R.E.P.O.

R.E.P.O.

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[ Updated! ] Detailed Monster Guide
By Yoshix
A detailed R.E.P.O Guide on all the Monsters in the Game!

What they are and do,
How to deal with them,
and more!
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Info
1. There might be some wrong or Outdated Info! If you spot any, comment them and i will try to fix it!

This Guide was made possible thanks to the Imperium[thunderstore.io] Mod, a powerful debugging and testing tool!
Other Sources were used like: R.E.P.O Fandom Wiki[repo-2025horror.fandom.com]



I also made a Shop Version of this Guide, check it out, Here
Spawning Mechanics
So, first up, there are 3 Types of Enemies:

Tier 1
Tier 2
Tier 3


Every Enemy is in one of these Categories!

These Categories decide, what to spawn on what Level:

Level 1-2
1x T1
1x T3


Level 3-5
1x T1
1x T2
1x T3


Level 6-8
2x T1
2x T2
2x T3


Level 9
2x T1
3x T2
2x T3


Level 10-19
2x T1
3x T2
3x T3


Level 20+
3x T1
4x T2
4x T3





Sometimes, you may see way more T1 or T2 Enemies then you should. This is because theres about a 5% Chance a T3 Enemy gets replaced by a group of T1's or T2's here's a list of the Ammounts for them:

10x Gnomes
4x Apex Predator (Duck)
4x Spewer
3x Peeper (Eye)
3x Rugrat
4x Shadow Child
3x Animal
3x Upscream
6x Banger
3x Bowtie
2x Hidden
3x Mentalist (Alien)
3x Chef (Frog)



At the Start of a Level, Monsters will spawn at the room furthest from the Van.
When Spawned, they will stand "AFK" at their spawn location for an ammount of time, depending on the Level:

1-120-180 s
2-108-162 s
3-66-102 s
4-39-59 s
5-27-41 s
6-24-36s
7-23-35 s
8-21-32 s
9-17-26 s
10-11-26 s
11-0 s

If the player is within 20 Units (U) of an Enemy, that Enemy will skip the rest of its AFK -Time!

This is about 20 Units (U):













The C.A.R.T is about 2 Units Long:

















Despawning and Timers:

As soon as an Enemy Spawns, its first Despawn Countdown will begin. This countdown is 3-4 Minutes long. It will run and cannot be stopped or slowed down, unless the Enemy is killed.

After the first countdown, a second one starts. This one is 20-40 seconds long. After this countdown, the Enemy will despawn! But, if a player is within 20 Units (U) of an Enemy this countdown stops and keeps ticking, after the Player is gone. The countdown doesnt get increases, just stopped temporarily.
Enemies also despawn, when they are stuck and cannot find a way to move after a while.

Once it is Despawned, a Spawning Timer will begin that is dependant on the duration you've been in the current Level:

Time passed
Respawn Timer
First 10m
4-5m
10-20m
3.2-4m
20-30m
2.4-3m
30-40m
1.6-2m
40-50m
0.8-1m
50m+
1 second

If an Enemy is Killed and didnt despawn on its own, these Values get Tripled (x3).

For every second an Item makes noise, 5 seconds will be subtracted to all Enemy Spawn-Timers.
Such items include:

Piano
Guitar
Gun
Shotgun
etc.


Once an Enemy respawns, it will spawn within a distance of 18-34 Units of a randomly selected Player.


Once the Final extraction Point has been completed, all Enemies instantly respawn and their respawn Timers will allways be 1 second, no matter what!



Pathfinding and Detection
Enemies Move along "Levelpoints" when not distracted by players, sounds, etc.



There are no Levelpoints in Extraction Rooms (exception-first extract) so you wont find them in those rooms unless they are following a player or noise.



Vision:

Enemies have these "Vision-Cones"

Depending on your current State, this Cone has a different Size:

Standing:












Crouching:














Crawling/Hiding (Crouching under an Object):












For an Enemy to spot you, you have to be inside their Vision-Cone for:
1 Second if Standing (100% Vision)
2.5 Seconds if Crouching (80% Vision)
5 Seconds if Hiding (40% Vision)



They also have promimity Bubbles!
If a player is inside the Bubble of an Enemy, it will instantly spot them.

There are 2 Sizes:

Standing:











Crouching or Hiding:












Generally all Enemies have the same Cones and Bubbles, there are exceptions though like the Huntsman (Blind) and Special Enemies that dont move around and act like others, like the Peeper.








Noise Detection:

Most Enemies in the Game can hear!
Noises make Sound Bubbles.

If an Enemy is in that Noise Bubble, it will go to the Center (origin Point) and investigate.

Walking and Using most Items make small Sound Bubbles, while Sprinting and using Guns make bigger ones. Shotgun, instruments and breaking Items make huge Bubbles.

Crouching doesnt make Noise, so feel free to roam around next to Enemies!










The Huntsman hears 5x better then all other Enemies, so if a Bubble is 5Units wide, he can hear it from 25 Units away!

Extraction Points make gigantic Bubbles to Alert Enemies.

After the Final Extraction, the Van gets a huge 100Unit Bubble 4 Times.
After, a random Level Point in the Room of a random Player will be pinged every 1,3,5,7,..., max: 30 seconds.




Enemy Orbs
When an Enemy is killed, they drop an Orb.

These are Valuables, that come in 3 Sizes which drop from their respective Tiers:



Large T3 - 6-7k
Medium T2 - 4-5k
Small T1 - 2-3k


After dropping, the Orb will be White for 5 Seconds, during this time, it is Indestructible!
After this, it will turn Pink, and be VERY Fragile.

A maximum of 3 can drop from the Same Enemy, so you cant Farm infinite Money with these, but they are still a huge source of Cash!

After Level 20+ Orbs can be used as Explosives, altough very impracticle. In a pinch you can trow one at an Enemy to make them explode, giving you time to escape.
Weapons and Combat Mechanics
Weight:

Most Enemies have a Weight. The Ammount of Strength Upgrades needed to pick it up is its Weight.
If you can pick it up, you can either Slam it against the Ceiling, Walls or Floor over and over again, or trow it in a Pit!
Be careful with Pits though, since the Orb will break if it doesnt reach the Ground safely after its 5 seconds.


Tumbling:

By pressing "Q" you can Tumble, which is used for Movement or hiding in a pinch, but it can also be used to Attack!
With enough speed during a Tumble, hitting an Enemy will deal 15 Damage to them (and Knock down Small Enemies) but YOU will also take 5 Damage, so you should only use it if an Enemy is already low on HP. You can do this with 0 Upgrades by Sliding--->Jumping--->Tumbling.


Scroll-Wheeling:
With Small and Medium Items, you can attack Monsters!
Using your Scroll Wheel you can move an Item further and closer, do it quickly into an Enemy to hit it! Medium Items do way more damage, last longer, and stun more Enemies!
Perfect for Early Game, no Strength required, but Strength makes it easier and stronger.


Animation Buffer:
When an Enemy Crouches Down to look for you in Hiding Spots, it is STUCK in that Animation until it's over. Bait an Enemy to look down, during it, run as far as you can. Easy way to escape the Robe and Headman!


Melee Weapons:
The Best Melee Weapons are:

Sword ---> ~25k good for Early Game 50 Damage
Sledge Hammer ---> ~45k good for Mid Game 150 Damage + Stun for Most Enemies


Ranged Weapons:
The Best Ranged Weapons are:

Gun ---> ~20k good for Early Game 80 Damage
Photon Blaster ---> ~45k Good for Mid Game 5x35 Damage per Shot Better vs. Groups
Shotgun ---> ~45k Good for Mid- Late Game 5x50 Damage per shot Better vs. Single Enemies


Explosives:
The Best Explosives are by far:

Grenade ---> 3k 160 Damage + Stun
Duct Taped Grenades ---> 2k 4x100 Damage + Stun(s)


To learn more about Shop Items, check out my other Guide Here!
Gnomes

Tier: 1

HP: 20
Weight: 0
Weight when Stunned: 0


Attacks:
Pickaxe-Swing - 10 DMG

Special Traits:
Attacks Valuables, and only players, if no Valuables in Sight.
Spawn in Groups of 4.
Doesnt Drop Orbs.

How to deal with them?:

Simple, trow them around!
Peeper




















Tier: 1

HP: 30
Weight: N/A
Weight when Stunned: N/A


Attacks:
Stare? - 2 DMG per Second

Special Traits:
Spawns on Ceilings and cannot move.
Forces you to stare at it until you block Line of Sight.

How to deal with them?:

Hiding behind Walls or under Furniture to escape, Guns to kill!
Shadow Child

Tier: 1

HP: 150
Weight: 9
Weight when Stunned: 1


Attacks:
YOINK - 30 DMG + huge Knockback

Special Traits:
Only Attacks when looking at it too long. Otherwise, youre fine!
Doesnt walk, but teleports around the Map.

How to deal with them?:

Dont look at them, or shoot them quicky! But if you dont kill them instantly, they will porbably just teleport away!
Apex Predator
















Tier: 1

HP: 150
Weight: N/A
Weight when Stunned: 0


Attacks:
Chase Mode - 10 DMG per Tick

Special Traits:
Constantly Jumps infront of your Crosshair.
Only attacks if Touched or Damaged.

