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Aim Season
   
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Spelläge: Klassiskt, Deathmatch
Taggar: Arms Race
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24.543 MB
24 jan, 2015 @ 16:34
10 jul, 2015 @ 11:18
4 ändringsnotiser ( visa )

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Aim Season

I 1 samling av xodus
Aim Season Variants
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The perfect aim map to warm up before playing teds/FMPONEs Season!

*10 T-Spawns; 10 CT-Spawns

*I may port this map to the Aim Multi (Arena/Multi 1vs1) gamemode in the future. At the moment there is a problem to create enough arenas to play this gamemode properly.

*I'd like to thank FMPONE again for giving me the permission to use the custom assets of his and teds de_Season for this aim map.

*I did not create any of the used custom textures/models.

*Feedback is appreciated! :)

*This version of Aim Season is featuring buyzones instead of players spawning with weapons. If you don't like that, check out the other Aim Season versions below :)

*I also created some special versions of the map. Check them out!
Rifle version: http://steamproxy.net/sharedfiles/filedetails/?id=478088297
Desert Eagle version: http://steamproxy.net/sharedfiles/filedetails/?id=478089388
USP-S version: http://steamproxy.net/sharedfiles/filedetails/?id=478090304
20 kommentarer
Data 3 maj, 2018 @ 10:25 
GG.
PlattenG 30 maj, 2017 @ 13:33 
Where did you get the texstures from ?
xodus  [skapare] 18 jun, 2016 @ 8:30 
@Suter2: Thank you for responding. Thanks for the compliment :) More coming soon ;)
Prd 18 jun, 2016 @ 8:27 
Sorry my fault. You map is amazing. Now is working
xodus  [skapare] 18 jun, 2016 @ 8:08 
@Suter2: The map is working fine on my end. What exactly does not work for you?
Prd 11 jun, 2016 @ 7:19 
Your map is broken . Check it
artem 7 feb, 2016 @ 9:01 
Cool hybrid of two bombsites, adapted to an aim map. Good job on that one! Rated up! Do you mind checking my aim map out? Here it is - Aim Ancient Temple
iamcrayon 10 jul, 2015 @ 15:02 
Awesome! I'm glad you got it fixed so quickly because I use it to warm up often.
xodus  [skapare] 10 jul, 2015 @ 11:29 
Should be fixed now. I hope everything is working as supposed.
xodus  [skapare] 10 jul, 2015 @ 9:27 
Thank you for the feedback. I'm trying to fix all of that without breaking more things :P