Alan Wake

Alan Wake

1,482 ratings
100% Achievement Guide + DLC (by THN)
By The Horror Network
100% Guide by The Horror Network
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Introduction

Note: There have been look-a-like copycat guides popping up. If it's not labeled by THN (The Horror Network), it's NOT one of mine and therefore not up to the quality that I aim to provide.

Welcome to the Alan Wake 100% completion achievement guide.

Aside from the megaton of collectibles to be found within the game, there aren't a lot of missable achievements thanks to the ability to reload chapters. However, keep in mind that Drink 'Em Both Up Up requires you to play a jukebox twice during the same game; reloading a chapter to attempt to obtain it will not work.

I saw a few people complaining about the pure video guide, so I decided to make a text based one. I hope that it proves beneficial for you.

To obtain all of the achievements, expect to play through the game a minimum of two times. Once on Easy and then again on Nightmare. Nightmare difficulty can only be unlocked once you complete the game. I highly recommend to do the collectibles, chapter specific and misc. achievements on Easy, to save yourself some time.

This guide is considered COMPLETE
> If you have anything insightful to add, please leave it in the comments below.
> If you're looking for boosting/co-op partners, feel free to use the comment section.
> IF ANY DLC IS ADDED, PLEASE LEAVE A DETAILED COMMENT SO I CAN CHECK IT OUT.

Story Related
Follow the Light
Take a night course of light education.
Story related, cannot be missed.

Nordic Walking
Take a walk through the logging area, meet one of the quirky locals.
Story related, cannot be missed.

Bright Falls' Finest
Call for help.
Story related, cannot be missed.

Under a Thin Layer of Skin
Defy the park ranger.
Story related, cannot be missed.

Park Ranger
Enjoy the sounds and sights of Elderwood National Park.
Story related, cannot be missed.

Wheels Within Wheels
Meet the kidnapper.
Story related, cannot be missed.

Perchance to Dream
Take a moment to reflect on past events.
Story related, cannot be missed.

Gatekeeper
Cut the power to the transformer yard.
Story related, cannot be missed.

The Lady of the Light
Discover the secret she guards.
Story related, cannot be missed.

Tornado Wrangler
Defeat the tornado.
Story related, cannot be missed.
Chapter Specific
Child of the Elder God
Have a rock'n'roll moment without dropping to a low health state.
At the end of Episode 4, you will come to a stage at the Anderson Farm. This will be a fairly lengthy battle sequence where Alan has to battle the Taken, but luckily there is a ton of ammo laying around. As long as you don't drop down to the last bar of health, you will obtain this achievement. Just play it smart, the Taken cannot spawn behind you so pay attention to both the left and right sides of the stage. When Barry flicks on the stage light, run into it to heal up. This should be very easy on the Easy difficulty, although I obtained it on Hard. If you mess up, simply reload the checkpoint.

Meet the Deadline
In ''Mirror Peak,'' make it from the Coal Mine Museum to Cauldron Lake in 30 minutes.
Quite possibly the most annoying achievement of the game, this occurs during Episode 3 Chapter 2 (Mirror Peak). Alan sucks at running, and takes forever to recover from a sprint, but dash as much as you can from the beginning through to the end. You can avoid a lot of fights here, so getting good at dodging Taken is beneficial. You can also run past the Steam Engine and the possessed items before it to save a lot of time. The "timer" for this begins after the phone call at the Mine Museum, and you can reload checkpoints to reset the time if you messed up along the way.

An Idyllic Small Town
Make it through ''Night Life in Bright Falls'' in one go without dying or restarting even once.
This occurs during Episode 5 Chapter 1. This isn't exactly difficult, especially if you just pace yourself, pay attention and hoard your powerful weapons. Make sure to do this on Easy to a smoother time, but it isn't impossible on Hard.

Gunless Wonder
Make it to Cauldron Lake without firing a single shot in ''On the Road to Cauldron Lake.''
Don't be an idiot like me and do this on Hard, save yourself the agony and do it on Easy. You will need to make it through Episode 6 all the way until the last boss without firing a single shot. Keyword, Flashbang. Flashbang Grenades are going to be your best friend. To conserve them, use Flares to shield yourself from oncoming Taken and then sprint away from the danger toward a safe haven. If you don't have a Flare, or come to an unskippable amount of enemies, Flashbang them. And run like the wind.
Kill Related
They're Heeeeeere!
Inanimate objects shouldn't move of their own accord. Put a stop to this affront, oh, say, 20 times.
This should come with natural progression. The possessed items will not begin until part way through Episode 3, but they are plentiful. Put them to rest with your Flashlight.