How to deal with them?:

Use Toilets or Couldrons if possible, they deal huge damage to the Duck allowing you to bash it into the Ground if not dead already! Guns are also a great tool.
Spewer











Tier: 1

HP: 65
Weight: 4
Weight when Stunned: 0


Attacks:
Puke - 10 DMG per Tick
Player Puke - 10 DMG per Tick

Special Traits:
Can "Eat?" Player making THEM Puke, giving the Ability to randomly Puke, dealing damage like the Monster itself

How to deal with them?:

Can use Tumble and Slamming or Small to Medium Objects to attack.
Bella













Tier: 1

HP: 200
Weight: 9
Weight when Stunned: 0


Attacks:
Attack Mode - 5 DMG per Tick


Special Traits:
Is Passive until Touched or being in its way for too long.
Will ring its bell twice. After the third time, it Attacks!

How to deal with them?:

Get out of its way and use guns to kill it! It's very dangerous so your best bet is to move out the way.
Birthday Boy

Tier: 1

HP: 200
Weight: 4
Weight when Stunned: 1


Attacks:
Slap - 10 DMG per Tick


Special Traits:
It is completely friendly, even if touched or attacked, unless you pop its Balloons!

How to deal with them?:

Scroll-Wheel them with a Small or Medium Object, or Tumbe into them.
Elsa















Tier: 1

HP: 600
Weight: N/A
Weight when Stunned: 0


Attacks:
Ram/Punch - 5 DMG + Massive Knockback


Special Traits:
Forces you to pet it a few times or it Attacks. If you pet it, its friendly! A reverse duck!
When not Pet, gives Warnings by Red Eyes and more Constent Jumping and Barking.

How to deal with them?:

Pet it? If you want to kill it, stun it and trow it into a Pit.




Also turns less cute when not Pet:
Tick

Tier: 1

HP: Spawns with 10, can go to 100 trough sucked HP
Weight: N/A
Weight when Stunned: 0


Attacks:
Suck - 10 DMG per Tick


Special Traits:
Clings onto you and sucks HP.
After 100HP stolen, it stops.
After death, it creates a Health Cloud allowing you to collect your stolen HP back.
Only drops an Orb if it was at 100HP.

How to deal with them?:

Slam them into Walls while they are attacking you! It acts like you holding it but you just cant control it!





Also looks like this at 100HP:
Rugrat


















Tier: 2

HP: 150
Weight: 4
Weight when Stunned: 0


Attacks:
Valuable Trow - 19-225 DMG


Special Traits:
Trows Valuables at the Player, Size decides the Damage.
Largest Valuable it can trow is the Wizard Cube.

How to deal with them?:

Try to stun them and trow them down a pit. Also RUN, it is a early game run killer!
Animal



















Tier: 2

HP: 150
Weight: 4
Weight when Stunned: 1


Attacks:
Trample - 2 DMG


Special Traits:
Is fast?
Also has great Vision.

How to deal with them?:

Jump on furniture to avoid them, use Medium Valuables to Attack!
Upscream












Tier: 2

HP: 50
Weight: 4
Weight when Stunned: 0


Attacks:
Scream - 10 DMG + Massive Knockback


Special Traits:
Is also fast?

How to deal with them?:

RUN!
Chef














Tier: 2

HP: 150
Weight: 9
Weight when Stunned: 1


Attacks:
Slice - 10 DMG per Hit


Special Traits:
Jumps at you while Slashing with its Knives.

How to deal with them?:

Dodge the attack, then attack with Medium Valuable.
Hidden


Tier: 2

HP: 100
Weight: 4
Weight when Stunned: 0


Attacks:
Kidnap - 0 DMG


Special Traits:
Snatches you and takes you to a far away place.
Has Visible Footsteps and Breath.

How to deal with them?:

Melees are especially good, since you can use them while being held! Or just run so he cant catch you.









(he's Invisible)
Bowtie

Tier: 2

HP: 200
Weight: 7
Weight when Stunned: 2


Attacks:
Wind - 5 DMG per Tick + huge Knockback


Special Traits:
Large Area of Effect for Wind Attack.

How to deal with them?:

Hide, and secure your Valuables! Those tend to be destroyed by Bowties VERY OFTEN.
Mentalist

Tier: 2

HP: 150
Weight: 7
Weight when Stunned: 2


Attacks:
Zero Gravity Bubble: 50 DMG on Impact


Special Traits:
Tumbles all Players in Range making them slowely rise into the Sky to SLAM THEM BACK DOWN.

How to deal with them?:

You can grab your Teammates out of its Bubble to safe them! Just make sure the bubble turned red, or else it might suck you in too.
Bangers












Tier: 2

HP: 50
Weight: 0
Weight when Stunned: 0


Attacks:
Explosion - Varies, Max: 30


Special Traits:
Spawn in Groups of 3.

How to deal with them?:

Just like Gnomes, trow them! But KEEP THEM AWAY FROM VALUABLES!
Gambit

Tier: 2

HP: 50
Weight: 0
Weight when Stunned: 0


Special Traits:
-

How to deal with them?:

Gamble, or dont, your Choice!














