Don't Starve Together

Don't Starve Together

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Natural Respawn
   
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2015년 3월 31일 오후 1시 35분
2017년 11월 3일 오전 1시 37분
업데이트 노트 36개 (보기)

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Natural Respawn

설명
Nearly all natural objects will respawn in a few days after their destruction, near their original location. Cave items are also included.

Default respawn time: (in-game day) (configurable: x2, x1.5, x1, x0.5, x0.25, x0.0625)
- Plants: 2 days.
- Insects: 4 days.
- Animal nests/houses: 6 days.
- Minable rocks and marble structures: 6 days.
- Monsters: 8 days.
- Misc objects: 6 days.

Restart the game to force-respawn everything in 10 seconds.

Configuration options: chance of respawn
Burned:
- 100% chance by default. (0% - 100%)
- This includes all burnable animal spawns and plants, except ferns.
- Pigman/bunnyman houses and common trees have a reduced chance of respawning.

Dug:
- 100% chance by default. (0% - 100%)
- This includes anything that can be dug except turfs.
- Burrow, sapling, grass, berrybush and common trees have a reduced chance of respawning.

Mined:
- 50% chance by default. (0% - 100%)
- This includes all mineble rocks, statues and marble structures.

Giant rampage:
- 100% chance by default. (0% - 100%)
- This includes everything in "Burned", "Dug" and "Mined" categories.
- Sapling, grass, berrybush, common trees, and houses have a reduced chance of respawning.

Caught by net:
- 50% chance by default. (0% - 100%)
- This includes all insects and fireflies.

Killed:
- This includes clockwork monsters, tentacles and ancient guardian.
- 100% chance by default. (0% - 100%)

NOTE: Small renewable plants will respawn in "picked" state.

Important server information (Apr 13 update)
Before you disable or uninstall this mod, I strongly suggest you to resume (NOT regenerate) the world with this mod enabled for 15 seconds, and then shut down the server and disable the mod. By doing so, you can finalise all respawn processes and exit cleanly.

If you forgot to do so, you can still do it any time.

"Stumps Grow" is not compatible with this mod at the moment.
인기 토론 모두 보기(2)
20
2023년 9월 4일 오전 10시 44분
Bug / Glitch / Compatibility problem reports
Isosurface
1
2015년 12월 10일 오후 5시 03분
Add damaged clockwork monsters
Twitch
댓글 170
robinn57 2024년 8월 30일 오후 1시 21분 
@SmugWyrmling Yep this happened to me. I turned Kill setting to killed. Then started the file back up killed them and save. Had my base there and they turned into not nice neighbors
SmugWyrmling 2024년 4월 13일 오후 1시 52분 
Mod finally broke after a while. clockwork will instantly respawn after they are killed making unkillable versions of themselves until the normal respawn timer they have, this also applies to ancient guardian.
hiboydd 2021년 3월 5일 오후 12시 49분 
If a tree petrifies and i mine it, will a regular tree respawn? Or will it be a petrified one?
Duorhs 2020년 11월 7일 오후 4시 38분 
If I enable this mod after I mine a rock , this rock won't respawn ,right? It seems that it won't respawn destroyed things before the mod was enabled.
Isosurface  [작성자] 2020년 9월 19일 오전 2시 24분 
You have to dig or burn them down
DarkWolf 2020년 9월 12일 오후 1시 24분 
do trees respawn? do you need to leave or dig up the stumps?
Iskeletu 2020년 5월 6일 오후 6시 48분 
hey what if I install this mod after have killing every clockwork on my map, will they still respawn? what about destroyed boulders and pig houses?
Isosurface  [작성자] 2020년 4월 6일 오전 5시 20분 
@leavemealone (for real), monsters that don't respawn after killed, like clockworks.
leavemealone (for real) 2020년 4월 5일 오후 9시 06분 
what does the "rare monsters" config refers to? i couldnt find it on the description or comments
Isaac Hipkiss 2020년 3월 15일 오후 7시 26분 
Also is there a debug command to repsawn all enemies instead of reloading the world?