Space Engineers

Space Engineers

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MWI -Battleship Cannon MK2 (DX11)
   
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Type: Mod
Mod category: Block
檔案大小
發佈於
更新時間
45.918 MB
2015 年 4 月 11 日 下午 3:02
2016 年 3 月 17 日 下午 4:15
7 項更新註記 (檢視)

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MWI -Battleship Cannon MK2 (DX11)

描述
The Mark 2 Battleship Cannon by Mexpex Warfare Industries(MWI)

The Mk2 is a dual barrel turret based apon the MK1. The slightly larger barrels allows for higher muzzle velosity compared to MK1 aswell as a higher rpm since there is 2 barrels.
The turret has been enlarged to fit the dual barrel and the base is reconstructed to provide a more robust foundation and better blend into the ship using pistons instead of leaving holes as MK1 and MK3 does.

A version of the turret that uses the same base as MK1 ands MK3 has been added

Survival Ready - [YES!]
LOD: YES!

Stats
Size - 5x2x5
Rpm - 25
Muzzle velosity - 600m/s
Elevation = -5/30
Rotation = -110/110
Speed 0.00024
Ai range - 1000m



Unfinished
-Ammo Magazine models
-Balancing?
-Update Icon for round base version
-Round construction model


Known issues
TBA

Other mods
Battleship Cannon MK3
Battleship Cannon MK1
106 則留言
Pitch 2020 年 10 月 6 日 上午 1:18 
Does work - great range, terrible accuracy which renders it obsolete IMO. Thanks.
.Vic. 2018 年 7 月 21 日 上午 9:04 
its says mk3 mk2 is not working
.Vic. 2018 年 7 月 21 日 上午 9:03 
its broken
Ghost722nd 2017 年 1 月 14 日 上午 11:56 
Awesome mod, but after one of the latest updates the texture is pink. Would be great if you fix it :)
Lyze_of_Keil 2016 年 8 月 8 日 上午 12:52 
For some reason cannons wont fire over 600m away Yes i have them set to 1200 still only shoot once within 600. Any suggestions. Great mod btw never had an issue till now.
Mexpex  [作者] 2016 年 3 月 17 日 下午 4:15 
Update: Fixed the infinite reload issue
The_Yrri 2016 年 3 月 16 日 下午 3:33 
@Mexpex - I kinda suspected that =)
Thank you very much, very appreciate your work! Will stick to my own private fix so far.
Mexpex  [作者] 2016 年 3 月 16 日 下午 2:50 
@yrrinotherapy - yes it will be fixed, but ive been busy. PS: I made that thread..
The_Yrri 2016 年 3 月 16 日 下午 12:48 
There is a fix for infinite reload: http://forums.keenswh.com/threads/weapon-modders-infinite-reload-issue-solved.7381234/
Is that possible to fix those magnificient turrets, MexPex ?
BKFighter 2016 年 3 月 9 日 下午 6:10 
I've noticed many weapons hit each other recently as said by @brandonmlucas. Definitly something to look into.