Subnautica

Subnautica

1,512 ratings
Ultimate Guide to Everything
By Masterlordflame
The Subnautica Ultimate Guide to Everything. This Guide is the biggest and most popular subnautica guide that offers a substantial amount of information ranging from fauna and flora to raw materials. Like water this guide is ever changing as new updates comeout.
Everything you would want to know about subnautica can be found here up to a certain extent.

Disclaimer: The information listed in this guide is sourced from the SubnauticaWiki And i the creator of this guide don't claim ownership of this information. Though since the SubnauticaWiki is community run, this disclaimer could be contradicting itself.
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Major News
Big thankyou to everyone who uses my guide and voted for it to get an award.
Its not something i ever expected when i created this guide.

Thankyou :)
Update News
Some more tables need fixing but i did most.

Fauna Catagory has been completely Updated with 3 new additions also added.

Vehicle Catagory also completely updated

Mobile Vehicle bay and Fabricator also fully updated

Biomes Catagory is next on my list of things to update so expect to see that happen within the next few days.

Everything Else is on my list.

If you see something that needs updating please let me know and I will add it to the list.

I cant update everyday so i will get to it when i have the time,
Vehicles
Vehicles are machines for exploration and transportation available to the player after acquiring their fragments. Vehicles are divided into deployables, which are crafted using the Fabricator and are carried by the player, and vessels, which are crafted using the Mobile Vehicle Bay and are piloted.

Craftable vehicles.

Image
Name
Description
Perks
Cyclops*
Vast industrial-use submarine.
  • Storage
  • Mobile base
  • Cyclops Depth Module MK1
  • Cyclops Depth Module MK2
  • Cyclops Engine Efficiency Module
  • Cyclops Shield Generator
  • Cyclops Sonar Upgrade
  • Cyclops Docking Bay Repair Module
  • Cyclops Fire Suppression System

Seamoth*
One-person submersible.
  • Storage
  • Seamoth Sonar
  • Seamoth Perimeter Defense System
  • Torpedo System
  • Hull Reinforcement
  • Engine Efficiency Module
  • Seamoth Solar Charger
Prawn Suit*
Walk on the ocean floor.
  • Storage
  • Prawn Suit Thermal Reactor
  • Prawn Suit Jump Jet Upgrade
  • Prawn Suit Drill Arm
  • Prawn Suit Propulsion Cannon
  • Prawn Suit Grappling Arm
  • Prawn Suit Torpedo Arm
Seaglide
Converts torque into thrust underwater via propeller.
  • Terrain map
  • Flashlight
Neptune Escape Rocket*
One-person planetary travel.
Finishing the game
* A save file in which the Seamoth, Cyclops, Prawn Suit and Neptune Escape Rocket have been acquired is displayed with the respective vehicles' icons.


Cyclops

The Cyclops is a 54.5 meter (179 foot) long submarine that is player-controlled and can act as a mobile home base. And It has a top speed of 14.4 Knots or 27 km/h.

The Cyclops can house the Seamoth personal submersible, and through customization, Fabricators and lockers can be installed aboard. The lockers allow items to be stored away from the Lifepod, while the fabricators facilitate on-the-move item creation.

A computer terminal on the bridge allows the player to give their Cyclops a custom name. This custom name is displayed along the starboard side of the vessel and has a 14 character limit. The terminal also allows the player to adjust the colour of a sections of the exterior, as well as the external custom name.

How to use

  1. Press "LMB" to initiate the Cyclops's driving controls at the steering column.
  2. Press "LMB" when in pilot mode to activate sound horn.
  3. Move the Cyclops forward and backwards with pressing "W" and "S".
  4. Steering is "A" and "D" turn Left and Right.
  5. To dive (descend) use "C" and "Space" to let the submarine go up (ascend).
  6. Use mouse to control the visual field.
  7. Press "E" and "RMB" to eject you from the driving position.



Mobile Vehicle Bay

The Mobile Vehicle Bay is a Deployable item that allows the player to construct vehicles. It can be crafted by using the Fabricator. It takes up nine inventory slots while in the player's inventory.

The player must scan three Fragments to obtain the Blueprints for the Mobile Vehicle Bay. These can be commonly found in Wrecks.

Uses


when released by the player, it will float to the surface and unfold itself. It can then be boarded with LMB. Using the interface, the player can construct a Seamoth, Cyclops, Prawn Suit, or Neptune Escape Rocket if they have the required materials and blueprints.

The base of the Mobile Vehicle Bay houses four Printer Pods[1] that will activate themselves and float above the Mobile Vehicle Bay when the player approaches. When the player selects a vehicle to construct, the Printer Pods will swarm out in front of the Mobile Vehicle Bay to build the vehicle.

The player can pick up the Mobile Vehicle Bay by looking at the metal platform and pressing LMB.

It is currently possible to deploy and trap the Mobile Vehicle Bay under a Moonpool, allowing vehicles to be constructed at any depth.

Recipe



Raw Materials


In order to construct a Mobile Vehicle Bay, you need 1 Titanium Ingot, 1 Lubricant and 1 Powercell. The following list supplies all the raw materials needed to build 1 Mobile Vehicle Bay from scratch.

10 Titanium
5 Creepvine Seed Clusters
4 Acid Mushroom
2 Copper
Refine 4 Acid Mushrooms and 2 Copper into 2 Batteries, 10 Titanium into 1 Titanium Ingot, and 5 Creepvine Seed clusters into 1 Lubricant and 1 Silicone Rubber. Then Refine 2 Batteries and 1 Silicone Rubber into 1 Power Cell. Combine 1 Titanium Ingot, 1 Lubricant and 1 Power Cell into 1 Mobile Vehicle Bay.





Fabricator
The Fabricator is an appliance which can be used to craft food & water, equipment, tools and machines from raw, basic or advanced materials.

One Fabricator can be found in Lifepod 5. Lifepod 5 is the player's starting location, so the use of this Fabricator is vital towards the player's progress and survival. Additional Fabricators can be constructed with the Habitat Builder and placed inside a Cyclops or a Seabase module.

Within the Vehicle Upgrade Console, Scanner Room and Cyclops are unique fabricators, which only fabricate Seamoth/Prawn Suit upgrades, Scanner Room upgrades and Cyclops upgrades, respectively.