Heavy Metal
Survive the bulldozer attack.
There is an area during Episode 3 where Alan will come face to face with a giant possessed Bulldozer. This achievement can be missed if you choose to run past the Bulldozer, so make sure to kill it on your first playthrough by shining your Flashlight on it like all other possessed objects. If you have the Flare Gun and ammo, shooting it a few times also works.

Iron Horse
Encounter a steam engine.
Near the end of Episode 3, when Alan walks into the Ghost Town, you will be attacked by separate parts of a Steam Engine. This achievement can be missed if you choose to run past these Steam Engine parts, so make sure to kill it by shining your Flashlight on it like all other possessed objects. You will need to kill both objects for the achievement to pop.

If It Flies, It Burns
Burn 1,000 birds.
This may sound like an incredibly daunting task, but it actually only takes about 10-15 minutes. Once you are nearing the end of Episode 2, Barry will be in a cabin and complaining abou weird birds. The birds will then begin divebombing Alan, and you will need to kill the flocks before you can progress. The only way that birds can be killed are with Flares, Flare Guns and the Flashlight. Right before this section, if you went to the emergency box in the second-last safe haven, you should've gotten a Flare Gun and some ammo. Save that ammo, kill the six Taken, and progress onward to the cabin and to another safe haven. This safe haven has more Flare Gun ammo. You should have 5-7 Flare Gun ammo by the time you get to Barry. Simply expend all of your ammo when the birds are divebombing you, and then reload your checkpoint. You will be at the safe haven closest to the cabin and with all ammo in tact.

The Six-Gun Scribe
Defeat 100 Taken with the revolver.
The Revolver will be your primary go-to weapon anyway, so this achievement should come through natural progression during your first playthrough.

It's Not Just a Typewriter Brand
Defeat 50 Taken with a shotgun.
The Shotgun is pretty common. If you're playing on Easy, don't worry about conserving your ammo. Even though the Shotgun will help take down the big Taken easier, use your shots on the regular Taken to get the achievement quicker. If done right, you should be able to nail the Revolver, Hunting Rifle and Shotgun achievement in one playthrough.

Two for the Price of One
Kill two Taken with a single shotgun blast.
Not incredibly difficult. Vanquish the darkness around two taken with your Flashlight and wait until they are within close proximity to each other, then blast them. Make sure they are fairly close to you, as the Shotgun doesn't have a very long range.

Taken Season
Defeat 50 Taken with the hunting rifle.
The Hunting Rifle isn't implemented as much as the Shotgun, and it's more powerful. Make sure to take the Hunting Rifle and all the ammo you can whenever you see it. Don't worry about conserving your ammo, and even though this gun is very effective on the big guys, take out the regular Taken with it and you'll get the achievement during your first playthrough. The best place to grind out these kills is during the stage battle at Anderson Farm during the end of Episode 4.

What Light Through Yonder Window
Defeat 50 Taken with the flaregun, the way Shakespeare intended.
Flare Gun ammo is scarce, so when you do plan on wiping out some Taken with it make sure that you get 3-4 of them at once. Try to lead them in a circle before vaporizing them, to get them within close proximity to one another. You should still get this one within your first playthrough, just don't be so stingy with the ammo that you end an Episode without expending it all.

Come One, Come All
Kill four Taken with a single shot from the flaregun.
There is plenty of opportunity to obtain this achievement, especially while going for What Light Through Yonder Window. Wait until you have four regular Taken (sometimes the big guys don't die with one Flare Gun shot) and attempt to exterminate them together.

Thunder and Lightning
Defeat 50 Taken with flashbang grenades.
You'll be introduced to Flashbang Grenades during Episode 3, and this is one of the best places to get Flashbang kills. The game will throw tons your way, just make sure to use the Flare Gun killing method of luring the Taken into a group together before blasting them. If you're lucky, you'll get this by the end of Episode 3. If not, there will be plenty more Flashbang Grenades throughout the game.

