Space Engineers

Space Engineers

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S - Mining Train v1.0 test - DX11
   
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Type: Mod
Mod category: Block
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1.741 MB
19 maj, 2015 @ 14:59
21 jun, 2015 @ 5:33
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S - Mining Train v1.0 test - DX11

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S - Mining Train v1.0 test

DX11 - DX9

//// testing version ////


This is idea for mining track. This is first version, please test it.

Track is gravity generator, train is space ball.

Sloped and curved version I'll add.


I worked with this setting:


For each Track:

Field width - 20m
Field height - 20m
Field depth - 20m
Acceleration 0.30G


For each Train:

Virtual mass - 1.38T
Friction - 20%
Restitution - 0%


---- please test it ----



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156 kommentarer
DlriumTrgger 28 nov, 2020 @ 21:39 
this look like it had some potential. i had an idea like these rails for a mod.
FearOath 15 aug, 2020 @ 16:12 
pretty sure all this is abandoned now, looks like they've just ditched these mods
Moss 23 okt, 2019 @ 16:52 
uhh, they do not show up theya re just invisible.
anrew10 28 jul, 2019 @ 13:11 
Interesting
[SASR] Ryan 5 apr, 2019 @ 19:23 
??????
[SASR] Ryan 26 mar, 2019 @ 21:50 
also when will turns be added??
[SASR] Ryan 26 mar, 2019 @ 21:49 
hi, so the rails etc are working but there is no handbrake option when you come to a full stop.

is there any way you can add this?
odball365 27 jan, 2019 @ 14:35 
would be great for a fighter catapult system
Sigma 29 jul, 2018 @ 13:46 
So very cool!

Hopefully trains become more practical (in implementation) in the future, in this game.
Cars and trucks can have a tendency to explode when the wheels kiss the rear underbody of the car with the ground right next to it. Just make sure the reactors and tanks are away from frequent collision zones (high risk areas).
Skyler 6 apr, 2018 @ 0:02 
-1
Looks good, but the gravity force is so crapping deadly so when I accidentally stepped on it, I couldn't change my gravity thing from normal to scary. + When i converted my thing from "Station" to "Ship" i just got an massive FPS drop.