Space Engineers

Space Engineers

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MWI -Battleship Cannon MK2 (DX11)
   
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Type: Mod
Mod category: Block
ファイルサイズ
投稿日
更新日
45.918 MB
2015年4月11日 15時02分
2016年3月17日 16時15分
7 項目の変更履歴 ( 表示 )

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MWI -Battleship Cannon MK2 (DX11)

解説
The Mark 2 Battleship Cannon by Mexpex Warfare Industries(MWI)

The Mk2 is a dual barrel turret based apon the MK1. The slightly larger barrels allows for higher muzzle velosity compared to MK1 aswell as a higher rpm since there is 2 barrels.
The turret has been enlarged to fit the dual barrel and the base is reconstructed to provide a more robust foundation and better blend into the ship using pistons instead of leaving holes as MK1 and MK3 does.

A version of the turret that uses the same base as MK1 ands MK3 has been added

Survival Ready - [YES!]
LOD: YES!

Stats
Size - 5x2x5
Rpm - 25
Muzzle velosity - 600m/s
Elevation = -5/30
Rotation = -110/110
Speed 0.00024
Ai range - 1000m



Unfinished
-Ammo Magazine models
-Balancing?
-Update Icon for round base version
-Round construction model


Known issues
TBA

Other mods
Battleship Cannon MK3
Battleship Cannon MK1
106 件のコメント
Pitch 2020年10月6日 1時18分 
Does work - great range, terrible accuracy which renders it obsolete IMO. Thanks.
.Vic. 2018年7月21日 9時04分 
its says mk3 mk2 is not working
.Vic. 2018年7月21日 9時03分 
its broken
Ghost722nd 2017年1月14日 11時56分 
Awesome mod, but after one of the latest updates the texture is pink. Would be great if you fix it :)
Lyze_of_Keil 2016年8月8日 0時52分 
For some reason cannons wont fire over 600m away Yes i have them set to 1200 still only shoot once within 600. Any suggestions. Great mod btw never had an issue till now.
Mexpex  [作成者] 2016年3月17日 16時15分 
Update: Fixed the infinite reload issue
The_Yrri 2016年3月16日 15時33分 
@Mexpex - I kinda suspected that =)
Thank you very much, very appreciate your work! Will stick to my own private fix so far.
Mexpex  [作成者] 2016年3月16日 14時50分 
@yrrinotherapy - yes it will be fixed, but ive been busy. PS: I made that thread..
The_Yrri 2016年3月16日 12時48分 
There is a fix for infinite reload: http://forums.keenswh.com/threads/weapon-modders-infinite-reload-issue-solved.7381234/
Is that possible to fix those magnificient turrets, MexPex ?
BKFighter 2016年3月9日 18時10分 
I've noticed many weapons hit each other recently as said by @brandonmlucas. Definitly something to look into.