Usage
When activated with LMB, it will display an interface from which the player can choose an item to craft. If the player has the required materials to craft an item, the item will be in color and highlighted in blue; otherwise, the item will be greyed out and highlighted in grey.

When the Fabricator finishes crafting an item, it will usually place it in the player's inventory. However, if the player moves away from the Fabricator during the crafting process, the newly crafted item will remain in the Fabricator, and the player must come back and manually pick it up. In this case, the player will receive a notification that their item is ready. Bulkier items, such as the Waterproof Locker, also remain in the Fabricator until the player picks them up manually. The Fabricator cannot be used to craft items while there are still items in it that have not been picked up.

By default, the Fabricator interface disappears while it is crafting an item and reappears when it finishes crafting the item. The player can hold Shift when they select an item to craft to leave the interface open during crafting.

The Fabricator requires Energy to operate, and will consume 10 Energy per item crafted from whatever it is built inside. If there is not enough Energy, the Fabricator cannot be used. The Fabricator does not require energy to operate in Creative Mode.

Recipe





Fabricator crafting sections

The Fabricator has five main recipe categories:

Resources
  • Basic Materials
  • Advanced Materials
  • Electronics
Sustenance
  • Water
  • Cooked Food
  • Cured Food
Personal
  • Equipment
  • Tools
Deployables
  • Deployables
Submarine
  • Submarine
Modification Station
Players using stable mode may find this information inaccurate.


The Modification Station (formerly Workbench) is an Appliance that can be placed inside the Cyclops or inside a Seabase module. The Modification Station is able to upgrade tools and equipment.

The Modification Station can be constructed after having researched it from a fragment. It requires 3 fragments to complete the blueprint.

The Modification Station should not be confused with the Vehicle Modification Station, as the latter upgrades the Seamoth and the PRAWN Suit while the Modification Station focuses on tools and equipment.

Recipe



  • 2x Titanium
  • 1x WiringKit
  • 1x ComputerChip


Item Upgrades

Image
Name
Description
Ingredients
Hardened Blade
Ultra Sharp Blade
  • 1x Survival Knife
  • 1x Diamond
Thermoblade
Burning hot blade that cooks edible fish on impact
  • 1x Survival Knife
  • 1x Battery
Plasteel Tank
Extra light tank
  • 1x Tank
  • 1x Lithium
High Capcity Tank
Extra Oxygen capacity
  • 1x Tank
  • 2x Titanium
Ultra Glide Fins
Increased swim speed
  • 1x Fins
  • 1x Silicone Rubber
Swim Charge Fins
Charges your held tool while you swim
  • 1x Fins
  • 1x Wiring Kit
Repulsion Cannon
Repulses valid entities with greater force than the Propulsion Cannon
  • 1x Propulsion Cannon
  • 1x Computer Chip
Laser Cutter
Spawnable Only
  • 1x Welder
  • 1x Diamond
Powerglide
Spawnable Only
  • 1x SeaGlide
  • 1x Wiring Kit
Deployables
Deployables are items crafted using the Fabricator.

Except for the Seaglide, all other Deployables need to be deployed in the environment in order to function.

Image
Name
Description
Ingredients
Beacon
Navigation aid. Maintains and broadcasts its position.
  • 1x Copper Wire
  • 1x Titanium
Mobile Vehicle Bay
Fabricated vehicles from raw materials.
  • 1x Power Cell
  • 1x Titanium Ingot
  • 1x Lubricant
Current Generator
Uses artificial gravity to generate convection current.
  • 1x Power Cell
  • 1x Titanium
  • 1x Lubricant
Gravsphere
Uses artificial gravity to attract light objects.
  • 1x Battery
  • 1x Copper Wire
  • 2x Titanium
SeaGlide
Converts torque into thrust underwater via propeller.
  • 1x Copper Wire
  • 1x Battery
  • 1x Titanium
  • 1x Lubricant
Waterproof Locker
4x4 storage that maintains position in the water
  • 3x Titanium
Upgrade Modules
Upgrade Modules are software drives that create improvements to the Cyclops, Seamoth, Prawn Suit, and Scanner Room.

The Upgrade Modules that are intended for the Cyclops are crafted using the Fabricator onboard of the Cyclops. The menu point that says "Submarine" does not show up on fabricators within Seabases. The Upgrade Modules for the Seamoth and PRAWN Suit are crafted with the mini-fabricator at the Vehicle Modification Station.

Upgrade Modules for the Cyclops can be placed in the upgrade console found in the engine room of the Cyclops. Four Upgrade Modules can be applied at once but there are currently no modules with effects that stack.

Upgrades to the Seamoth can be placed in a panel on the Seamoth's left side. Like the Cyclops, up to four Upgrade Modules can be applied at once. The Seamoth also has a Paperdoll UI like the PDA. Certain Upgrade Modules such as the Storage Module can differ depending on which slot it is placed.

Upgrades to the Scanner Room can be placed in a panel inside the Scanner Room. Like the Cyclops and Seamoth, up to four Upgrade Modules can be applied at once. The Scanner Room also has a Paperdoll UI like the PDA.

Upgrade Modules should not be confused with the upgrades that the Modification Station does to certain Tools and pieces of Equipment.