Attacks:

Green - Heals +25HP
Red - 50 DMG dealt
Yellow - 1000$ Money Bag
White - Heals you back to Max HP
Black - Sets your HP to 1
Headgrab

Tier: 2

HP: 150
Weight: 4
Weight when Stunned: 1


Attacks:
Slap - 5 DMG
Kick - 15 DMG + Knockback



Special Traits:
Can grab a dead Teammates head to gain lots of Attack Speed.

How to deal with them?:

Medium Valuables, or just hide.
Heart Hugger

Tier: 2

HP: 150
Weight: 9
Weight when Stunned: 0


Attacks:
Bite - 2x30 DMG


Special Traits:
Sucks you in, just like an Mentalist, but more Biting and less Slamming...

How to deal with them?:

You can save your teammates just like with the Mentalist, grab them out of its Range!
Just try to avoid it all together!
Oogly
Tier: 2

HP: 200
Weight: 9
Weight when Stunned: N/A


Attacks:
Attack Mode - 10x4 DMG


Special Traits:
Flings you around in the Air while Attacking you while you are unable to do anything.

How to deal with them?:

DO NOT STAND IN THEIR GREEN LIGHT, that's how they detect you! Do not try to kill it!
Headman

Tier: 3

HP: 250
Weight: 13
Weight when Stunned: 4


Attacks:
Bite - 50 DMG + Knockback


Special Traits:
-

How to deal with them?:

Just hide! Headmen are very stupid! You can run truogh a doorway, hide right there, and he wont know youre even there anymore!
Clown


Tier: 3

HP: 250
Weight: 13
Weight when Stunned: 1


Attacks:
Laser - 30 DMG + 70 Impact DMG
Kick - 10 DMG + 50 Impact DMG
(both Heavy Knockback)



Special Traits:
-

How to deal with them?:

Use Medium Items, Tumble inbetween Attacks, you can use pretty much anything!
You can also infinitly dodge Kicks by Jumping before he kicks, so you can give your Teammates time to run past!
Robe

Tier: 3

HP: 250
Weight: 13
Weight when Stunned: 4


Attacks:
Standing Attack - 100 DMG
Crawling Attack - 50 DMG



Special Traits:
Has special Ambient Sounds that only play when a Robe is on the Map.

How to deal with them?:

Just Hide or use Weapons.
Huntsman

Tier: 3

HP: 250
Weight: 9
Weight when Stunned: 0-4


Attacks:
Rifle Shot - 100 DMG


Special Traits:
Is blind, but has 5x better hearing!
Trips on stairs, taking fall Damage

How to deal with them?:

Super easy to hide, or use Medium Items while hiding behind a wall, so he wont shoot you!
Reaper


































Tier: 3

HP: 250
Weight: 9
Weight when Stunned: 0


Attacks:
Attack Mode - 10 DMG per Tick


Special Traits:
Knocks Items out of your Hand with its Attack.

How to deal with them?:

Just Hide!
Trudge

Tier: 3

HP: 250
Weight: 13
Weight when Stunned: 1


Attacks:
Slam 20 DMG + 80 Impact DMG
Bite (Hiding Attack) - 35 DMG



Special Traits:
Sucks Players in for its Slam Attack.

How to deal with them?:

Dont go near it!
Cleanup Crew

Tier: 3

HP: 350
Weight: 13
Weight when Stunned: N/A


Attacks:
Melee - 60 DMG
Explosion - 85-100 DMG + Radiation DMG



Special Traits:
Its Explosion is its Head that follows the Player until it Explodes.

How to deal with them?:

DO NOT GO NEAR IT!
Loom

Tier: 3

HP: 500
Weight: 13
Weight when Stunned: N/A


Attacks:
Clap Explosion - 100 DMG + Knockbacl


Special Traits:
It targets a random player and ALWAYS knows their EXACT LOCATION.
Is really slow, so you can outrun it temporarily!

How to deal with them?:

Without a Weapon, good luck! Try to dodge 5 Attacks in a row, then it will give up, walk away, and hopefully despawn then. It is slow so you can outrun it, but it is NOT a permanent solution!
Thank you!

I hope this helped, if theres any Room for Improvements, leave it in the Comments!



Also check out my Store Guide!
5 Comments
Yoshix  [author] 18 Nov @ 9:19am 
:steamthumbsup:
Thank you! This helped me very much!
Nexxie 11 Nov @ 9:19am 
the T3 was there too, and i've been seeing it consistently. ima do more research
Yoshix  [author] 11 Nov @ 5:17am 
@Nexxie That was probably a T3 getting replaced by T2s from that ~5% chance!:steamthumbsup:
Nexxie 10 Nov @ 12:53pm 
T2 monsters spawn on Level 2 in my experience