Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Sebidee's All Factions Auxilia
   
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1 лют. 2015 о 18:01
25 верес. о 13:15
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Sebidee's All Factions Auxilia

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- Updated 25.09.2024
- Save Game Compatible.

Hello everyone! This mod has been updated!

Please also check out my new mods for Warhammer 3.



If you would like a mod that adds tons of new units to the auxiliary system them please subscribe to Job 4 a Cowboy's mod :) Job 4 a Cowboys Expanded Auxiliaries


This simple mod adds the auxiliary system to all other factions. It's been done before but this one is a little different.

How is this mod different?

NEW AUXILIARY BUILDING CHAIN
- This mod adds a new building chain from which the auxiliaries are recruited. It comes with it's own icon and technological requirement. By adding a new chain rather than putting the auxiliaries in an existing building you stop that building from becoming overpowered as well as giving you more choice in your province layouts.

BARBARIAN HANDICAP
- It is more difficult to use the auxiliary system while playing as the barbarians. Barbarians may only build the auxilia chain in province capitals. I think barbarians would need the extra organisation of a large city and auxiliaries would only be willing to fight for them if they were dominant in the province. The new building is part of the military buff chain.

FACTIONS DO NOT GET THEIR OWN AUXILIARIES
- Simple, factions are not able to recruit auxilliaries if they already have that unit in their own roster. So, Athens can't recruit Auxiliary Hoplites and the Arverni can't recruit Auxiliary Celtic Warriors. This stops duplicate units turning up in your recruitment menu and also means that you will still be required to build your regular military buildings too.

This will be included in the final overhaul. Thank you and I hope you enjoy the mod :)

Sebidee
Коментарів: 206
Sebidee  [автор] 10 жовт. о 14:20 
That's ok, good work :)
Alex250 10 жовт. о 13:14 
Hi, I upload your mod compatible with Para Bellum. I meant you of course and link this mod to give your well deserved credits.

I hope this not make angry, if you dont like I will delete my mod of course.

Thanks.
Alex250 9 жовт. о 1:16 
I found the problem, is in: units_to_groupings_military_permissions_tables. But removing it makes the mod useless(dont work), deleting socii hastati solves the issue.
Alex250 9 жовт. о 0:27 
@Sebidee the issue with the Socii Hastati garrisoning every city in the map is with the mod Para Bellum, in vanilla doesnt happen. So now I will try again fix it.
Alex250 9 жовт. о 0:22 
Maybe but is unnecessary because DeI have an AOR system for all factions
MHEMED 9 жовт. о 0:05 
Hey i want to ask if this is DEI compatible? thanks Sebidee
Alex250 8 жовт. о 12:04 
I tell you comrade, let me your ears. Those traitors are garrison any city to take vengeance on fellow Romans
Sebidee  [автор] 8 жовт. о 11:59 
Don't know why you're saying that it's completely false
Alex250 8 жовт. о 9:32 
I cant fix that, I hope can you fix it soon. Isnt gamebreaking but is hilarious see Socii Hastati defending Nisa hahahaha(and every settlement of the map xd). Thanks!
Alex250 8 жовт. о 6:08 
Thanks. I discover a strange thing: all factions get a 2 socii hastati as garrison in the main building(not auxiliary, I mean City capital and minor settlement). I try to discover with RPFM what causes it but Im not lucky