Arma 3
381 voti
Improved Grenades
   
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Data Type: Mod
Mod Type: Mechanics, Weapon
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24 mar 2015, ore 15:00
14 set 2022, ore 13:07
12 note di rilascio ( visualizza )

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Improved Grenades

Descrizione
Improved Grenades. Increased damage/effective range for all hand and underslung grenades.
Be careful with them! RGOs can now kill.

Arma grenades have always been something of a joke. When a grenade goes off next to an enemy, they often flinch and continue shooting you. After watching Dslyecxi drop a grenade _on_ a prone enemy, and the guy lived, I knew I finally had to correct this rediculousness. I have tried to set damages to realistic values based on military references.

Does not impact or change RHS or ACE grenades.
67 commenti
WOULINX 2 set, ore 23:26 
I think this increase damage x3 more and about x2 range as long as i tested, correct me if im wrong

but the issue is with this mod:

x3 nade = doing damage to the house (changing color black - damaged)
x4 nade = destroying the house (corners of the house are destroyed)

and without this mod (vanilla):

x9 nade = doing damage to the house
x10 nade = destroying the house

when i try to clear houses im using nades for every room, so when i clear the house im always damaging the house and it is breaking my immersion.

Can you make this mod with damage and range sliders?
So we can able to change it according to our desires. I really like the blast radius of the nades with this mod but im not enjoying increased damage.
Sibuscus 10 ago, ore 6:49 
Mod has a lot of potential and was featured in the top 35 best mods for arma 3 on youtube. Unfortunately reading the comments, it seems like it is not very multiplayer-compatible regarding the .bikey file, so will wait for an update
Close 30 lug, ore 1:53 
I cant get the key to work at all, whether required or optional, shame, I heard this is good mod
MikeyB 6 lug, ore 17:30 
Another call out on the ""Warning Message: Picture \images\rgo_logo.paa not found" error. Otherwise an awesome mod. Thanks for creating it
marchie 18 apr, ore 23:39 
is it just me or the bikey in the keys folder is not working ?
Low-Bronze James 16 apr, ore 10:28 
appreciate the responsee @drahkken! i see, it seems like the hand grenades are much more lethal on the same enemies than the 40mm. maybe that is by design? or perhaps the antistasi mod is overwriting the 40mm lethality? in my experience, on the same enemy (who definitely does have armor) the hand grenade will kill after one blast and the 40mm will only make the enemy flinch, even from a relatively close hit. it would take like 5 40mm 'flinches' to kill an enemy
z4driver 9 apr, ore 11:51 
I get the "Warning Message: Picture \images\rgo_logo.paa not found" when the game starts. Mod seems to work OK though. Thanks for taking the time to make it.
Drahkken  [autore] 1 apr, ore 7:28 
@Low-Bronze James they are affecting the vanilla 40mm's. You can test this in the virtual shooting gallery. Toggle the mod on and off and you see soldier's flinch instead of die. I tried to match the documented lethality ranges for the M203 rounds. Perhaps you're shooting soldiers with heavy armor? Armor models this fairly simply...
Low-Bronze James 31 mar, ore 12:13 
i love this mod so much. would it be possible to do something similar with the grenades launched by the grenade launchers? they're frustratingly underpowered atm
Max von Teufel 28 mar, ore 13:18 
Great mod! Just whar Arma III needs!:steamthumbsup: