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Ilmoita käännösongelmasta
I kept dying by around the minatour stage untill I started crafting, and then things became super easy.
equipment priority: umbral weapon > +vit > heavy gears > armor + charm option
for mercenary: either paladin (25% -2 expose) or wizard (25% confuse enemies) is a good choice
crafting:
heat meter 0-4 and durability > 30, [3] (max durability lose = 20)
heat meter 5-6 and durability > 15, [2] (max durability lose = 5)
heat meter WARNING or more, [4] (returned heat meter to 4 or less) (max durability lose = 5?, not sure about this one)
only use [1] when you need some progress (max durability lose = 3)
for gears: focus on +vit first, then heavy armor and heavy shield if possible (shield can be light, medium or heavy, each one have their own use), umbral weapon is a must (for max survivebility), ignored the attack value since you will dealt damage mainly from mantra + bloodthurst (but have at least 100 wis for passive mp regen is recommend, due to sap may be a problem if you don't have some wis), for armor and charm option: cloaking (-1 expose), deflecting (-5% damage), enraging (+1 rage per turn to refil rage meter after cursed), voodoo (reflect 100% damage, this not help your survivebility so choose it carefully) and mending (heal 1% per turn, worse option that other choices, but better than nothing)