Legend of Grimrock 2

Legend of Grimrock 2

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12/mai./2015 às 11:53
27/mai./2015 às 6:12
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Descrição
An attempt to replicate the campaign of Exanima.

** Level 1 is completely playable, featuring props/items/monsters/opened doors **
** Level 2 is done, but I need someone to help me with the props/items/monsters/opened doors **

I used this guide by hipp0cat as a reference.
http://steamproxy.net/sharedfiles/filedetails/?id=437576400

Onaka helped me with the semi-random item spawning in chests.




8 comentário(s)
KERNBOOM  [autor(a)] 25/mai./2015 às 3:14 
Oh that makes sense. Thanks
Zenbane 23/mai./2015 às 21:52 
How many Levels do you have on your Map? If you have more than one, then make sure they do not share the same x,y,z coordinates. If you have 2, for example, and both are set to "0,0,0" then the Auto Map will not work. Feel free to email me your Editor Project files and I can take a look as well: AzelOhwell@gmail.com
KERNBOOM  [autor(a)] 22/mai./2015 às 10:04 
My lord, I has no intelligence. I don't know how to turn it on, I even tried using the magical powers of Google. I has a couple of parties I need to attend this weekend, I shall delve into this issue and resolve it when I has returned. Please don't behead me.
KERNBOOM  [autor(a)] 22/mai./2015 às 7:49 
Sir yes sir.
[RGN] Mike_Nomad 22/mai./2015 às 7:33 
Please....... auto map
KERNBOOM  [autor(a)] 15/mai./2015 às 13:51 
No it isn't on purpose. I'll see to it
Zenbane 14/mai./2015 às 23:29 
Is the auto-map function off on purpose? I see you uploaded a map which helps, but the in-game automap would be nice :-)
† Benz 12/mai./2015 às 11:55 
:ss13ok: