Space Engineers

Space Engineers

Ocen: 248
S - Mining Train v1.0 test - DX11
   
Przyznaj nagrodę
Ulubione
Ulubione
Usuń z ulubionych
Type: Mod
Mod category: Block
Rozmiar pliku
Zamieszczono
Zaktualizowano
1.741 MB
19 maja 2015 o 14:59
21 czerwca 2015 o 5:33
Listy zmian: 3 ( zobacz )

Zasubskrybuj, aby pobrać
S - Mining Train v1.0 test - DX11

W 1 kolekcji stworzonej przez Sektan
Planets / Asteroids and more from Sektan
Przedmioty: 127
Opis
S - Mining Train v1.0 test

DX11 - DX9

//// testing version ////


This is idea for mining track. This is first version, please test it.

Track is gravity generator, train is space ball.

Sloped and curved version I'll add.


I worked with this setting:


For each Track:

Field width - 20m
Field height - 20m
Field depth - 20m
Acceleration 0.30G


For each Train:

Virtual mass - 1.38T
Friction - 20%
Restitution - 0%


---- please test it ----



My workshop



If you like my mods, join to my group for easy checking of new mods.
Sektan group
Komentarzy: 156
DlriumTrgger 28 listopada 2020 o 21:39 
this look like it had some potential. i had an idea like these rails for a mod.
FearOath 15 sierpnia 2020 o 16:12 
pretty sure all this is abandoned now, looks like they've just ditched these mods
Moss 23 października 2019 o 16:52 
uhh, they do not show up theya re just invisible.
anrew10 28 lipca 2019 o 13:11 
Interesting
[SASR] Ryan 5 kwietnia 2019 o 19:23 
??????
[SASR] Ryan 26 marca 2019 o 21:50 
also when will turns be added??
[SASR] Ryan 26 marca 2019 o 21:49 
hi, so the rails etc are working but there is no handbrake option when you come to a full stop.

is there any way you can add this?
odball365 27 stycznia 2019 o 14:35 
would be great for a fighter catapult system
Sigma 29 lipca 2018 o 13:46 
So very cool!

Hopefully trains become more practical (in implementation) in the future, in this game.
Cars and trucks can have a tendency to explode when the wheels kiss the rear underbody of the car with the ground right next to it. Just make sure the reactors and tanks are away from frequent collision zones (high risk areas).
Skyler 6 kwietnia 2018 o 0:02 
-1
Looks good, but the gravity force is so crapping deadly so when I accidentally stepped on it, I couldn't change my gravity thing from normal to scary. + When i converted my thing from "Station" to "Ship" i just got an massive FPS drop.