Quake
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Quakompiler – A modern compiling GUI for Quake engines
By Sersch
Quakompiler is a GUI application for Windows and Linux written by me in Godot that makes compiling Quake engine maps much easier. This guide is a quick feature overview and shows where to get Quakompiler.
   
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About
Quakompiler[victorkarp.com] is a Quake engine compiler GUI by me, made in Godot. Its purpose is to simplify and streamline map compilation and running.

Features
  • Runs natively on Windows and Linux - no installation necessary
  • Compile BSP, VIS or LIGHT stages individually or multiple stages one after another at the click of a button
  • Add custom switches to all stages
  • Various hotkeys. Once you have set up all your paths and switches, you can compile and launch your map at the press of a single button
  • Detailed help dialogues for each section
  • Full keyboard support - Quakompile can be used without a mouse
  • Responsive, resizeable UI. Window size and position are stored between sessions
  • Settings are automatically stored in a config.ini file that can be edited with any text editor
Future development
Quakompiler is usable in its current state, but still early in development. Planned features include:
  • Quake 2 support
  • Quake 3 support
  • Presets for different configurations
  • Custom toggle buttons for switches
  • batch/sh file generation
For a full list of issues and planned features, take a look at the issue tracker on Github[github.com]. Feel free to add to it, either on Github or here on Steam.
Download
You can download the latest release from Github[github.com].
License
MIT License, Copyright (c) 2025 Victor Karp[victorkarp.com]. See LICENSE[github.com] for the full license.