tModLoader

tModLoader

Not enough ratings
Detailed Guide to Class Ultimates (Abilities)
By onlyEnot
The official guide for the Class Ultimates mod. The main workshop page gives the overview; this guide covers all the details. Inside you'll find a full breakdown of damage multipliers, hidden mechanics, and the specific rules for how each Ultimate works. It's written for players who want to truly master their class and get the most out of their abilities.
   
Award
Favorite
Favorited
Unfavorite
Introduction
New to the Class Ultimates mod? You should start on the main mod page. That page explains the basic mechanics, like how to activate abilities and how the dynamic charge system works.

This guide is for players who already know the basics and want to go deeper. Here you will find a full breakdown of the specific rules, damage multipliers, and hidden mechanics behind every Ultimate for every class.
⚔️ Warrior: Bloodbath
Charge into mobs, steal their life force, and at the end, feed the bloodthirsty daggers.
  • Activation & Hemorrhage: You must be in the air when you tap the Ultimate key to slam down, creating spikes. The higher your fall distance, the more damage (up to 5x base weapon damage) and more spikes will be generated upon impact. This attack grants the "Bloodbath" buff for 15 seconds (by default). Your subsequent melee hits inflict "Hemorrhage", a minor bleed effect (default: 2 damage per second). After landing, you gain a short Post-Land Immunity (10 ticks/frames).

  • Blood Pulse: By holding the key while Bloodbath is active, you unleash a Pulse. This Pulse damages up to 30 enemies (by default) for 20% of your weapon's damage and heals you for 12% of the damage dealt. You gain a significant healing bonus of an additional 10% (for a total of 22% lifesteal) if targets are already suffering from "Hemorrhage". This ability has a 2-second cooldown.

  • Blade Harvest (Discharge): Tapping the key again (or when the buff expires) consumes the buff to summon homing daggers. The number of daggers is equal to the enemies you afflicted with "Hemorrhage", up to a maximum of 30 daggers (by default). Each dagger deals damage based on a multiplier (default: 60% of weapon damage). Afterward, the Melee Exhaustion debuff is applied, preventing Ultimate activation for 10 seconds.
🏹 Ranger: Ultimate Choice (Mysterious Stranger OR Aegis Shield)
The Ranger class can choose between two distinct Ultimates in the mod configuration.


Option 1: The Mysterious Stranger
Tactically retreat by summoning an ally. Coordinate your attacks, and at the end, he'll unleash a hail of projectiles on your enemies.
  • Summon & Reposition: Tap the key to teleport to your cursor, leaving the Stranger behind, or hold it to summon him at your cursor. This ability lasts for 20 seconds (by default). While he's active, holding the key repositions him to your cursor.

  • Covering Fire: While the buff is active, the Stranger fires a shot dealing 70% of your weapon damage every time you attack. Additionally, all your ranged projectiles fly 25% faster. By alternating attacks on a single target, you'll apply the "Hunter's Mark" debuff, increasing the next hit's damage by 20%. And yes, while he's active, you consume no ammo!

  • Parting Volley (Discharge): Tapping the key again (or when the buff expires) makes the Stranger vanish, unleashing a volley of 12 homing projectiles that fly through walls. Each projectile deals 75% of your weapon's damage. Afterward, the Ranged Exhaustion debuff is applied, preventing Ultimate activation for 15 seconds.


Option 2: Aegis Shield
Command an orbiting shield of energy that deflects projectiles, grants you defense, and can be used for rapid-fire teleportation.
  • Activation & Perks: Activate the Ultimate to summon the Aegis Shield for 15 seconds (by default). The shield consists of up to 30 orbiting energy projectiles that block enemy fire. While the shield is active, you consume no ammo, gain a 20% increase in attack speed, and all your ranged attacks gain perfect accuracy (no spread). You can activate it in two ways:
    • Tap Activation: You teleport to your cursor's location, and the shield forms around you.
    • Hold Activation: The shield forms around you at your current location.
    By default, the shield is untethered (it will remain where it was summoned), but it can be configured to be tethered (it will follow you).

  • Teleport Dash: By holding the key while the shield is active, you instantly teleport to the cursor. This ability has a short 2-second internal cooldown.

  • Discharge (Barrage): Tapping the key again (or when the buff expires) consumes the buff, and all active shield projectiles home in on nearby enemies. Each projectile explodes for 40% of your weapon's damage. Afterward, the Ranged Exhaustion debuff is applied, preventing Ultimate activation for 15 seconds.
🔮 Mage: Arcane Overload
Control crowds with infinite mana, plus faster, bouncing projectiles. At the end, you can set off one massive blast.
  • Activation & Empowered Projectiles: Tap the key to gain "Arcane Overload" for 15 seconds. While active, your magic costs no mana, flies 50% faster, and will chain between enemies.

  • Gravity Well Control: While Arcane Overload is active, hold the key to create a Gravity Well at your cursor. The vortex pulls in nearby enemies and hostile projectiles, grouping them up for devastation.

  • Arcane Discharge: Tap the key again to end the ultimate with a manual blast, or let it expire to auto-target the strongest enemy. This final projectile explodes, dealing 160% of your weapon's damage and placing you under the Exhaustion debuff.
💀 Summoner: Necrotic Swarm
Get an army of sacrificial spirits. Send them on suicide runs, summon more, and end it all with a spectacular finale.
  • Summon & Sustain the Swarm: Tap the key to activate the "Necrotic Swarm" buff for 20 seconds (by default), instantly summoning a full army of temporary spirits (up to 5 by default). While the buff is active, successful hits from your whips and minions will replenish lost spirits, and your minions gain a 25% attack speed bonus. Each spirit deals 50% of your last used whip's damage on contact.

  • Focus Launch: Hold the key to gather the spirits around you. Release to send the entire swarm in a single concentrated attack toward your cursor's position, dealing 70% of your whip's damage per spirit in a small area.

  • The Harvest (Discharge): Tapping the key again (or when the buff expires) consumes the buff and triggers the finale. Spirits will hover over nearby enemies and sequentially explode, each dealing 100% of your whip's damage in an area. The Summoner Exhaustion debuff is applied only after the last spirit has exploded, preventing Ultimate activation for 15 seconds.
💡 Tooltip Hints
Whips display a tooltip indicating the calculated damage of the temporary Ethereal Spirits they summon.
Got Questions or Ideas?
This guide aims to cover all the details, but development is active! If you have any further questions, bug reports, or brilliant ideas for future abilities, please leave a comment.
9 Comments
Bershy 11 Nov @ 5:26am 
what do u mean im not a troll im a human
onlyEnot  [author] 11 Nov @ 2:38am 
Why would you troll me so much :steamsad:
Bershy 11 Nov @ 2:37am 
oh, sorry, how do i jump though I forgot how.
onlyEnot  [author] 11 Nov @ 2:37am 
Press "a", you're pretty good with it already, it's the button you pressed after b and before d in the word bad
Bershy 11 Nov @ 2:36am 
oh, my bad, how do I walk left again?
onlyEnot  [author] 11 Nov @ 2:32am 
You did it right before you wrote "?", so try the same thing again, but stop before typing "?"
Bershy 11 Nov @ 2:31am 
how do I press D?
onlyEnot  [author] 9 Nov @ 10:31am 
Try pressing D, worked for me
Mercy Gaming 9 Nov @ 10:30am 
i need to know how to walk right