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Read my profile before reading the rest of my comment!
I used the aerial faith plate partially. I could perform a special fling by using uneven portal surfaces.
I can tell this was a BEEMOD retheme export. No full compile. Here's are guides:
http://www.steamproxy.net/sharedfiles/filedetails?id=251265571
http://www.steamproxy.net/sharedfiles/filedetails?id=402740732
Try my SP map?
http://www.steamproxy.net/sharedfiles/filedetails?id=398483361
Try my COOP map?
http://www.steamproxy.net/sharedfiles/filedetails?id=376181211
If you will have questions - you are welcome. First time I thought that hammer is imposible... but some tutorials and practise rules...btw - use this wiki - it is useful https://developer.valvesoftware.com/wiki/Main_Page
Thanks! I am happy that you like it. But I created this level in hammer editor (Authoring Tools). This door is -
1. Create wall
2. press "to entity" and select func_movelinear
3. select direction of movement, sounds and speed
4. place another brush with "trigger" texture
5. place it near this door
6. name door for example "secret"
7. select trigger and in outputs connect to "secret"
Nice chamber btw, thanks bro.