The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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AnyWeaponMod
   
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Category: Weapons
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9.177 MB
4 mai 2015 à 3h31
12 mai 2015 à 5h00
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AnyWeaponMod

Description
Use almost any miscellaneous item in the game as a weapon! Adds over 70 weapons to the game.


Update v1.2, May 12th 2015
-Added 3 new weapons: Empty Ale\Mead bottles, Hoes, and Large Decorative Dwemer Struts.
-Fixed Dwemer Gyro texture.
-Tweaked certain weapons and made their sounds more fitting.
-Since hoes are a static prop and not a misc item in the game, I made a new hoe misc item specifically for this mod. There are a few scattered by the stables\farms outside of whiterun, and you can also buy them from the blacksmith in Riften and random vendors.

Update v1.1, May 7th 2015
-Made random bandits\citizens\bards\etc use these weapons
-Made Silver Plate throwable, with an option to disable in config
-Renamed several items in order to more easily tell them apart
-Made all available weapons for sale from the blacksmith in Riften
-Added unique exposive throwable plate in the Whiterun Jarl's Servant's quarters
-Made it so that players can pick up items they were previously unable to, such as dwarven urns and ship oars

General Info:
This mod makes almost every misc. item that's not unique or important into a weapon. Basically, almost anything that you can pick up that falls into the miscellaneous category can be used to open a big ol' can of whoopass on your enemies!

NOTE: If you already have misc. items in your inventory, you need to drop them and pick them back up for them to become weapons! Remember, not every misc. item is a weapon, but most common ones are (besides ingots, lockpicks, and gold).

It works by using a script that detects when you pick up a misc. object and replacing that object with a weapon version of it. So it doesn't actually replace anything in the world, but it works as if it did.

If you need one of the weapons to be in its non-weapon form again for whatever reason, whether it be crafting or for a quest, you can easily disable the mod with the item "AnyWeaponMod Config". Then, whenever you drop any of the weapons you have, they'll be turned back into their regular misc. item form.

All of the weapons included in this mod are improvable with a grindstone.

Also, there are 5 unique weapon variants, they are as follows:

Grave Robber - One handed shovel with Soul Trap and Fire Damage. Located in Windhelm Hall of the Dead.
Witch's Secret - Broom with Fire, Shock, and Frost Damage. Located in Hag's End.
Revenge - A silver plate that deals Frost Damage. Located in the Whiterun Jarl's Quarters.
The Punisher - A ladle that does paralysis damage. Located in Four Shields Tavern.
Explosive Plate - An explosive throwable plate with unlimited ammo located in the Whiterun Jarl's Quarters in the Servant's area.


Known issues:
-The collision on the weapon models is kind of weird when you drop them into the world after the first time you pick them up, or if an enemy drops them. A workaround is to temporarily disable the mod from the AnyWeaponMod config item and then drop the weapon you want, because it will drop the item as its original object instead of the weapon form, and none of the original models or their collision have been altered.
-You can get empty wine bottles as weapons by drinking wine or alto wine, but you can't have more than one in your inventory at a time.


Future plans:
I plan on adding even more weapons, perhaps going outside the scope of the misc. items category. I'm also going to fix any bugs or problems with models, as well as clean up the code in general. I also plan to give some NPCs these weapons where it would fit (like farmers having farm tools as weapons, etc). I want to add custom sound effects to the drum and the flute as well. The lute already has special sound effects, and I think it would be interesting if the other instruments did too.


If you're wondering what happened to UCD, I sort of abandoned it because it was way too time consuming. Since I'm getting back into modding again, I might pick it back up, but I lost the source code to it so I'd have to remake it from scratch.
123 commentaires
Trash boi 17 aout 2021 à 11h38 
just imaging kill bantid with pan
MagicDew 29 nov. 2019 à 22h08 
I love the mod so much, but it conflicts too much with the bard mods, I can't play music if I'm using my lute to bash skulls:lunar2019crylaughingpig:
Kodi022 28 juin 2019 à 18h28 
Thats really awesome you even noticed after 4 years, I pray you or someone can bring it to SSE. If not I can figure how to manually install
DojaSoulja  [créateur] 28 juin 2019 à 18h22 
Hey guys, I haven't worked on this mod in a super long time, and I'm not sure if I even have the source files anymore. I will try to find them and update the mod for SSE, but in the mean time, feel free to do with this mod as you please. You can fix it and reupload it if you want, just give me credit. As far as I know it should still work in SSE if installed manually.
Kodi022 25 juin 2019 à 1h58 
Is it possible I can get this mod for SSE?
Super Space Man 34 18 avr. 2019 à 9h37 
It doesn't seem to work. As far as I know it installed correctly. Any ideas on how to fix this?
Et tu, B? 8 févr. 2019 à 12h44 
Now I can finally roleplay as a crazy granny
I love drinking paint 10 aout 2018 à 14h02 
now i can follow my dreams of beating merce frey to death with a lute.
i shall defeat him with the power of music
Jyuinchi 22 avr. 2017 à 2h39 
PLATES THAT EXPLODE. YES
TheDeanFlanagan 8 avr. 2017 à 5h42 
can you improve the weapons