Sid Meier's Civilization V

Sid Meier's Civilization V

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City and Barb Camp Placement Fix
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タグ: Gameplay, Terrain
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2.203 KB
2015年5月15日 14時52分
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City and Barb Camp Placement Fix

TofuSojo 作成の 1 件のコレクション
Immersion and Balance Mods
19 アイテム
解説
Prevents cities from being founded, and barbarian camps from spawning, on Snow Tiles or waterless Desert Tiles (not next to an Oasis, River, Lake, or the Coast) for realism's sake.

Snow Tiles represent Antartica-like conditions (land buried under miles-thick ice sheets), which cannot support even primitive encampments, let alone cities. There is a similiar situation within the deep desert, away from a large water or food source. Desert cities in real life are near the coast, rivers, or oases, not in the deep, empty desert (ex: middle of the Sahara).

Note: If the Honor tree is taken, the game will still tell you about barbarian camps spawning in Snow or waterless Desert tiles. These alerts can be ignored as the camps and the units they spawned are indeed removed after the alert goes out. I couldn't find a way around this. If anyone knows how to prevent it from alerting the player needlessly about such camps, please let me know how.

--Direct Download--
For direct download if Steam is acting up or you are a Mac user:
https://dl.dropboxusercontent.com/u/3597242/City%20and%20Barb%20Camp%20Placement%20Fix.zip
Just open the zip file and copy/paste or move the folder inside to your Civ 5 Mods folder alongside your other mods and it should appear in your mod list in game.
21 件のコメント
elotar 2019年2月20日 5時20分 
The problem I'm having for a several times now is that city-state makes quest to destroy barbarian encampment in the desert, encampment disappears but quest stays.

Other problem is that if initial settler of civilization/city-state appears on the tile, where building is forbidden, than it start doing strange things like randomly traveling across the map until it'll be killed.
TofuSojo  [作成者] 2016年11月3日 1時08分 
@The Proleletariet Ok, now I realize you are just a troll since that is nonsense both in RL and in this game, so I won't try to engage you in intelligence discourse.
M.W.V. (Watch Ongezellig) 2016年11月1日 20時47分 
I finna tell you what I have a problem with, sir. It's that some civs have the privileges like starting on good land, while the less fortunate start on bad land, like desert. It would do humanity a great favor if you could at least understand why there are cities on a desert.

Sincerely, The prololetariet
TofuSojo  [作成者] 2016年10月31日 20時26分 
@The prololetariet I assume your deep intellectual argument is to imply that there were in fact large cities in the middle of deserts without access to large water sources before we invented the tech to pump it out there? Dubai for example couldn't exist without such tech.

It would be more realistic if you could eventually found cities in waterless desert tiles once you have the approximately accurate tech, but that is beyond the scope of this mod.
M.W.V. (Watch Ongezellig) 2016年10月31日 12時37分 
check your geographic privilege
Jeff the Sex Machine 2016年9月18日 4時29分 
but what about the petra :(
TofuSojo  [作成者] 2016年5月17日 0時11分 
@zArkham I believe altering their spawning would require a dll mod, which I don't know how to do. This is a workaround. I have no idea how this mod might interact with other mods that mess with the barbarians, though the impact should be minimal since this mod just removes camps where they should never have been placed.
zArkham4269 2016年5月10日 8時08分 
Any way to get the game to stop spawning on ice? I was playing a game where there was still a lot of open, unclaimed land by the AI, me or CS and yet the barb camps kept showing up mostly in these out of the way ice regions. Sort of defeats the purpose if little to no barbs spawn especially when using the Barbarian Evolved mod.
axatoramus 2016年3月28日 2時01分 
Awsome! At last.... sick of cities on tundra, ice and deserts.
TofuSojo  [作成者] 2016年3月23日 20時30分 
@zArkham4269 :). There is also a mod that does just that, it's called Fortress Borders. Also, I have Refortestation. What does it have to do with Oil?