Upgrade Module List
Modules
Name
Description
Enhanced
Pressure Compensator MK 1
Hardens the vehicle chassis under medium pressures. Seamoth/Prawn compatible.
  • Seamoth
  • Prawn Suit
Pressure Compensator MK2
Hardens the vehicle chassis under high pressures. Seamoth/Prawn compatible.
  • Seamoth
  • Prawn Suit
Pressure Compensator MK3
Hardens the vehicle chassis under extreme pressures. Seamoth/Prawn compatible.
  • Seamoth
  • Prawn Suit
Hull Reinforcement
Preemptively hardens the chassis before collision, eliminating damage under normal conditions. Seamoth/Prawn compatible.
  • Seamoth
  • Prawn Suit
Power Efficiency Upgrade
Recycles heat by-product to minimize power inefficiencies. Seamoth/Prawn compatible.
  • Seamoth
  • Prawn Suit
Storage Module
A 4x4 storage locker. Seamoth/Prawn compatible.
  • Seamoth
  • Prawn Suit
Seamoth Solar Charger
Recharges the Seamoth's power cell while in sunligh
  • Seamoth
Seamoth Perimeter Defense System
Generates a localized electric field designed to ward off aggressive fauna.
  • Seamoth
Torpedo System
A standard underwater payload delivery system adapted to fire torpedoes.
  • Seamoth
Seamoth Sonar
A dedicated system for detecting and displaying topographical data on the HUD
  • Seamoth
Prawn Suit Thermal Reactor
Recharges power cells in hot areas (doesn't stack).
  • Prawn Suit
Prawn Suit Jump Jet Upgrade
Powerful rear-mounted jets propel the Prawn suit into the air.
  • Prawn Suit
Prawn Suit Propulsion Cannon
Industrial strength propulsion cannon fitting for the Prawn suit.
  • Prawn Suit
Prawn Suit Grappling Arm
Fires a grappling hook for enhanced environment traversal.
  • Prawn Suit
Prawn Suit Drill Arm
Enables the mining of resources.
  • Prawn Suit
Prawn Suit Torpedo Arm
A standard underwater payload delivery system adapted to fire torpedoes.
  • Prawn Suit
Cyclops Pressure Compensator
Rearranges the submarine hull's atomic structure to increase safe diving depth.
  • Cyclops
Ultra Cyclops Reinforcement Module
Rearranges the submarine's hull's atomic structure to increase safe diving depth by extreme amounts.
  • Cyclops
Power Efficiency Upgrade Module
Recycles heat byproduct to increase engine efficiency.
  • Cyclops
Scanner Room Range Upgrade
  • Scanner Room
Scanner Room Speed Upgrade
  • Scanner Room
Vortex Torpedo
Generates a localised gravity distortion. Load this to a vehicle torpedo bay.
  • Seamoth
  • Prawn Suit
Gas Torpedo
Release a cloud of toxic gas. Load this to a vehicle torpedo bay.
  • Seamoth
  • Prawn Suit
Fragments
Fragments are broken pieces of advanced technology that can be analyzed by the Scanner to create Blueprints. They are found inside Wrecks, and strewn across certain Biomes around the Aurora. Depending on the technology being analyzed, a different number of Fragments might be needed to form the blueprint. Scanning a Fragment that already has a complete blueprint will convert the Fragment into Titanium.

In order to attain certain blueprints, like the one for the Floodlight, the player has to scan the object in question, rather than a Fragment safe. Some of the objects, however, may be in a very bad condition or rusty, which makes them harder to recognize as Fragments. Some Fragments appear as safes

Tools
Tools are devices that are either crafted from Materials by using the Fabricator or upgraded from other Tools using the Modification Station.

They are carried in the Inventory and can be equipped to the Toolbar.

Some of them can also consume Energy, like the Flashlight.

Some Tools can currently only be spawned using Debug Console Commands.

All Tools have first-use animations

Image
Name
Description
Crafting Station
Ingredients
Scanner
Spectroscope scanner used to acquire technology blueprints and data on living organisms
Fabricator
  • 1x Battery
  • 1x Titanium
Flash Light
For Diving in the dark
Fabricator
  • 1x Battery
  • 1x Silicone Rubber
Survival Knife
For cutting materials
Fabricator
  • 1x Titanium
  • 1x Silicone Rubber
Dive Reel
Find your way back in Caves
Fabricator
  • 5x Creepvine Piece
  • 1x Titanium
Air Bladder
Personal buoyancy
Fabricator
  • 1x Silicone Rubber
  • 1x Airsack
Flare (x3)
Lights up dark areas
Fabricator
  • 1x Crash Powder
Habitat Builder
Builds Bases and Submarine Modules
Fabricator
  • 1x Computer Chip
  • 1x Battery
Hardened Blade
Ultra Sharp Blade
Workbench
  • 1x Survival Knife
  • 1x Diamond
Welder
For Repairs
Fabricator
  • 1x Magnesium
  • 1x Crash Powder
  • 1x Titanium
Stasis Rifle
Freezes physical objects for a limited amount of time depending on length of charge
Fabricator
  • 1x Stasis Rifle Blueprint
  • 1x Advanced Wiring Kit
  • 1x Battery
  • 1x Silicone Rubber
Terraformer
Build and Destroy terrain
Fabricator
  • 1x Terraformer blueprint
  • 1x Advanced Wiring Kit
  • 1x Battery
Thermoblade
Burning hot blade
Workbench
  • 1x Survival Knife
  • 1x Battery
Propulsion Cannon
Picks up and throws small objects, including life forms
Fabricator
  • 1x Propulsion Cannon Blueprint
  • 1x Advanced Wiring Kit
  • 1x Battery
  • 1x Silicone Rubber
Repulsion Cannon
Repulses valid entities with greater
force than the Propulsion Cannon
Workbench
  • 1x Propulsion Cannon
  • 1x Computer Chip

Equipment
Equipment is crafted from materials by using the fabricator.

Equipment is unique in that it can be equipped to the player in the PDA UI. Items grant a passive buff and/or debuff to the player or their Attributes. Notable examples are the Tank and Fins.


Image
Name
Description
Ingredients
O² Tank
Increases air by 30 seconds
  • 1x Titanium
  • 1x Glass
Fins
Increases swimming speed
  • 2x Silicone Rubber
Radiation Suit
Protection from Radiation
  • 2x Lead
  • 2x Fiber Mesh
Reinforced Dive Suit
Heavy armoured fiber dive suit providing 50% physical protection
  • 2x Synthetic Fibers
Stillsuit
Reclaims moisture from body
  • 2x Fiber Mesh
  • 2x Silver Ore
First Aid Kit
Recovers 50 health
  • 1x Fiber Mesh
  • 1x Bleach
Rebreather
Use less oxygen at deeper depths
  • 1x Wiring Kit
  • 1x Fiber Mesh
Pipe (x5)
Pump oxygen from surface
  • 3x Titanium
Compass
HUD NWSE indicator
  • 1x Computer Chip
  • 1x Magnetite
Thermometer
HUD temperature sensor
  • 1x Computer Chip
Fire Extinguisher
Puts out fire. Behaves like a Tool.
  • 2x Titanium
  • 2x Glass
Farming/Planting
By planting the seeds, spores, samples or entire specimens of Flora, the player can either farm useful raw materials or decorate their surroundings and Seabases.

