Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
DeadCore uses the Unity engine. As for any speeding techniques, I don't think this game has any, but what I like are the decisions you need to make mid-run about using your dashes. That is the fastest way to move horizontally, but since the game is designed around gradually travelling up there are many more options to go up faster that are present in my run, as well as a trick i discovered the day afterwards that allows you to impact rockets on yourself mid-air.
But all in all there are no speeding techniques that you can use anywhere, so it might not be the game for you. However I am familiar with air strafing in CS and also have much experience in speedrunning Portal 2 maps, and this game still appealed to me quite a lot, for some... reason.