Space Engineers

Space Engineers

313 valoraciones
MWI -Battleship Cannon MK2 (DX11)
   
Premio
Favoritos
Favorito
Quitar
Type: Mod
Mod category: Block
Tamaño
Publicado el
Actualizado el
45.918 MB
11 ABR 2015 a las 3:02 p. m.
17 MAR 2016 a las 4:15 p. m.
7 notas sobre cambios ( ver )

Suscríbete para descargar
MWI -Battleship Cannon MK2 (DX11)

Descripción
The Mark 2 Battleship Cannon by Mexpex Warfare Industries(MWI)

The Mk2 is a dual barrel turret based apon the MK1. The slightly larger barrels allows for higher muzzle velosity compared to MK1 aswell as a higher rpm since there is 2 barrels.
The turret has been enlarged to fit the dual barrel and the base is reconstructed to provide a more robust foundation and better blend into the ship using pistons instead of leaving holes as MK1 and MK3 does.

A version of the turret that uses the same base as MK1 ands MK3 has been added

Survival Ready - [YES!]
LOD: YES!

Stats
Size - 5x2x5
Rpm - 25
Muzzle velosity - 600m/s
Elevation = -5/30
Rotation = -110/110
Speed 0.00024
Ai range - 1000m



Unfinished
-Ammo Magazine models
-Balancing?
-Update Icon for round base version
-Round construction model


Known issues
TBA

Other mods
Battleship Cannon MK3
Battleship Cannon MK1
106 comentarios
Pitch 6 OCT 2020 a las 1:18 a. m. 
Does work - great range, terrible accuracy which renders it obsolete IMO. Thanks.
.Vic. 21 JUL 2018 a las 9:04 a. m. 
its says mk3 mk2 is not working
.Vic. 21 JUL 2018 a las 9:03 a. m. 
its broken
Ghost722nd 14 ENE 2017 a las 11:56 a. m. 
Awesome mod, but after one of the latest updates the texture is pink. Would be great if you fix it :)
Lyze_of_Keil 8 AGO 2016 a las 12:52 a. m. 
For some reason cannons wont fire over 600m away Yes i have them set to 1200 still only shoot once within 600. Any suggestions. Great mod btw never had an issue till now.
Mexpex  [autor] 17 MAR 2016 a las 4:15 p. m. 
Update: Fixed the infinite reload issue
The_Yrri 16 MAR 2016 a las 3:33 p. m. 
@Mexpex - I kinda suspected that =)
Thank you very much, very appreciate your work! Will stick to my own private fix so far.
Mexpex  [autor] 16 MAR 2016 a las 2:50 p. m. 
@yrrinotherapy - yes it will be fixed, but ive been busy. PS: I made that thread..
The_Yrri 16 MAR 2016 a las 12:48 p. m. 
There is a fix for infinite reload: http://forums.keenswh.com/threads/weapon-modders-infinite-reload-issue-solved.7381234/
Is that possible to fix those magnificient turrets, MexPex ?
BKFighter 9 MAR 2016 a las 6:10 p. m. 
I've noticed many weapons hit each other recently as said by @brandonmlucas. Definitly something to look into.