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Timboh's Cloverleaf Interchange
   
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11 берез. 2015 о 11:20
21 трав. 2015 о 5:00

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Timboh's Cloverleaf Interchange

В колекціях (1) автора Timboh
Timboh's Marvelous Interchange Emporium
Предметів: 34
Опис
A more realisticly designed cloverleaf interchange than the vanilla one, with parallel ramps improving the capacity of the cloverleaf. It's probably the most common interchange in the world due to its low cost, but they are generally considered obselete in many countries, and are getting replaced/rebuilt everywhere due to weaving problems. But tha won't stop you from having one in your city, right? Just imagine, to have the very last specimen of a dying species in your own town!

2.0 UPDATE - My cloverleaf now has a more cloverleaf-like design. Before the update it had the typical size-saver layout which is used in real life in cramped or urban areas. Now it has a classic cloverleaf design instead.

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Advantages:
+ Easy to retro-fit and rebuild
+ Only features a single bridge, making it easy to plop down in rough terrain

Disadvantages:
- Weaving, the bane of road engineers! Need I say any more?
- It's huge, and takes up a lot of valuable space
- Short ramps, making queues in the interchange a problem

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Cost: 40 550
Upkeep: 476 / week

In-game Description:
A simple, but ineffective interchange in the shape of a shamrock. Interestingly, none of these exist in Ireland.
Коментарів: 29
black_panther559 11 груд. 2024 о 8:08 
@Roadmaster '93

It's potential (and quite bulky), but no lane mathematics. Upon the first exit of each side, it should drop down to the 1-lane / ramp (since you're using a 2-lane exit, then to the 2-lane from the first merge, then back to the 3 lane on the final merge.

Other than that, it's a cool concept.


Happy city building everyone! :steamthumbsup::steamhappy:
KaiKajus 5 берез. 2024 о 8:31 
Work really good! :steamhappy:
Steve Mobbs 90 26 квіт. 2023 о 0:58 
Un estilo que jamás podría haber construido por mi cuenta. Recomendable
hmiersch 23 листоп. 2021 о 8:38 
This design may be shitty but it does have potential for improvement.
- apply what biffa calls "lane mathematics", especially to the side roads that go over and under the bridges. In the thumbnail above they each have only one lane even though they really need 2 lanes.
- eliminate the need to change lanes on those side roads by switching the slip roads around. That way drivers can just follow the lane instead of having to change lanes unless they want to go back where they came from which is rare.
Roadmaster '93 3 листоп. 2018 о 12:07 
Hey mate, I think I built an interchange you don't have in your collection yet. Is that design even existing?
https://steamproxy.net/sharedfiles/filedetails/?id=1552802093
SteelRodent 9 трав. 2018 о 14:34 
In Scandinavia, these interchanges are very common in places where you've got a lot of traffic going through, but not a whole lot going on and off the motorway. In Denmark they're mostly used to connect to country/city roads and not for trading traffic between highways, but sadly CS doesn't quite have the tools to distinguish between multiple road classes.
Wood 27 черв. 2017 о 10:17 
I'd love to see your work ranked in terms of effectiveness at alleviating traffic in high volume interchanges. Of course, this may have already been done.
JJIJJIKING 23 листоп. 2016 о 3:49 
thanks
Timboh  [автор] 26 серп. 2016 о 7:01 
@Ghetto Warfare: Thanks for your comment! I suppose most people don't really think that much about the shape of the roads they're driving on. If they do, they'll notice that most, if not all my interchanges are designs taken from real life. There simply isn't much of a need for any new and revolutionary designs, since the interchanges that we have in real life work almost as intended in-game.

That also applies to the cloverleaf. It's fairly shitty in real life, and just as bad in-game. Then again, if you're going for realism, a cloverleaf is almost a must have, since they exist pretty much everywhere in the world.
Nathalius 26 серп. 2016 о 3:47 
Oh, and good work.