Sound and Fury
Kill four Taken with a single flashbang.
There is plenty of opportunity to obtain this achievement, especially while going for Thunder and Lightning. Wait until you have four regular Taken (sometimes the big guys don't die with one Flashbang Grenade) and attempt to exterminate them together.

Collateral Carnage
Defeat 20 Taken with indirect means.
You'll need to vanquish 20 Taken with what are basically environment kills; electrified fences, explosive canisters, etc. There are big red explosive canisters throughout the game, shoot them once and they'll explode. However, this achievement is easily gained at the end of Episode 4 during the stage battle at Anderson Farm. Many of the Taken will be killed by the fireworks at this point.

Right of Way
Drive over 15 Taken.
The first time you'll have a car is during Episode 2, and it's easy to get this achievement during that time. Kill any Taken that you see, first by boosting your headlights and killing the darkness that makes them invulnerable, and then drive into them.
Collectibles
Carny
Knock over five can pyramids.
There are 12 Can Pyramids in total, but you only need to shoot down 5 of them. Refer to Collector's Edition for further details.

Finders Keepers
Discover 5 hidden chests.
Refer to Collector's Edition for further details.

Every Nook and Cranny
Discover all of the hidden chests.
Refer to Collector's Edition for further details.

Damn Good Cup of Coffee
Discover 25 coffee thermoses.
Refer to Collector's Edition for further details.

Hypercaffeinated
Discover all coffee thermoses.
Refer to Collector's Edition for further details.

KBF-FM
Listen to all of the radio shows.
Refer to Collector's Edition for further details.

Couch Potato
Watch every single TV show.
Refer to Collector's Edition for further details.

Bright Falls Aficionado
Absorb every bit of local history and culture.
Refer to Collector's Edition for further details.

Paging Mr. Wake
Find 25 manuscript pages.
Refer to Collector's Edition for further details.

Picking Up After Yourself
Find all of the manuscript pages in Normal mode.
Refer to Collector's Edition for further details.

Collector's Edition
Find all of the manuscript pages in the game, including the ones in Nightmare mode.
Hands down, the best collectible guide for Alan Wake can be located here[www.xboxachievements.com]. It's color coded and even has the missable acheivements outlined, in order, so you don't miss anything at all.
Misc.
Drink 'Em Both Up
Put de lime in de coconut twice.
This is a two part achievement, and failing to do either part negates you from obtaining it during your playthrough and you will have to start all over. You must use the Juke Box in the diner twice at two completely separate instances.
The first time will be during Episode 1, after Alan and Alice get off the Ferry. The Andersons will be near the Juke Box and ask you to play a song for them. Oblige by going up to the Juke Box and pressing B.
The second time will be during Episode 5, you will be with the Sherrif. After you open the gate and reach the main road, head left and go into the diner; which is clearly visible as long as you're looking at the store signs. Go inside and switch on the Juke Box. If you're following the collectible guide, you'll have to go in here anyway.


Medical Opinions
Listen to Hartman's recordings.
This achievement occurs during the beginning of Episode 4. When the darkness takes over and Alan gets access to a key, you'll be able to go into the staff wing. Opposite a picture of hartman, there's a small room with paintings and a manuscript page. There's also a tape recorder on the desk. You will need to push the button 3 times to gain this achievement.


Boob Tube
See what's on TV.
Right before escaping the darkness during the end of Episode 4, there will be a TV that you need to turn on.


Back! Back, I Say!
Save yourself with a flare.
You will need to be in a low state of health, aka the last bar of health. Once you are, whip out a flare and hold it (don't drop it).

Float Like a Butterfly
Perform a cinematic dodge.
Refer to Missed by a Mile for further details.

Missed by a Mile
Perform a cinematic dodge 20 times.
This should come with natural progression. Dodge by pressing the LB button and pressing a direction on the joystick, sometimes it will trigger a slow motion, close up dodge. You can't control when these will happen, but it is quite often.

Energized!
Use 100 batteries.
This won't take long to unlock through natural progression. Batteries are what enable you to boost your Flashlight, and you can hold up to 20 batteries at one time. Just keep doing what you're doing.

Departure
Complete the game on Normal difficulty.
Refer to Alan, Wake Up for further details.

Hardboiled Writer
Complete the game on Hard difficulty.
Refer to Alan, Wake Up for further details.

