Space Engineers

Space Engineers

248 évaluations
S - Mining Train v1.0 test - DX11
   
Récompenser
Ajouter aux favoris
Favoris
Retirer des favoris
Type: Mod
Mod category: Block
Taille du fichier
Publié le
Mis à jour le
1.741 MB
19 mai 2015 à 14h59
21 juin 2015 à 5h33
3 notes de changement ( voir )

S'abonner pour télécharger
S - Mining Train v1.0 test - DX11

Dans 1 collection faite par Sektan
Planets / Asteroids and more from Sektan
127 objets
Description
S - Mining Train v1.0 test

DX11 - DX9

//// testing version ////


This is idea for mining track. This is first version, please test it.

Track is gravity generator, train is space ball.

Sloped and curved version I'll add.


I worked with this setting:


For each Track:

Field width - 20m
Field height - 20m
Field depth - 20m
Acceleration 0.30G


For each Train:

Virtual mass - 1.38T
Friction - 20%
Restitution - 0%


---- please test it ----



My workshop



If you like my mods, join to my group for easy checking of new mods.
Sektan group
156 commentaires
DlriumTrgger 28 nov. 2020 à 21h39 
this look like it had some potential. i had an idea like these rails for a mod.
FearOath 15 aout 2020 à 16h12 
pretty sure all this is abandoned now, looks like they've just ditched these mods
Moss 23 oct. 2019 à 16h52 
uhh, they do not show up theya re just invisible.
anrew10 28 juil. 2019 à 13h11 
Interesting
[SASR] Ryan 5 avr. 2019 à 19h23 
??????
[SASR] Ryan 26 mars 2019 à 21h50 
also when will turns be added??
[SASR] Ryan 26 mars 2019 à 21h49 
hi, so the rails etc are working but there is no handbrake option when you come to a full stop.

is there any way you can add this?
odball365 27 janv. 2019 à 14h35 
would be great for a fighter catapult system
Sigma 29 juil. 2018 à 13h46 
So very cool!

Hopefully trains become more practical (in implementation) in the future, in this game.
Cars and trucks can have a tendency to explode when the wheels kiss the rear underbody of the car with the ground right next to it. Just make sure the reactors and tanks are away from frequent collision zones (high risk areas).
Skyler 6 avr. 2018 à 0h02 
-1
Looks good, but the gravity force is so crapping deadly so when I accidentally stepped on it, I couldn't change my gravity thing from normal to scary. + When i converted my thing from "Station" to "Ship" i just got an massive FPS drop.