安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
when i put
LCD_TAG = [My LCD]
---
@0 AutoLCD
Echo
Echo Daedalus Engines Fuel
Echo
DetailsNoNX {G:Daedalus Engines} {Filled} 1
on the PB i was running the script on it just would not run the script. Took this off the PB and works fine
Do you have in-game scripts enabled in your survival world?
Are you getting an error on the screens?
Do you have ownership of the PB and LCDs?
https://github.com/malware-dev/MDK-SE/wiki/List-Of-Terminal-Properties-and-Actions#imybatteryblock
This works for hydrogen, so I believe I am doing it correctly:
PropBool {Hydrogen Tank} {Stockpile} {Hydrogen Stockpile} {Yes} {No}
However this does not:
PropBool {Battery} {Recharge} {Battery Recharge} {Yes} {No}
If I change {Recharge} to {OnOff} it shows up as expected, just fails to recognise the {Recharge} modifier.