Each plantable Flora takes up a certain amount of slots, and can only be planted in some types of planters. Generally speaking, items with a dark blue item symbol background can only be planted underwater, while those with a green item symbol background can only be planted in bases or on land.

Each Flora has a different growth time, and will display a percentage on how grown it is beneath their name.

Raw Materials
Raw Materials are precursor items for crafting processes and comprise all non-crafted materials found in Subnautica, one exception being Titanium, which can also be crafted from Metal Salvage.

This one Needs to be updated further


Image
Name
Obtained From
Location(s)
Copper Ore
  • Reefback Barnacles
  • Limestone Outcrop
  • Large Resource Deposits
  • Grassy Plateaus
  • Kelp Forest
  • Sparse Reef
  • Safe Shallows
  • Underwater Islands
  • Safe Shallows Caves
  • Kelp Forest Caves
Cave Sulphur
Crashfish Plant
  • Safe Shallows Caves
  • Kelp Forest Caves
Creepvine Sample
CreepVine
Kelp Forest
* In game its the fiber
Diamond
  • Seabed
  • Basalt Outcrop
  • Obsidian Outcrop
  • Large Resource Deposits
  • Blood Kelp Caves
  • Deep Grand Reef
  • Grand Reef
  • Bulb Zone
  • Underwater Islands
  • Inactive Lava Zone
Gold
  • Basalt Outcrop
  • Sandstone Outcrop
  • Shale Outcrop
  • Large Resource Deposits
  • Blood Kelp Caves
  • Crash Zone
  • Deep Grand Reef
  • Grand Reef
  • Dunes
  • Grassy Plateaus
  • Jelly Shroom Caves
  • Bulb Zone
  • Bulb Zone Caves
  • Mushroom Forest
  • Underwater Islands
  • Safe Shallows Caves
Lithium
  • Shale Outcrop
  • Seabed
  • Ground
  • Large Resource Deposits
  • Crag Field
  • Crash Zone
  • Dunes
  • Dunes Caves
  • Floating Island
  • Grassy Plateaus
  • Jelly Shroom Caves
  • Bulb Zone
  • Bulb Zone Caves
  • Mushroom Forest
  • Mushroom Forest Caves
  • Mountain Island
  • Mountain Range Caves
  • Mountains
  • Sea Treader's Path
  • Sparse Reef
Quartz
  • Seabed
  • Large Resource Deposits
  • Blood Kelp Caves
  • Blood Kelp Zone
  • Crash Zone
  • Dunes
  • Grand Reef
  • Grassy Plateaus
  • Kelp Forest
  • Safe Shallows
  • Sea Treader's Path
  • Sea Treader's Tunnel Caves
  • Safe Shallows Caves
  • Sea Treader's Tunnel Caves
Metal Salvage
Seabed
  • Aurora
  • Blood Kelp Zone
  • Crash Zone
  • Dunes
  • Grassy Plateaus
  • Kelp Forest
  • Safe Shallows
Salt Deposit
  • Large Resource Deposits
  • Purple Pinecone
  • Seabed
  • Water Filtration Machine
  • Aurora
  • Crash Zone
  • Deep Grand Reef
  • Floating Island
  • Grassy Plateaus
  • Kelp Forest
  • Bulb Zone
  • Mushroom Forest
  • Safe Shallows
  • Sparse Reef
  • Underwater Islands
Silver Ore
  • Sandstone Outcrop
  • Large Resource Deposits
  • Dunes
  • Grassy Plateaus
  • Kelp Forest
  • Safe Shallows Caves
  • Kelp Forest Caves
Stalker Tooth
Seabed (Periodically dropped by Stalkers under certain conditions)
Kelp Forest

Uraninite Crytal
  • Seabed
  • Large Resource Deposits
  • Blood Kelp Zone
  • Mountains
  • Grand Reef
  • Lost River
Aluminum Oxide Crystal
Seabed
  • Deep Grand Reef
  • Grand Reef
  • Lost River
  • Sea Treader's Path
  • Sea Treader's Tunnel Caves
Mercury Ore
Seabed
Deep Grand Reef, Grand Reef, Sparse Reef
Magnetite
  • Seabed
  • Large Resource Deposits
Mountains, Mountain Island, Mountain Range Caves, Jelly Shroom Caves
Materials
Basic Materials

Image
Name
Desc
Ingredients
Titanium
Basic building material
  • Metal Salvage
Titanium Ingot
Condensed titanium
  • 10x Titanium
Sillicone
Synthetic Rubber
  • 2x Quartz
Glass
For Windows
  • 2x Quartz
Bleach
For Sanitizing
  • Coral Sample
  • Salt Deposit
Lubricant
For machinery
  • 2x (1) Creepvine Seed Cluster
Magnesium
For Ignition
3x Salt Deposit
Lead
For radiation protection
  • 3x Copper Ore
  • Silver Ore
Enameled Glass
For pressure resistant windows
  • 1x Glass
  • 1x Stalker Tooth
Plasteel Ingot
Ultra-strong material Titanium
  • 1x Titanium Ingot
  • 1x Lithium


Advanced Materials

Image
Name
Description
Ingredients
Hydrochloric Acid
Powerful acid
  • 4x Deep shroom
  • 1x Salt Deposit
Benzene
Solvent and oil source
  • 4x Blood Oil
Aramid Fibers
Ultra-strong synthetic fibers
  • 2x Benzene
Electronics
Electronics are crafted through the combination of two or more items via the Fabricator.