Alan, Wake Up
Complete the game on Nightmare difficulty.
Nightmare difficulty will only unlock once you complete the game. This means that you will need a minimum of two playthroughs to fully complete Alan Wake. The difficulty here isn't a big leap, the enemies will take the same amount of hits as on Hard but they'll do more damage to you. There is also less ammo. My advice is to use Flares to make the Taken back off, and then run; every opportunity you get. Try not to fight unless you have absolutely no other choice. The only collectibles that you should be going for during your Nightmare playthrough are the Nightmare manuscripts, and they shouldn't be far out of the way. So conserve ammo, dodge and run.
The Signal DLC
A Friend in Need
Special 1: Find someone to help you.
Story related, cannot be missed.

A Friend Indeed
Special 1: Follow the signal to its conclusion.
Story related, cannot be missed.

Fast and Furious
Special 1: Make it through the final battle in less than 1 minute and 30 seconds.
Kill the TVs with the Flare Gun and Flares. While you're in the apartment, use a Flare to make the TV go through the wall and then jump down and immediately fire your Flare Gun into the TVs. Continue outside and you will see a boat crash on the dock. When this happens, pull out a flare and drop it, then use the Flare Gun to take out the shadow. If done right, you will have the achievement hen the boat disappears.

Words Will Never Harm You
Special 1: Trigger all of the furnaces in the basement.
The basement will be filled with furnaces that have the word "blast" around them. Shine the Flashlight to make each furnace blast. The achievement will unlock when you blast the last furnace.

License Revoked
Special 1: Complete the episode without using a single vehicle.
You will come to a bigger area inside of a Sawmill, where the word "Wheels" will be written multiple times. If you shine your Flashlight on these words, Jeeps will begin to unlock. Avoid shining your Flashlight ont he words and continue toward your objective.

Run-On Sentence
Special 1: Complete the episode without reloading the game or restarting a checkpoint.
You will need to complete the entire episode of The Signal without dying or reloading your game. It's fairly easy if you make the best use out of Flares and Flare Gun ammo. Run whenever you can and if you're surrounded by Taken, make them back off with a Flare.

Tick Tock
Special 1: Discover 10 hidden alarm clocks.
What is DLC without collectibles? You'll know when an Alarm Clock is nearby due to its ticking sound, so walk up to the Alarm Clock and press B to pick it up. There are 10 in total.

Alarm Clock 1: The first alarm clock can be found in the first few minutes of going into the Oh, Deer Diner. After obtaining the flashlight and gun, go toward the entrance to the diner. There will be a large Taken that appears from the kitchen. It’s in the kitchen next to the sink.
Alarm Clock 2: Right after passing through the gate into the playground, you’ll see a few trees that have been knocked over. Jump over these trees, and the clock is sitting on a bench beneath them.
Alarm Clock 3: After trekking through the basement, you eventually come across a staircase that has the word “climb” at the top. On the opposite side of the staircase, you’ll see a chair. The alarm clock is on the chair.
Alarm Clock 4: When you first see the TV of Alan talking about the invisible Taken, continue going straight through the woods. After a bit, you’ll see a sign and an overturned train cart next to the train tracks. The clock is on the edge of the cart.
Alarm Clock 5: Traveling along the train tracks, toward the Sawmill, you’ll come across the word “Turrent.” Shine your flashlight on this word, and you’ll see that turning on the new floodlight will open up the area underneath the circus tent. The alarm clock is inside on a box.
Alarm Clock 6: You’ll come to an area where there are loads of streetlights. Continue going down the hill until you see a gap in the rocks. There is a little fence there that over-looks the final area of streetlights. Head behind the fence, and the clock is on a rock behind it.
Alarm Clock 7: When you enter the large open area of the Sawmill, you’ll see the words; “Red Box” and “Wheels.” From the entrance, continue straight. The clock is sitting on a pile of lumber near a building filled with more lumber in it.
Alarm Clock 8: You’ll come to a point where you are traveling underneath a dock. Continue on until you see the word “climb” shine your light on it, and climb upwards. Turn around, and go toward the end of the pier, and the clock is at the end.
Alarm Clock 9: After facing off against the chainsaw Taken, you’ll see a log-cabin. Off to the left of the cabin, is the clock. It is sitting up against the fence.
Alarm Clock 10: After entering Alan’s apartment, head into his office. The clock is on his lounge chair, near a lamp.


