Space Engineers

Space Engineers

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MWI -Battleship Cannon MK2 (DX11)
   
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Type: Mod
Mod category: Block
Tiedostokoko
Julkaistu
Päivitetty
45.918 MB
11.4.2015 klo 15.02
17.3.2016 klo 16.15
7 muutosilmoitusta ( näytä )

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MWI -Battleship Cannon MK2 (DX11)

Kuvaus
The Mark 2 Battleship Cannon by Mexpex Warfare Industries(MWI)

The Mk2 is a dual barrel turret based apon the MK1. The slightly larger barrels allows for higher muzzle velosity compared to MK1 aswell as a higher rpm since there is 2 barrels.
The turret has been enlarged to fit the dual barrel and the base is reconstructed to provide a more robust foundation and better blend into the ship using pistons instead of leaving holes as MK1 and MK3 does.

A version of the turret that uses the same base as MK1 ands MK3 has been added

Survival Ready - [YES!]
LOD: YES!

Stats
Size - 5x2x5
Rpm - 25
Muzzle velosity - 600m/s
Elevation = -5/30
Rotation = -110/110
Speed 0.00024
Ai range - 1000m



Unfinished
-Ammo Magazine models
-Balancing?
-Update Icon for round base version
-Round construction model


Known issues
TBA

Other mods
Battleship Cannon MK3
Battleship Cannon MK1
106 kommenttia
Pitch 6.10.2020 klo 1.18 
Does work - great range, terrible accuracy which renders it obsolete IMO. Thanks.
.Vic. 21.7.2018 klo 9.04 
its says mk3 mk2 is not working
.Vic. 21.7.2018 klo 9.03 
its broken
Ghost722nd 14.1.2017 klo 11.56 
Awesome mod, but after one of the latest updates the texture is pink. Would be great if you fix it :)
Lyze_of_Keil 8.8.2016 klo 0.52 
For some reason cannons wont fire over 600m away Yes i have them set to 1200 still only shoot once within 600. Any suggestions. Great mod btw never had an issue till now.
Mexpex  [tekijä] 17.3.2016 klo 16.15 
Update: Fixed the infinite reload issue
The_Yrri 16.3.2016 klo 15.33 
@Mexpex - I kinda suspected that =)
Thank you very much, very appreciate your work! Will stick to my own private fix so far.
Mexpex  [tekijä] 16.3.2016 klo 14.50 
@yrrinotherapy - yes it will be fixed, but ive been busy. PS: I made that thread..
The_Yrri 16.3.2016 klo 12.48 
There is a fix for infinite reload: http://forums.keenswh.com/threads/weapon-modders-infinite-reload-issue-solved.7381234/
Is that possible to fix those magnificient turrets, MexPex ?
BKFighter 9.3.2016 klo 18.10 
I've noticed many weapons hit each other recently as said by @brandonmlucas. Definitly something to look into.