Image
Name
Description
Copper Wire
For Basic Electronics
Battery
Handheld power source
Powercell
Large power source
Computer Chip
For sensors and HUD modules
Wiring Kit
For electronics
Advanced Wiring Kit
For advanced electronics
Reactor Rod
Used to power nuclear reactors
Fauna (Creatures)
Fauna
Name
Attitude
Biome
Bladderfish
Passive
  • Grand Reef
  • Grassy Plateaus
  • Kelp Forest
  • Primary Containment Facility Aquarium
  • Mushroom Forest
  • Safe Shallows
  • Underwater Islands
Biter
Aggressive
  • Crash Zone Mesas
  • Dunes
  • Grassy Plateaus
  • Jellyshroom Cave
  • Mountains
  • Mountain Island
  • Mountain Range Caves

Bleeder
Aggressive
  • Aurora
  • Deep Sparse Reef
  • Grassy Plateaus
  • Grassy Plateaus Caves
  • Kelp Forest
  • Kelp Forest Caves
  • Lost River
  • Sparse Reef
Bone Shark
Aggressive
  • Crag Field
  • Crash Zone Mesas
  • Bulb Zone
  • Mushroom Forest
  • Primary Containment Facility Aquarium
  • Underwater Islands Caves
  • Underwater Islands
Boomerang
Passive
  • Crag Field
  • Crash Zone
  • Deep Grand Reef
  • Dunes
  • Grand Reef
  • Grassy Plateaus
  • Grassy Plateaus Caves
  • Kelp Forest
  • Kelp Forest Caves
  • Bulb Zone
  • Primary Containment Facility Aquarium
  • Mountain Island
  • Mountain Range Caves
  • Mushroom Forest
  • Safe Shallows
  • Safe Shallows Caves
  • Sea Treader's Path
  • Sea Treader's Tunnel Caves
  • Sparse Reef
  • Underwater Islands Caves
  • Underwater Islands
Cave Crawler
Aggressive
  • Aurora
  • Dunes
  • Dunes Caves
  • Floating Island
  • Mountain Island
  • Mountain Range Caves
  • Primary Containment Facility Aquarium
  • Underwater Islands Caves
Crab Snake
Aggressive
Jelly Shroom Caves
Crash
Defensive
  • Safe Shallows Caves
  • Safe Shallows
  • Kelp Forest Caves
Eyeye
Passive
  • Crash Zone
  • Dunes
  • Grand Reef
  • Jellyshroom Cave
  • Kelp Forest
  • Bulb Zone
  • Bulb Zone Caves
  • Sea Treader's Path
  • Sea Treader's Tunnel Caves
Floater
Passive
  • Grassy Plateaus
  • Safe Shallows
  • Floater Island
  • Underwater Islands
  • Blood Kelp Zone
Garryfish
Passive
  • Crash Zone Mesas
  • Dunes
  • Primary Containment Facility Aquarium
  • Safe Shallows
  • Safe Shallows Caves
  • Underwater Islands Caves
  • Underwater Islands
Gasopod
Defensive
  • Crash Zone Mesas
  • Dunes
  • Safe Shallows
Holefish
Passive
  • Crash Zone
  • Primary Containment Facility Aquarium
  • Bulb Zone Caves
  • Mushroom Forest Caves
  • Safe Shallows
  • Safe Shallows Caves
Hoopfish
Passive
  • Crag Field
  • Grand Reef
  • Kelp Forest Caves
  • Bulb Zone
  • Primary Containment Facility Aquarium
  • Sea Treader's Path
  • Sea Treader's Tunnel Caves
  • Underwater Islands
Hoverfish
Passive
  • Crash Zone
  • Grassy Plateaus
  • Kelp Forest
  • Primary Containment Facility Aquarium
Jellyray
Passive
  • Deep Grand Reef
  • Mushroom Forest
Mesmer
Aggressive
  • Crag Field
  • Kelp Forest Caves
  • Bulb Zone
  • Lost River
  • Mushroom Forest
Oculus
Passive
  • Primary Containment Facility Aquarium
  • Jelly Shroom Caves
Peeper
Passive
  • Primary Containment Facility Aquarium
  • Crash Zone
  • Crash Zone Mesas
  • Dunes
  • Grand Reef
  • Safe Shallows
  • Sparse Reef
  • Mountains
  • Northeastern Mushroom Forest
Rabbitray
Passive
  • Crash Zone
  • Kelp Forest
  • Primary Containment Facility Aquarium
  • Safe Shallows
Reaper Leviathan
Aggressive
  • Aurora
  • Crash Zone
  • Crash Zone Mesas
  • Dunes
  • Mountain Island
  • Mountains
Reefback
Passive
  • Blood Kelp Zone
  • Crag Field
  • Grassy Plateaus
  • Bulb Zone
  • Mushroom Forest
  • Sparse Reef
  • Underwater Islands
Fauna Continued
Image
Name
Attitude
Biome
Ampeel
Aggressive
  • Blood Kelp Zone
  • Blood Kelp Caves
  • Bulb Zone

Jumper (Shuttlebug)
Passive
  • Crag Field
  • Crash Zone
  • Dunes
  • Deep Sparse Reef
  • Grassy Plateaus Caves
  • Bulb Zone
  • Mountain Range Caves
  • Mountains
  • Mushroom Forest Caves
  • PCF Aquarium
  • Sea Treader's Path
  • Sea Treader's Tunnel Caves
  • Sparse Reef
Skyray
Passive
  • Crash Zone
  • Floating Island
  • Mountain Island
  • Lifepod 5
Spadefish
Passive

  • Dunes
  • Deep Sparse Reef
  • Grand Reef
  • Grassy Plateaus
  • Mushroom Forest
  • Mushroom Forest Caves
  • Sea Treader's Path
  • Sea Treader's Tunnel Caves
  • Sparse Reef
  • Underwater Islands
Stalker
Aggressive
  • Crash Zone
  • Kelp Forest
  • Kelp Forest Caves
  • Primary Containment Facility Aquarium
Lava Larva
Passive

