Killing Floor

Killing Floor

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KF-AlienWorld_Base-Final4
   
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21.211 MB
4 Jan 2015 @ 11:33pm
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KF-AlienWorld_Base-Final4

Dalam koleksi 1 dari FreeSpirit
My Maps
Item 31
Deskripsi
Designed for the Alien mode by WPC and can be play with any zeds.
Fixed some glitches and increased spawn rate.
Added more spawnvolumes.
Increased lighting just a little.

New Link: https://onedrive.live.com/redir?resid=c013b8ab2b720360%21152
14 Komentar
Boltte 6 Apr 2017 @ 8:35am 
Ok so I did a run with vanilla KF and it works for that too....too bad perk and achievement progression is disabled thanks to the alien mod file......
Boltte 6 Apr 2017 @ 2:45am 
Also, what's this:


Warning: xRosterEntry Package.xRosterEntry (Function XGame.xRosterEntry.PrecacheRosterFor:004E) Could not load species None for
Error: xTeamRoster KF-A-AliensTunnelBeta1-2.xTeamRoster (Function XGame.xTeamRoster.GetRandomPlayer:00C8) Accessed array 'PlayerRecords' out of bounds (0/0)
Error: xTeamRoster KF-A-AliensTunnelBeta1-2.xTeamRoster (Function XGame.xTeamRoster.GetRandomPlayer:00E2) Accessed array 'PlayerRecords' out of bounds (0/0)

These are new lines I've never seen before...
Boltte 6 Apr 2017 @ 2:37am 
Also you should add more screenies to advertise your map! :P
Boltte 6 Apr 2017 @ 2:35am 
Error: FLWeaponNT KF-AlienWorld_Base-Final4.FLWeaponNT (Function KFMod.KFWeapon.HandlePickupQuery:0048) Accessed null class context 'KFWP'
Error: AliensKFGameType KF-AlienWorld_Base-Final4.AliensKFGameType (Function KFMod.KFGameType.ShowPathTo:005B) Accessed array 'TelList' out of bounds (0/0)
Error: AliensKFGameType KF-AlienWorld_Base-Final4.AliensKFGameType (Function KFMod.KFGameType.AddSquad:007F) Accessed array 'SpecialSquads' out of bounds (1/0)

And a bunch of other errors and warnings...

But yeah, other than that it works great as mention - just you should probably include that Aliens mod too if the map requires those files to load from or at least mention so in the description...
Boltte 6 Apr 2017 @ 2:35am 
Error: AliensKFGameType KF-AlienWorld_Base-Final4.AliensKFGameType (Function KFMod.KFGameType.AddSquad:007F) Accessed array 'SpecialSquads' out of bounds (0/0)
Error: AliensKFGameType KF-AlienWorld_Base-Final4.AliensKFGameType (Function KFMod.KFGameType.AddSquad:007F) Accessed array 'SpecialSquads' out of bounds (0/0)
Error: AliensKFGameType KF-AlienWorld_Base-Final4.AliensKFGameType (Function KFMod.KFGameType.AddSquad:007F) Accessed array 'SpecialSquads' out of bounds (0/0)
Error: AliensKFGameType KF-AlienWorld_Base-Final4.AliensKFGameType (Function KFMod.KFGameType.AddSquad:007F) Accessed array 'SpecialSquads' out of bounds (0/0)
Boltte 6 Apr 2017 @ 2:35am 
I see...well I installed the Aliens mod and played it with the Aliens game mode and everything works I guess the map looks cool - especially when the zeds are the actual Xenomophs! But I see a lot of spam on the server log, Log:

PlayAnim: Sequence 'WalkR_Flamethrower' not found for mesh 'FemaleMarine_1'

is one of them...not sure if that's to do with this map or the Aliens mod ...and here are some I get too:

Warning: Missing Class Class Editor.TransBuffer
Warning: Missing Package Package AliensKFXeno_T.Gibs
Warning: Missing Package Package AliensKFXeno_T.Gibs
Warning: Missing Texture Texture AliensKFXeno_T.Gibs.praetorian_legs
Warning: Missing Package Package AliensKFXeno_T.Gibs
Warning: Missing Texture Texture AliensKFXeno_T.Gibs.Praetorian_Torso
Warning: Missing Package Package AliensKFXeno_T.Gibs
Warning: Missing Texture Texture AliensKFXeno_T.Gibs.Praetorian_Head
FreeSpirit  [pembuat] 11 Feb 2017 @ 11:37pm 
If the mut isn't on workshop anymore, let me know and I'll upload and link it.
FreeSpirit  [pembuat] 11 Feb 2017 @ 11:35pm 
You play it in vanilla mode but you need the alien muts from workshop. It doesn't need the alien mode to play.
Boltte 11 Feb 2017 @ 6:54am 
Can this be played on vanilla wave survival KF instead of Aliens KF or do I need Aliens KF game mode to play this? if it can be played in vanilla wave survival, then it says I'm missing a file..... Here's a screenshot of the error: https://s23.postimg.org/5y8pqqdiz/Untitled.png
John Doe 11 Jan 2016 @ 8:52pm 
Can we have more pictures of your mod? It looks good.