Cardboard Companions
Special 1: Discover all of the cardboard standees.
There are a total of 6 Cardboard Standees, and each one will be of a different character.

Cardboard Standee 1 (Otis Anderson): After exiting the Tool store, take a right turn, and go towards the side of the building toward the street. You’ll find your first standee, Otis Anderson, there next to the fence.
Cardboard Standee 2 (Sarah Breaker): After hopping over the fence, you see a focus point where there’s a street that’s no longer there. Continue going left, and you’ll see plenty of words to shine your flashlight at. Among these words, is the second standee, Sheriff Sarah Breaker.
Cardboard Standee 3 (Barry Wheeler): After fighting off the deer float, and the truck, you should unlock the key to getting into the Church. Head inside, and Barry Wheeler’s stand is off to the left when entering. Behind all of the pews, near a window.
Cardboard Standee 4 (Cynthia Weaver): After using the massive floodlight shining on the moving words “Bridge,” you’ll see three train carts fall from the sky. Drop through the first one, and look off to the right. The standee is on a little cliff.
Cardboard Standee 5 (Tor Anderson): After running through the area of 1000 streetlights, you’ll come to an the entrance to the Sawmill. Before entering, there is an overturned Crane. Off to the right, you’ll see the
standee behind a tree.
Cardboard Standee 6 (Alice Wake): After jumping out of the warehouse building, you’ll come to the area with the words; “Memory,” “Bridge” and “Bridge.” Off to the right, you’ll see a truck next to a very large crane. Head toward the truck, and turn right again. The standee is in front of a pile of wood, next to the back end of a truck.
The Writer DLC
Ding!
Special 2: Complete the elevator ride.
Story related, cannot be missed.

Kill Your Darlings
Special 2: Defeat the final obstacle between you and your goal.
Story related, cannot be missed.

Creative Space
Special 2: Discover the secret area.
Refer to the below video guide for an easier time.


Heartbreaker
Special 2: Have some poison poured in your ear.
It's possible to skip this achievement. You will come to a scene where Dr. Hartman is talking to you, and after a long conversation you must press the recorder nearby. Once it ends, the lights will turn on. Remember to stay until the conversation has ended, otherwise the achievement will not unlock.

Go Gentle Into That Good Light
Special 2: Make it through the approach to the lighthouse without firing a weapon.
After speaking wtih Zane, you will find the word "Ignite". Head up a hill with words that say "Clear". Use these words as fast as you can to clear away the rocks. When you eventually get to a safe haven, the achievement will unlock. If you fire a shot by accident, reload your checkpoint.

Whirlwind
Special 2: Make your way past the tornado in under 60 seconds.
Explaining with text is quite difficult. Review the video guide below for an easier time.


Iron Will
Special 2: Survive the final encounter without being seriously hurt.
"Seriously Hurt" means without dropping down to the last bar of health. If you happen to take too much damage, reload your checkpoint and try again. Use Flares when the birds are bombarding you, and just try to take out the enemies as quickly as possible.

No Punctuation
Special 2: Complete the episode without reloading the game or restarting a checkpoint.
Another no dying achievement, which become just as tiresome as the collectible achievements with this game. You know the drill, play it smart, dodge, use Flares, run when Alan isn't sounding like he needs an oxygen tank, etc.

Licensed Properties
Special 2: Discover 10 Night Springs video games.
As the achievement tag states, there are 10 collectibles in all. Luckily, the Video Games are the only thing that you have to collect this time around.

