Killing Floor

Killing Floor

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M72 [Little] LAW
   
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5.967 MB
28.3.2015 klo 13.22
12.5.2015 klo 16.27
2 muutosilmoitusta ( näytä )

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M72 [Little] LAW

Kuvaus
[edit] Released v1.1 where the ammo cost is now discounted (when run on a server, of course). This was done by making the weapon class an extension of the Pipe Bomb weapon, and so that is why the icon next to the ammo counter shows them now. [/edit]

Youtube link if you'd rather watch it there:
http://youtu.be/cF0fb8alj9I

http://steamproxy.net/sharedfiles/filedetails/?id=415583199

A port I'd been meaning to get to for a while now- a one-block weapon that isn't close-range only. By "port" I mean I started with a free model someone had floating around the net, then I retextured, animated, and coded the thing. To save some memory, it reuses stock sound effects from the other weapons, although the firing sound is new-ish.

I made it with an ammo capacity of 8 launchers, so any perk with thousands of dosh to spare can fill up on them. Naturally, Demolitions players will get damage, etc bonuses, but I suspect those will work better when enforced on custom servers. Running around in solo obviously won't give you a price discount.

Code for those running servers:
M72LAW.M72LAW M72LAW.M72LAWPickupCo

MANUALLY-INSTALLED VERSION:
www[dot]mediafire[dot]com/download/fco4chj70b8tekh
For the manual install, just download and extract the folders into the game's directory.
For either installation method, once it the files are in their right places, go to the Mutators tab in Solo and add whichever one you want.

Known quirks:
1-When using it online, the LAW behaves strangely when armed, dropped, then picked up again. Specifically, while it stores the fact that it was armed before being tossed, when picked up again it plays an animation of the tube extending by itself. Nothing game-changing (so far), so I'm not worried too much about fixing it.
2-Perk discounts. While it benefits from SCRN/ServerPerk discounts, it does so in a weird way: the initial purchase is heavily reduced as expected, but the additional ammo price has either only a slight discount (420) or no discount at all (600, same as off-perk initial purchase). I've even been in games where it switched from one to the other during the same trader session. If anyone has ideas for fixing this, please post in the comments.
9 kommenttia
Trader 26.3.2019 klo 11.24 
A new Demo weapon, thanks for sharing!!!
Vic 11.11.2018 klo 22.54 
"Size _is_ everything, lads." :steamhappy:
Großdeutschland Division 24.9.2016 klo 20.10 
Yeah I know it would require to animate the hands. Please do if when you get spare time, right now the weapon looks silly.
Barrage o' Fail  [tekijä] 24.9.2016 klo 20.07 
@RIP Willy Wonka: Doing that requires re-animating the entire thing, since the model's bones are positioned at specific points and the animations constrain the bones to preset relations when used. While I'd like to see it done, it'd require a bit more time than I have available for the forseeable future.
Großdeutschland Division 24.9.2016 klo 19.56 
Please make the LAW it's original size.
Zhong Xina 6.4.2015 klo 3.15 
ah, what a great idea, thanks men :D
Barrage o' Fail  [tekijä] 31.3.2015 klo 13.54 
@[LoD]Kenny: Do you mean the delay between firing and pulling out another one, or the delay between arming it and being allowed to aim/fire it?
DerpyHooves 31.3.2015 klo 9.04 
cool xD only 2 comments XD
Лирика 31.3.2015 klo 5.20 
Сделай ее чуток больше