Sid Meier's Civilization V

Sid Meier's Civilization V

53 voti
Artificial Intelligence Human Strategy
   
Premio
Aggiungi ai preferiti
Preferito
Rimuovi dai preferiti
Mostra gli oggetti etichettati con tutti i termini selezionati: Other, Gameplay, Technologies, Policies, BraveNewWorld
Dimensioni del file
Pubblicato in data
Aggiornato in data
1.161 MB
2 mar 2015, ore 20:50
16 lug 2015, ore 16:55
34 note di rilascio ( visualizza )
Devi possedere i contenuti scaricabili per acquistare questo contenuto.

Sottoscrivi per scaricare
Artificial Intelligence Human Strategy

Descrizione
This mod is perfect for players who want increased difficulty without needing to play at king, emperor, immortal, or deity. The AI will play more similarly to a human player and make smarter decisions.

Helps the AI (computer players) use common human strategies like focusing on science and rushing National College.

This mod has DLL changes, so it is not compatible with other mods which alter DLL. The DLL changes in this mod are the same ones found in Artificial Unintelligence and Smart AI.

The computer players now use some strategies commonly used by experienced human players. They will prioritze certain technologies, and build National College much sooner. Like experienced human players, the AI will always complete the Rationalism policy tree.

The AI will keep up with the player in science. The mod includes files from Artificial Unintelligence, so the AI will engage in smarter combat and perform better diplomatically. On King difficulty, you will see AI take Ideologies before turn 250. Normally, the AI do not build National College until after turn 200. With this mod the AI build National College as early as turn 80.
79 commenti
Traveler 3 dic 2022, ore 0:01 
Interesting, I don't think I've ever completed the rationalism tree.
Doddery 30 ott 2020, ore 13:05 
using this mod has caused gold per turn bonus from markets, banks etc % to not work anyone have any idea why? I made sure not to use any other DLL mod
JEELEN 28 ago 2017, ore 9:52 
@mattera5 The AI in Civ 6 is atrocious. It's worse than Civ 5's - and that's not saying much.
Ancient Relic 24 ott 2016, ore 14:16 
Read lower comment first.
Ancient Relic 24 ott 2016, ore 14:15 
Like american natives who lived basically stone age when european colonists came. Still soon indian warriors were equipped with firearms too via trade and looting. And how about criminal activity, organized criminality, like mafia Is it ever been modelled in civ series? Criminality and corruption. It kinda like cut your civs tax profits for sure, if you had high corruption level. And then we have terrorism in modern world. But maybe that is too vulnerable subject to put in civilization game? Just shared some thought. But u could use them if you are modding civ vi.
Ancient Relic 24 ott 2016, ore 14:15 
You are doing right not to judge game before properly testing it and maybe im too quick in my judgements. Anyway, im not buying civ vi just yet, but i most likely will, when first bargains come. Im not sure if that is problem, but it tends in civ v, that if you are doing very well in early and mid game, the end game is bit boring to just wait victory, but not really need to fight for it for real. I sometimes tought should there be possibility to civs that are behind in technology to be able to "buy" advanced weapons?
Praetor Maximus  [autore] 19 ott 2016, ore 16:35 
You need to keep in mind that Firaxis built civ6 from the ground up. AI can only be balanced after every other system is implemented (how will the AI make good decisions?). Thank you for your comment! I might venture into modding Civ6 and since I have a decent idea of how AI works I'll probably start there. My understanding is that ranged units know how to move-and-shoot in civ6 so thats a plus. I'm hoping the battle royale build is an old build and that we will play against smarter AI. Smarter AI can be as simple as changing the importance of certain things, but it can also be much more complicated. I'll judge civ6 AI only after playing the game.
Ancient Relic 18 ott 2016, ore 0:32 
Thank you mmattera5. Your mod makes civ v great game. Without it, the game is best at mediocre. The more i play, the more important i find the difficulty caused by smart AI behavior, not by AI cheating. I use also no cheating ai mod with your mod. By the way, hopefully you improve civ vi AI too, becouse it look terrible by footagevideos. But tell me: Why Firaxis doesn`t make proper AI? Is that so difficult?
Praetor Maximus  [autore] 15 ott 2016, ore 15:12 
I'm not sure why barbarian behavior would be changed by this mod.

Yes, the AI will focus on science in exclusion of everything else since science == OP

Not sure why they didn't build hubble.

Congratualtions for solving this mod!
Satyre 4 mag 2016, ore 23:38 
OK, so I gave this mod a try but I've decided to uninstall. I played a game on Emperor difficulty with also the AI Fair Play mod installed.

I found that Barbarians behaved oddly, not attacking my units unless they had good odds against me. I was in an early situation with 1 brute against 2 barbarian brutes, and they just stood there and never attacked when I fortified, allowing me to take 5 turns to bring an Archer in and wear them down.

Civs in the game focused on science to the exclusion of everything else. They largely ignored trying to get influence with city states, and there were only a few wars in the entire game.

This allowed me to build up gold and earn the alliance of each city state. While they were all focusing on science and building spaceship parts, they didn't make the Hubble Space Telescope, so I was able to build it and easily use the 2 great scientists to earn globalization and win diplomatically at turn 374.