  • Lava Lakes
  • Inactive Lava Zone Corridor
  • Inactive Lava Zone
Lava Lizard
Aggressive
  • Lava Lakes
  • Inactive Lava Zone Corridor
  • Inactive Lava Zone
Sea Dragon Leviathan
Aggressive
  • Inactive Lava Zone
  • Active Lava Zone
Sea Treader
Defensive
  • Grand Reef
  • Sea Treader's Path
  • Sea Treader's Tunnel Caves
Warper
  • Aggressive when target is infected with the Kharaa Bacterium
  • Passive when target is not infected
  • Blood Kelp Zone
  • Deep Grand Reef
  • Dunes
  • Grand Reef
  • Inactive Lava Zone
  • Inactive Lava Zone Corridor
  • Lava Lakes
  • Lost River
  • Mountain Island
  • Sea Treader's Path
Blighter
Aggressive
  • Blood Kelp Zone
  • Blood Kelp Caves
Spinefish
Passive
  • Blood Kelp Caves
  • Blood Kelp Zone
  • Lost River
  • Bone Fields Caves
CrabSquid
Aggressive

  • Blood Kelp Caves
  • Blood Kelp Zone
  • Deep Grand Reef
  • Lost River
Cuddlefish (Cute Fish)
Passive
  • Lost River Laboratory
  • Deep Grand Reef Degasi Base
  • Dunes Sinkhole
  • Mushroom Forest Caves
Ghostray
Passive
Lost River
Lava Eyeye
Passive

  • Lava Lakes
  • Inactive Lava Zone Corridor
  • Inactive Lava Zone
Magmarang
Passive
  • Lava Lakes
  • Inactive Lava Zone Corridor
  • Inactive Lava Zone
Crimson Ray
Passive
  • Lava Lakes
  • Inactive Lava Zone
Sea Emperor Leviathan
Passive
Adult
  • Primary Containment Facility Aquarium
Juvenile
  • Blood Kelp Zone
  • Crag Field
  • Dunes
  • Grand Reef
  • Mountains
Fauna
Reginald
Passive
  • Crag Field
  • Crash Zone
  • Crash Zone Mesas
  • Deep Sparse Reef
  • Grand Reef
  • Grassy Plateaus
  • Grassy Plateaus Caves
  • Primary Containment Facility Aquarium
  • Lost River
  • Mountain Range Caves
  • Mountains
  • Sparse Reef
Rockgrub
Passive
  • Dunes Caves
  • Dunes
  • Deep Sparse Reef
  • Bulb Zone
  • Bulb Zone Caves
  • Sparse Reef
Sandshark
Aggressive
  • Crash Zone
  • Dunes
  • Grassy Plateaus
Amoeboid
Passive
  • Disease Research Facility
  • Lost River
    • Bone Fields
    • Ghost Canyon
    • Ghost Forest
    • Junction
    • Mountains Corridor
River Prowler
Aggressive
Lost River
Ghost Leviathan
Aggressive
  • Dead Zone
  • Grand Reef
  • Lost River Bones Field
  • Lost River Ghost Forest
  • Northern Blood Kelp Zone
Biomes
Subnautica features a wide range of biomes to explore and coexist with, representing miniature ecosystems.

Biomes

Surface Biomes
  • Blood Kelp Zone (150m - 675m)
  • Crash Zone (0m - 300m)
  • Dunes (65m - 400m)
  • Floating Island (Surface)
  • Grand Reef (180m - 450m)
  • Grassy Plateaus (50m - 170m)
  • Kelp Forest (1m - 160m)
  • Koosh Zone (140m - 480m)
  • Mountain Island (Surface)
  • Mountains (0m - 500m)
  • Mushroom Forest (75m - 250m)
  • Safe Shallows (1m - 80m)
  • Sea Treader's Path (170m - 360m)
  • Sparse Reef (40m - 310m)
  • Underwater Islands (35m - 500m)




Cave Biomes

  • Blood Kelp Caves (430m - 675m)
  • Deep Grand Reef (425m - 600m)
  • Grassy Plateaus Caves (120m - 175m)
  • Jelly Shroom Caves (180m - 300m)
  • Kelp Forest Caves (90m - 170m)
  • Koosh Zone Caves (220m - 315m)
  • Mountain Range Caves (0m - 380m)
  • Mushroom Forest Caves (170m - 250m)
  • Safe Shallows Caves (10m - 75m)
  • Sea Treader's Tunnel Caves (200m - 340m)
Debug Console Commands
Warning!
SAVE your game before using these commands!
Using these commands might impair your Subnautica experience!

Console Commands are a group of tools that adjust the player's Subnautica experience outside the normal scope of the game. These commands can be used for debugging purposes, viewing partially implemented content, or simply for player enjoyment.

List of Commands
---------------------------------------------
Basics
[NAME]
Represents a variable text input that depends on the command.
[#]
Represents a value of the player's choice.
[x] [y] [z]
Represent coordinates.
  • [x] East & West
  • [y] Altitude
  • [z] North & South

Events
countdownship
Initiates the countdown for the explosion of the Aurora's dark matter reactor.
explodeship
Initiates the explosion of the Aurora's dark matter reactor.
restoreship
Returns the Aurora to its original form. (NOTE: Seems to turn on radiation.)
startsunbeamstoryevent
Activates the Sunbeam story event.
sunbeamcountdownstart
Activates the Sunbeam countdown.
precursorgunaim
Plays the entire Precursor Array shooting down the Sunbeam event.
playsunbeamfx
Activates the Precursor gun shooting down the Sunbeam event.

General
item [NAME] [#]
  • Adds a specified amount of a certain item to the player's inventory.
  • Example:
    item tianium 5
  • Will add 5 Titanium to the player's inventory.
  • For items with spaces in their name (e.g. Stasis Rifle), make them one word (e.g. stasisrifle).
  • A complete list of items can be found here[subnautica.wikia.com].
clearinventory
Deletes everything in the Inventory.
spawn [NAME] [#]
  • Spawns a specified amount of a certain or object in front of the player.
  • Example:
    spawn seamoth
  • Spawns a Seamoth
  • Example:
    spawn holefish 5
  • Spawns 5 Holefish in front of the player.
cure [#]
Cures the Player and all creatures in a specified range of the Carar.
infect [#]
Infects the Player and all creatures in a specified range with the Carar.
sub cyclops
Spawn the Cyclops in front of the player.
sub aurora
Spawn the Aurora behind the player.
sub escapepod
Spawns Lifepod 5 behind the player and warps them into it.
filterwater
Causes every Water Filtration Machine on the map to instantly fabricate a Big Filtered Water.
filtersalt
Causes every Water Filtration Machine on the map to instantly fabricate Salt.
vehicleupgrades
Gives the player every common vehicle module.
seamothupgrades