Video Game 1: Shortly after the episode starts, you'll climb a ladder that leads to a hedge maze. Follow it to the left when given the option (the right leads to Barry).
Video Game 2: After fighting off the first group of enemies, you'll enter the cabin and see Barry. Turn around from where he is and you'll see a fireplace with the game on the left side.
Video Game 3: Just as you start walking outside of the above cabin (through the back), go down the stairs heading straight and you'll see it on your left.
Video Game 4: You'll get to a word that says "cabin" after using a floating boat. Create the cabin with your flashlight, then enter and exit it right away. The cabin will start spinning in circles. Wait until you see the edge (cabin will be upside down) with the chimney. Now wait until it spins enough to where you can walk to the next area and grab the collectible.
Video Game 5: Once you get to the gas station, look to the right and you'll see the DeerFest truck. Go right and into the terrain and you'll find a bed without a mattress with a game on it. There is a lot of Taken, so you may want to grab it and run to the nearest Safe Haven.
Video Game 6: Eventually you'll come to the big bridge with lights everywhere and two trucks. One of those trucks has logs on it. Go straight and around the truck. Keep an eye out to the right to find the collectible.
Video Game 7: After climbing the bridge, then using the tree to get down to ground level, keep to the left-most path. You should see a big object that is rusted, and it's back behind and to the right of it.
Video Game 8: In the rusty plane you used to cross the gap, there is a video game. Go to the back end of the plane and you can jump inside and get it.
Video Game 9: Before going inside the lighthouse, go around and behind it. The game is on a red chair.
Video Game 10: After climbing the lighthouse, you'll enter a cutscene. Once it's over, you'll be facing the bridge and sign "Divers Isle". Turn completely around and run up the hill all the way to the top. The last collectible is on the left on a stump.
Wrap Up
Good luck in your achievement hunting!

Achievement Guide written by The Horror Network / Deathless Void.
Do not redistribute this guide without my express permission.

This guide is considered COMPLETE
> If you have anything insightful to add, please leave it in the comments below.
> If you're looking for boosting/co-op partners, feel free to use the comment section.
> IF ANY DLC IS ADDED, PLEASE LEAVE A DETAILED COMMENT SO I CAN CHECK IT OUT.

Note: There have been look-a-like copycat guides popping up. If it's not labeled by THN (The Horror Network), it's NOT one of mine and therefore not up to the quality that I aim to provide.


84 Comments
yupsi 23 Dec, 2023 @ 7:44am 
The "Go Gentle Into That Good Light" description is really misleading. You speak with the Zane pretty much the first 10 minutes of The Writer, and already have the objective of "Reach the lighthouse". I made it from there to the large bridge without using weapons and got stuck trying to fit past the Taken on the walkways :cluck: Please correct!
ICountFrom0 1 Nov, 2023 @ 1:54am 
The "collector edition" guide you link to, links to a "tinypic" that's gone.
[JC]Westenra 7 Aug, 2023 @ 1:45am 
@Sabl true the jumping segments are nonsense, but yeah you should definitely get American Nighmare, if not for the improved combat then the ending which wraps everything up quite nicely in my opinion.
Sabl 6 Aug, 2023 @ 4:35am 
I did actually managed to beat it after replaying again and not using any flares or flashes until the final encounter and just spamming like all 10, but now I’m stuck on the second dlc with no death where I have plummeted to death like 15 times on the beautifully crafted jumping section mechanics. I really don’t understand why those dlc were even made they bring nothing to the story, and as i understand i need to buy American nightmare to even get the ending, not even a true ending, just an ending.
[JC]Westenra 5 Aug, 2023 @ 10:17am 
@Sabl for the 1:30 achievement just play on easy and pack lots of flare gun ammo, you can kill that thing in seconds! The no death one however did give me infinite trouble. But don't write off the developer, all of their games are absolute knockouts!
Sabl 5 Aug, 2023 @ 7:16am 
Thank you for the guide, never buying the game from those developers again. I had the game in my library for 10 years so i decided to go and get all achievements. Some seriously brain damaged people made this so difficult specially the dlc achievements with 0 death and 1:30 final encounter. I had souls bosses that was easier and this was supposed to be story game?? Not to mention the nightmare difficulty on main game that is bs in itself. Company blacklisted
Bulbasaur 12 Jul, 2023 @ 3:24pm 
Sorry but I can't find the Let There Be Light achievement
oscareatsass 27 Jun, 2023 @ 10:33pm 
Is it possible to get the Nightmare difficulty achievement by just finishing the last chapter on Nightmare?
[JC]Westenra 5 May, 2023 @ 12:58am 
For the "no punctuation" achievement can I quit and come back later or does it have to be done in one sitting?
CV-6 Supremacy 23 Feb, 2023 @ 5:24pm 
I finished the game on "normal" difficulty and got the achievement for the hard difficulty so Im guessing that "easy" in-game is normal and "normal" in-game is hard.