one I linked? Current world I am running around and not finding any marble trees, so wondering whether enabling the seeds will help getting some.
Also yes, that is the mod you linked me which this mod supports. However i would instead recommend using "World Resource Regeneration" mod to make everything renewable in the world (world needs to be regenerated freshly while the mod has to be enabled for it to work) since the Marble Seed mod eventually gets your world overrun by marble trees.
I do understand how this might be confusing, but there are actually 2 places where you can pick the drop frequencies. One is individual item drop rate, which you already found out and then there is "Global Drop Frecuency". This means you can, set individual item drop rates and later if you want to modify overall item rates, you don't need to go in and change every item again, you can instead increase or decrease the global drop frecuency instead (to disable all drops, you can change the global rate to 0 or disabled and it should stop any items from spawning via pickable items). It's weird that you got merm spawns (i looked over the code, it should be fine) since the math in the code is: PickableItemsGlobalDropFrequency*MermSpawnChance this means if either one is set to 0, it should be 0. Example: 0.3*0.12=0.036, which means there is some drop chance, but if either one is set to zero: 0*0.12=0 the rate should be 0 and no drops.
Are you sure you set merm rate to 0 for sure?
Thanks. And Thanks again for the work put into your mods. Great stuff! :)
http://steamproxy.net/sharedfiles/filedetails/?id=363989569
Great mod btw. After some trying around, I found most stuff on 1% and Lowest Drop chance and Frequency works fine for the occasional surprise. With tweaking things for what's missing when something's missing (like not finding any spider dens or marble). I wouldn't mind an even lower setting than 'Lowest'. (How much do the different settings alter the overall drops, btw?)
You can configure the droprate of all items and disable them individually as well.