Gives the player every Seamoth module.
exosuitupgrades

Gives the player every PRAWN Suit module.
exosuitarms

Gives the player every PRAWN Suit arm.
spawnloot
  • Gives the player some loot and tools.
  • Gives: Quartz, Copper Ore, Silver Ore, Salt Deposit, Gold and 4x Metal Salvage.
toolsloot
  • Spawns some tools.
  • Spawns: Repair Tool, Seaglide, Flare, Transfuser, Propulsion Cannon Stasis Rifle and attempts to spawn a "BuildBot"
madloot
  • Gives the player some loot and tools.
  • Gives: Survival Knife, Habitat Builder, 3x Battery, 4x Computer Chip, 5x Creepvine Sample, 10x Titanium and 10x Glass.
bobthebuilder
  • Enables:
    • fastbuild
    • unlockall
    • nocost
    • fastgrow
    • fasthatch
    • radiation
      • and adds a Habitat Builder, Scanner, Survival Knife and a Repair tool to the player's inventory.
resourcesfor [NAME]
  • Provides resources for any specific craftable items
  • Example:
    resourcesfor knife
  • Will give Silicone Rubber and a Titanium
ency [NAME]
  • Unlocks a specific data base entry.
  • The entry name is case sensitive and requires exact spelling with no spaces.
  • Example:
    ency basaltoutcrops
  • Will unlock the Basalt Outcrop entry
  • Doing:
    ency all
  • Will give the player all of the data bank entries, even ones not in the normal game yet.
damage [#]
Sets damage multiplier to player's choice.
instagib
Toggles instagib mode.
invisible
Creatures will ignore the player completely.
filterfast
Reduces the time Water Filtration Machines take to filter.
fastscan
Reduces the scanning time when using the Scanner.
fastgrow
Plantable flora will grow within a few moments when placed in any type of planter.
fasthatch
Eggs will hatch within a few moments after being placed in an Alien Containment.
fastbuild
  • Will allow the player to build modules in an instant of a second with the Habitat Builder.
  • This is good to use together with "nocost" command.
nocost
Toggles unlimited, free use of the Fabricator, Habitat Builder, Mobile Vehicle Bay, Vehicle Modification Station and Modification Station whether the player has the required items or not.
noenergy
Toggles power usage for all vehicles, tools as well as the Seabases
nosurvival
  • Toggles the cheat for the player's food and water requirements.
  • Removes sustenance value on items
  • Only applicable for Survival and Hardcore modes.
oxygen
Toggles the cheat giving the player an unlimited supply of oxygen.
nitrogen
Toggles longer underwater time and adds the factor of decompression sickness if not careful.
radiation
Toggles the cheat disabling radiation.
fixleaks
Fix Aurora's radiation leaks in the generator room.
leak
Creates leaks inside every Cyclops on the map.
flood
Floods every Cyclops on the map.
bubbles
Spawns several bubbles (air) around the player.
seaglide
Spawns an unpowered Seaglide in front of the player.
dig [#]
  • Removes all terain around the player in a sphere with a diameter of # meters (max value: 100).
  • This command puts a severe strain on the gameplay performance.
Debug Console Commands
unlock
  • Unlock specific blueprint
  • Example:
    unlock solarpanel
  • Unlocks Solar Panel
lock
  • Lock specific blueprint
  • Example:
    lock solarpanel
  • Locks Solar Panel
unlockall
Unlock all blueprints
unlockdoors
  • Unlock all Aurora's doors
  • Does not applied for sealed doors which needs to be cut with Laser Cutter


Technical

  • freedom
  • creative
  • survival
  • hardcore
Changes game mode to chosen type.
day
Sets time to day
night
Sets time to night
daynightspeed [#]
Sets the day/night cycle speed multiplier (default 1). A # of "2" would be a day/night cycle twice as fast (shorter day and shorter night). A float such as 0.1 will make the day/night cycle 10x slower.
cinematics
Toggles player's animation.
debugsound
Toggles Sound
entreset
Reloads all assets of the game (except for terrain).
gamereset
Resets the game, including the player's inventory and position, to when it was last saved.
farplane [#]
Changes your viewing distance. 1000 is normal.
fog
Toggles in-game fog
fov [#]
Toggles player camera zoom (5-60), 60 is normal. Different types of lens framing such as flip, upside down, telescopic effect, etc., are found in the values of 5 to 500,000.
freecam

  • Allows you to freely leave your character and roam the terrain, even fly through solid objects. Use the command again to go back to your character. (WARNING: Very sensitive movements, cannot open menu or inventory while in freecam.)
  • To manipulate freecam movement, use shift to accelerate. Pressing the numbers 1-5 also appears to change the speed at which you move using shift.
fps
Shows FPS
nobloom
Removes bloom. Game restart needed to re-apply.
noshadows
Removes shadows. Game restart needed to re-apply.
printbiome
Will show you on screen what biome you are currently in.
sizeref
Spawns the "Wasabi One" diver. Can be used as a size reference. Must be looking at terrain.
speed [#]
Sets the game speed multiplier (default 1). A # of "2" would be 2x gameplay speed. A float such as 0.1 will slow gamespeed to 10%.
target
Toggles target debug
schoolfishai
Toggles the AI of a Shoal of Fish
vsync
Toggles vsync
vr
Available VR options: None, Stereo, Split, Oculus, Morpheus.

Teleports

biome [NAME]
  • Teleports the player to a specific Biome.
  • Example:
    biome safe
  • Teleports player to Safe Shallows
  • Type:
    biome
  • Without a biome name to see this list in-game.
  • Biome:
    • safe
    • kelp
    • kelp_cave
    • grassy
    • grassy_cave
    • mushroom
    • koosh
    • koosh_cave
    • jellyshroom
    • sparsereef
    • grandreef
    • dunes
    • mountains
    • moutains_cave
    • deepgrand
    • bloodkelp
    • underislands
    • smokers
    • inactivelavart
    • islands
    • tree
    • lostriver
warp [x] [y] [z]
  • Will warp the player to the coordinates of their choice.
  • Example:
warp 1 1 1
batch [x] [y] [z]
  • Will warp the player to the centre of a batch of their choice.
  • Batches do not use the same co-ordinate system as the warp command.
    • x = 12, z = 12 is the centre of the map
    • y = 18 is sea-level.
  • Example:
batch 12 18 12
warpme

Teleports the player to the Cyclops, a Seabase, or Lifepod 5 depending on which the player last entered.
goto [NAME]
  • Teleports the player to specific location
  • Example:
    goto aurora
    • Teleports the player to the ramp leading into the Aurora's belly. Not recommended pre Aurora explode event.

