Cài đặt Steam
đăng nhập
|
ngôn ngữ
简体中文 (Hán giản thể)
繁體中文 (Hán phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (tiếng Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
I've tested with creating the gear as two cases:
1. Spawned frozen with GA and then unfeezed it with physgun
2. Spawn unfrozen with GA
In both of these cases the gear should remain unfrozen after AdvDupe2 paste.
If you are using AdvDupe1 or the integrated duplicator you cannot achieve this behavior.
The ones above will copy the gear and use the internals when creating the dupe
This means it will use the flag form GA labeled "Freeze piece" when pasting. a.k.a the
setting the gear is created with.
I see this can be easily achieved why marking AdvDupe2 control as enabled:
Option: "Preserve frozen state after paste"
Hint: "Makes props have the same frozen state as they were copied"
Please use AdvDupe2 in cuch case.
https://steamproxy.net/sharedfiles/filedetails/?id=773402917
Weird ... Have to ceck this
Yeah. Just connect two racks to one spur gear