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So in a 3 front, 3 back 'block' a central paladin can heal 5 other characters, whereas a left side and right side paladin can only heal 3 other characters.
Bard - they always have points. it all depends where your bard is - if you have a front line tank, you need vit, if not - what you listed would do.
Thief - both of those should stay at roughly 1/2 of the level you are at. This makes traps and disarms doable, but not that much of a pain. For armors, I think 10 is a good sweet spot, or 12 if you find something you can't really use.
Icy Touch, do you max it to 5? I've read that it's one of the best spells that you can use even end game to freezelock an enemy while you kill the other enemy. But you seem to ignore it altogether.
Bard, I have a shit load of skill points. That's after taking Mercantilism and Object Identification and Learning every level, plus all the songs you listed. Should I raise Bow, still only go for CON & SPD, and get STR through accessories? That will make him stop being useless after buffing.
Thief, do I keep getting Lock Picking and Trap Disarming forever? Is there a sweet spot where I stop, like 8-10 for Armors?
Maxing something out is situational. As far as songs go, I max out courage ASAP (it maxes out at 5). Other skils - well... depends on the party... I'd readily help.