    WARNING- Teleporting into the Aurora's rooms may cause the entities to not load. It is recommended to go into the Aurora the normal way.

  • genroom
    • Teleports the player to the Aurora's generator room.
  • cargoroom
    • Teleports the player to the Aurora's cargo room.
  • exoroom
    • Teleports the player to the Aurora's exosuit room.
  • Degasi Bases
    • base1
      • Teleports the player to the abandoned seabase on the Floating Island.
    • base1a
      • Teleports the player to one of the mountaintop Seabases on the Floating Island.
    • base1b
      • Teleports the player to one of the mountaintop Seabases on the Floating Island.
    • base2
      • Teleports the player to the abandoned Seabase in the Jelly Shroom Caves.
    • base3
      • Teleports the player to the abandoned Seabase in the Deep Grand Reef.

    • Wrecks - It is advisable to use coordinates for wrecks locations.
      • wreck1
      • wreck2
      • wreck3
      • wreck4
      • wreck5
      • wreck6
      • wreck7
      • wreck8
      • wreck9
      • wreck10
      • wreck11
      • wreck12
      • wreck13
      • wreck14
      • wreck15
      • wreck16
      • wreck17
      • wreck18
      • wreck19
      • wreck20
    • Precursor Bases
      • gun (Quarantine Enforcement Platform)
      • gun_inside
      • gunmoonpool
      • gun_Elevator_Enter
      • gun_Elevator_Exit
      • mountainteleporter
      • prison
      • aquarium
      • antechamber
      • lostriverbase [WARNING: MAY SPAWN YOU STUCK IN A WALL.]
      • lavacastlebase (Thermal Plant)
      • lavacastlebaseinside
    • Escape Pods
      • escapepod21 (Lifepod 17)
      • escapepod22 (Lifepod 6)
      • escapepod24 (Lifepod 13)
      • escapepod25 (Lifepod 7)
      • escapepod26 (Lifepod 12)
      • escapepod27 (Lifepod 4)
      • escapepod28 (Lifepod 3)
      • escapepod29 (Lifepod 2)
      • escapepod30 (Lifepod 19)
    • Scatters (Random piles of Aurora debris
      • scatter31
      • scatter32
      • scatter33
      • scatter34
      • scatter35
      • scatter36
      • scatter37
      • scatter38
      • scatter39
      • scatter40
      • scatter41
      • scatter42

      spawn
      Respawns player a tiny distance away. Good for getting un-stuck.
      randomstart
      Teleports the player into Lifepod 5 and respawns Lifepod 5 at one of its initial spawn point locations at random.
      kill
      Respawn instantly inside the lifepod with inventory intact. Useful as a "teleport" feature. NOT RECOMMENDED on Hardcore game setting.

Debug Console Commands
____________________________________________________________________________
How to use


The console is an optional feature and is disabled by default. To activate it you need to press F3 and you'll see a checkbox ticked in the top left saying: "Disable Console". Press F8 to get a mouse cursor and uncheck the box to activate the console.


Once the console is enabled, press Enter, ~, Ø or Ö, depending on the keyboard, and type one of the commands above. Whenever you restart the game, you need to press one of the overlay keys first (e.g. F3) before pressing the console key

It is recommended to close all overlays before typing a command, as entering a number does change the game settings on some overlays (e.g. on the F3 overlay).

Also, some of the commands, like the biome command, do not work when the player is inside the Seamoth.

Input box use
____________________________________________________________________________
  • Pressing Enter, ~, Ø or Ö brings up an input box. This depends on country and keyboard layout.
  • And press Uparrow or Downarrow
    • This shows the previously entered commands.
    • Click Enter to select chosen command.

    List of spawnable creatures or items
    ____________________________________________________________________________

    Most known raw materials, vehicles and life forms are spawnable directly by their name.

    For a complete list of spawnable items, click here[subnautica.wikia.com].
572 Comments
Cannist 6 May @ 9:45pm 
Is there a way to find purple pinecones? or is it a lucky find? Trying to scan everything in the game is not going so well;
TofferLeel12 3 Apr @ 5:47am 
add large creature bones
TofferLeel12 3 Apr @ 5:47am 
bones
Sealmaster1010 30 Mar @ 2:44pm 
man when you said everything you meant it wtf but,this saves me time i wanna beat the game again but i get every mineral,plant,fish etc and this helps me out alot
Green Cat 29 Jan @ 4:18am 
Is there any console comand to change size of inventory and storages?
Masterlordflame  [author] 31 May, 2023 @ 8:41pm 
I will add it
El Presidente 12 May, 2023 @ 8:34pm 
No place in this guide does it tell how to make the scanner.
DC2 4 May, 2023 @ 11:15pm 
cringe person below me
theosci 29 Apr, 2023 @ 10:05am 
WARNING! Carry on reading! Or you will die, even if you only looked at the word warning! Once there was a little boy called Joey, he was ten-years-old and he lived in a mental hospital because he posted a shitty copypasta onto a People Playground mod's comment section. He got so bad he went to kill all the staff in the hospital so the Feds decided that best idea was to get rid of him so they set up a special room to kill him, as inhumane as possible. And he sat there in agony for hours until he died. Now every week on the day of his death he returns to the person that reads this letter, on a monday night at 12:00 a.m. He creeps into your room and kills you slowly, by pegging you and watching you bleed to death. Now send this to ten other profiles on this one site, and he will haunt someone else who doesn't. This isn't fake. apparently if u copy and paste this to ten comments in the next ten minutes nothing will happen
Swansy 30 Oct, 2022 @ 4:30pm 
thank you very much! safe at last