Space Engineers

Space Engineers

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Alarm-System / Anti-Hack (Example Map)
   
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Type: World
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1.550 MB
2015년 1월 2일 오후 1시 37분
2015년 1월 3일 오전 8시 22분
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Alarm-System / Anti-Hack (Example Map)

설명
GET THE EXAMPLE MAP HERE!
http://steamproxy.net/sharedfiles/filedetails/?id=367994840

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FEATURES
1) Constantly checking all Terminal-Blocks on the same Grid for Sabotage / Hacking.
2) When it detects damaged Blocks it Triggers:
- All Lights named "AlarmLight"
- All Sounsblocks named "AlarmSound"
- All Doors named "SecurityDoor"
3) Comes in 2 different Variants:
- Manual-Mode: The Alarm needs to be deactivated manually via a Control Panel
- Auto-Mode: The Alarm does automatically deactivate itself once all Blocks are fixed.
4) Alarm cannot be deactivated unless all damaged Blocks are fixed.

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ADDITIONAL TIPS AND INFORMATIONS
There is only one way of bypassing this Security System. Grinding down the Programmable Block FIRST. But that's no problem for us!

Here are two solutions to get rid of that issue:

1) Put the Programmable Block into a separated Room that is covered by one or more Sensors which Trigger the Alarm once anyone enters that Room.

2) Place a second Programmable Block with the same Script anywhere on your Facility so if one of the two gets grinded down the other one detects it and Triggers the Alarm.

Even if you got a Traitor in your own Faction that has full Access to the whole Facility and the Console to disable the Alarm. He still can't do anything. The Alarm Triggers no matter who damages one of the Terminal Blocks. Also he can't even deactivate the Alarm as long as there are damaged Blocks. You would need to repair every single one of the Blocks and THEN you can deactivate the Alarm.

There will be more Features added in the Future like displaying damaged Blocks on HUD so you can see where the Hacker exactly is or at least was and so on... You'll find a full List of planned Features on the Bottom of this Description.

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IN DEPTH EXPLANATION OF CODE
Got any questions to a particular Line of the Script? Tell me and i'll be explaining it in this Section!

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REQUIREMENTS
- Programmable Block
- Alarm-System / Anti-Hack Script
- Timer Block
- Button Panel (Manual-Mode only)
- Any Number of Alarm Lights
- Any Number of Sound Blocks
- Any Number of Security Doors

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REST WILL FOLLOW SOON!
댓글 4
patrikcath 2016년 3월 27일 오후 2시 11분 
imagine building underground base in multiplayer with it :D
SevenSins  [작성자] 2016년 3월 25일 오전 4시 34분 
Yeah it would go wild. You should really turn it off if you're in a longer fight or it'll drive you insane xD
Rubrici Acel 2016년 3월 25일 오전 3시 50분 
The only backdraw I see (without having actually tested this script, so please excuse me if I'm wrong) is that the alarm system would be running wild in battle. Still great if battle damage isn't a factor in your build.
Álvaro 2015년 9월 23일 오후 1시 14분 
Nice