Sid Meier's Civilization V

Sid Meier's Civilization V

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TarcisioCM's The Xiongnu
   
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12 feb 2015, ore 5:01
27 feb 2015, ore 4:09
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TarcisioCM's The Xiongnu

In 1 collezione di Bubblegum
Tarmont's Civilizations
31 elementi
Descrizione
Adds the Xiongnu Civilization under Modu Chanyu. Requires Brave New World.

The Xiongnu was the first, as well as one of the longest living of the nomadic empires of the eurasian steppes, centered around today's Mongolia and the Inner Mongolia region of China. Its borders with China were delimited around the first Great Wall, built by the Qin dynasty to stop their advances.

See my thread[forums.civfanatics.com] on CivFanatics for more civilizations.

Manual download here[dl.dropboxusercontent.com]

The Xiongnu

Firsts of the Eternal Blue Sky:
Build settlers and acquire plots much faster before entering the Classical Era, and cities founded during this time generate +1 Happiness. Cities produce military units while training settlers.

Altaic Rider:
Warrior replacement for the Xiongnu. Grants +1 movement point to stacked Settlers (And the Altaic Rider has one extra move himself, but he loses all movement points when entering rough terrain). While being built, has a production discount for every Horses resource and featureless plains or grassland tiles inside the city's limits.

Yurt Camp:
+1 Production. Can be built by any military unit in featureless grassland or plain tiles inside Xiongnu territory, and cannot be built adjacent to another Yurt Camp or to a City. If the military unit moves away, the Yurt Camp is removed. Increase the production gained towards military units while building settlers. The unit using the Yurt Camp damages itself to heal friendly units of the same type up to two tiles away (Effect halts if that would kill the unit).
Supported Mods:
Credits:
47 commenti
Scotty Fox 1 mag 2019, ore 16:49 
The Dropbox link for those custom textures is not working.

Do you have an updated link for those custom ingame textures?
Miles5280s 14 apr 2017, ore 13:12 
Modu Chanyu is dangerously competent when played by the AI; he always seems to be militarily snowballing if he has any room to expand early. Cool stuff.
Kang Youwei 27 giu 2016, ore 16:28 
@Axatoramus Xiongnu language origins may have been Turkic, may have been Mongol, IIRC, the jury's still out on that one.

Also, no need for you to go around calling people racist bigots. It's unprofessional, a quick point about their error shall do.
Miles Conagher 15 dic 2015, ore 12:53 
KHAAAAAAAAAAAAAAAAAAAAAAN
axatoramus 31 lug 2015, ore 19:10 
Mongols ARE NOT TURKIC
axatoramus 31 lug 2015, ore 19:10 
Also, HUNS WERE NOT TURKIC
axatoramus 31 lug 2015, ore 19:10 
Xiong Nu were NOT TURKIC

Yenisey were NOT TURKIC


You are a racist bigot and a fool, Yenisey Khagan. If just the people here knew what you are all about.
Bubblegum  [autore] 26 lug 2015, ore 12:55 
no lol
bugge 16 giu 2015, ore 21:37 
Mod installed OK but couldn't find them in the Setup until I included the Mongols DLC. Obvious dependency is obvious I guess but the usual warning in red text were absent.
JEELEN 22 mag 2015, ore 23:56 
@TarcisioCM Something is off with the horse unit support. I currently have 3 Horsemen and 6 Horse, but mousing over the Horse resource/support shows: "5 Horse, 4 used". So my 3 Horsemen use up 5 Horse plus 1 Horse simply disappears from resources.