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Докладване на проблем с превода
Please remeber this Module dates back to the stone age of Space Engineers.
I started it with Saladin back in 2014.
So to keep it classic I didn't change any blocks, just tweaked some values.
Known issues so far:
1.
I had to set the pistons nonAxis max Impulse to a quite high 1 MN (20x the default value)
This leads to a 'Unsafe Grids" Warning.
I need those values to keep the plattform working (or had to redisigning the whole thing)
2.
You have to use the following valeus in the 'Advanced World Settings' menu:
Check 'Unsupported stations' (this avoids the spinning of the module)
Uncheck 'Enable Subgrid damage' (this avoids potential clank)
P.S.
Happy new Year.
P.P.S.
you have to add a powersorce before you can use the module ;-)
This module (and all other of this series) were made well before the 01.084 update.
Back then there was no way to rotate a station. So all the modules had to be made as large ships. so you could rotate them into the right orientation before connecting them to a station block. (Explained it several times all over the different module comments)
About the connection of blocks there is a nice video made by Volgraza which shows exactly how to put the modules together (I had made several links to this video all over the comments)
Unrelated side note: I really could have used a video tutorial for how to get these modular pieces to "snap" together. It took me several hours of watching various unhelpful/out-of-date YouTube videos and trial and error before I accidentally figured out you can "grab" a module by a certain block (I always choose a conveyor block since those need to be connected to be useful) and cut/paste it onto another module in order for it to snap on.
Thanks for these, btw! They're super awesome!
ok
As I said in several other threads. You can't turn and rotate stations. So if I would publish the parts as stations, you wouldn't be able to change the orientation of module to add.
Several of the modules are not rotational symmetric. So I would have to provide up to 24 versions of the same module in different orientations. Just imagine how much the workshop would be flooded by that!!!
One possible way out, is that you create a "Station Root Block" where you want to place the modular station (You know that single, large light armor block, created with the "New Station" button in the G menu.)
After that you go into the Blueprints an chose the first module you want to use.
Now you can orientate this module and paste it (with Ctrl+V) onto the rootblock. It will be converted into a station itself. After this, the rootblock is obsolete and can be deleted.
Finally you can paste all the modules onto this now stationary root module.
Voilà: You have a fixed station.